Shattered Honor – Part Seventy-Two
Chapter: Season Ten
Characters: Sam
Sam finds his focus.
Programming Note: No new page on January 29, as I am working on deadlines to make the cash for rent. I will make the skipped page up next week, with the new page posting on Friday, January 31, 2019.
Speaking of rent, I have a Patreon that is my only source of stable income. I am offering up bonus content there and I just started creating paper minis as well! Give it a look!
POPS POPS POPS POPS
Up and at’im, Burg! Or you is gonna be Burg-er. And here’s to hoping the ‘Belle hasn’t tolled its last note.
Hope that big boy doesn’t have reach or we’re in for a bad time…
Now will he summon his Calvis Clone or light him up with that most sacred of flames?
This encounter is what my group refers to as a “slobber-knocker”
‘Belles up soon; Three words – Nine Lives Stealer
Wait, last strip showed Burg at -8. Am I missing something? Shouldn’t be still be at -1 and unconscious?
Strictly speaking, there are no negative hit points in D&D 5e (the edition being played in the story). Once you hit 0, you are at 0 and make death saving throws. Brian was using the negative total for illustrative effect.
(Nothing is stopping tables from using negative hit points in 5e games, if that’s what they want. It’s just not part of the official rules of the game.)
however, you CAN be hit so hard you actually take a death save fail immediately on hitting 0
Strictly speaking, the only way to have death save failures forced on you according to RAW is when you get hit while you’re ALREADY at 0; the rule closest to what you’re saying is where you can potentially straight-up die, if you get hit so hard that there’s more leftover damage than your current maximum HP.
Sort of a variant on that old System Shock Rule back in…2nd or 3rd Edition I think? If I recall correctly, it was basically that if something hit you in a single attack for 50 or more damage it could basically knock you out or even kill you even if you still had Health just from how massive that hit is.
AD&D 1st edition, I think. (Faraway, in history-back.) And, every time you died & were resurrected, you lost a CON point. That put a limit on how long you could maintain a viable character.
System Shock was rolled if you took half your H.P. in damage in a single hit. Also like Vinnie said in AD&D, any time you were resurrected you lost a CON point. The idea was to make you stop and think about your actions before you just went in swinging like a blind monkey.
Ah, gotcha. I’ve only ever played 3.X/PF1E, where negative hit points are most definitely a thing. I guess I just don’t get why Brian would put Burg’s HP as being at -8 in the last strip if negative HP isn’t a thing.
Simply an artistic choice to show us how hard she got hit. It’s not useful information but it doesn’t make the panel feel crowded so he must’ve decided he likes it. I think he explained it on the last comments.
Then it needs to be changed to “-6/66” or better. Still negative numbers, still artistic, AND mathematically accurate. If you’ve got to pause and ask “Okay, what edition is this”?” then it detracts from the entertainment of the piece.
Dude, chill. It doesn’t NEED to have anything done to it—calling out errors is one thing, but let Brian make the artistic decisions.
This is a problem anyone who’s played healer in 5e has faced. Do I wast my action healing knowing it’ll be forgotten in the next round or do I do something damage wise. It’s part of why I prefer the wizard spell list they have spell after spell designed for damage reduction both as a team an an individual.
We feel your pain on this decision Sam.
Except healing word and it’s bigger sibling, mass healing word are bonus actions. So he still gets to have his cake and eat it too!
And Divine Soul Sorcerers can cure in range with Metamagic.
:: grabs popcorn, waits to see what Calvis does next ::
True, and that’s why those spells are always saved for moments like this when you need to get someone back from zero. Before that it’s simply inefficient.