I’d set off that trap just for the immense farting noises that the cube falling into the lower pit would cause. Also, resetting these traps must be a horrible job.
Nah, just have the opening of the trap door trigger a delayed levitate spell on the cube. As it schlorps back up into its original position (thanks for that mental audio, Matt Jackson), the pit doors are sucked up along with it, relocking into place, and there is a button on the ceiling that triggers a mechanism that recloses the doors above after the cube bumps up against it.
I’ve used this trap! Now I wonder if it has the ramp reset mine did. Once all the intruders are dead, throw a lever, and prod the cube up the ramp back into place.
Reminds me of an Oglaf comic… goblin steps out “NO! don’t touch that door! It’s trapped to drop a ton of rocks to crush you! Go to the other door, it’s the way forward…” Heroes: “Why would we believe a goblin?” Goblin: Cause it’s my job to reset the traps and clean up. Do you know how hard it is to manually move a ton of rock?” Heroes: “Okay, fair enough, thanks!” Heroes step through the other door and die to a pit trap. Goblin: “That was a close one…”
A well thought out trap should either hinder and herd, capture, or kill. No messing about with doing X amount of damage. This is definitely a good trap.
However, my old group would forget about the timer and start trying to loot the pit…
Is anyone thinking about the feelings of that poor gelatinous cube trapped in the ceiling, unable to move, waiting eternally for the trap to be sprung so that it can finally eat?
Oooh, this is great!
A group once lost our cleric after the rogue failed the TN on a trap check. She fell in a pit trap, hit the spikes which were connected to a pressure plate that a) opened up a six foot deep hole in the roof lined with greased spikes and b) set an anti gravity spell. She must have hit those spikes, shot up, hit those and slid down only to repeat about four times before we figured out how to stop her.
A friendly reminder from Brett that there’s always room in Jello!
Duuuude, his preparation was “let’s read all of the Grimtooth expansions, and then PROVE GRIMMY’S AN AMATEUR” … 😀 😀
Grimtooth was my first thought too. 🙂
Thirded on Grimtooth’s.
I am still in agreement with him that the nastiest thing to fill a pit trap with is whipped cream.
My brother actually got one of his traps published in TRAPS TOO. He still has his copy.
Hmm. I probably would have put the gelatinous cube at the *bottom* of the pit, but this is way more evil.
This way anyone with levitation or similar reactions to the pit trap still gets dunked on.
I’d set off that trap just for the immense farting noises that the cube falling into the lower pit would cause. Also, resetting these traps must be a horrible job.
Nah, just have the opening of the trap door trigger a delayed levitate spell on the cube. As it schlorps back up into its original position (thanks for that mental audio, Matt Jackson), the pit doors are sucked up along with it, relocking into place, and there is a button on the ceiling that triggers a mechanism that recloses the doors above after the cube bumps up against it.
I’ve used this trap! Now I wonder if it has the ramp reset mine did. Once all the intruders are dead, throw a lever, and prod the cube up the ramp back into place.
Reminds me of an Oglaf comic… goblin steps out “NO! don’t touch that door! It’s trapped to drop a ton of rocks to crush you! Go to the other door, it’s the way forward…” Heroes: “Why would we believe a goblin?” Goblin: Cause it’s my job to reset the traps and clean up. Do you know how hard it is to manually move a ton of rock?” Heroes: “Okay, fair enough, thanks!” Heroes step through the other door and die to a pit trap. Goblin: “That was a close one…”
I read that and viscerally heard the cranberry schlorp…
Well, Thanksgiving *is* this week…
This might be the greatest trap ever….. Of all time.
I’ll just yoink that idea for later…
We had a cube made of some sort of epoxy, that when heat was applied, it started the process.
the mage loved fireball, the cube splattered all over everyone and everything.
It took us days to free everyone and our gear.
A well thought out trap should either hinder and herd, capture, or kill. No messing about with doing X amount of damage. This is definitely a good trap.
However, my old group would forget about the timer and start trying to loot the pit…
I mean, something that lethal has got to have caught a few people in the past, right? Who knows what cool stuff they had…
Is anyone thinking about the feelings of that poor gelatinous cube trapped in the ceiling, unable to move, waiting eternally for the trap to be sprung so that it can finally eat?
I must hate my party, because the first thing I did at the sight of this comic is show our GM, who apparently got ideas.
Was there maniacal laughter? Please tell me there was maniacal laughter.
It was over Discord, but there were a lot of >83’s sooooo yes?
Oooh, this is great!
A group once lost our cleric after the rogue failed the TN on a trap check. She fell in a pit trap, hit the spikes which were connected to a pressure plate that a) opened up a six foot deep hole in the roof lined with greased spikes and b) set an anti gravity spell. She must have hit those spikes, shot up, hit those and slid down only to repeat about four times before we figured out how to stop her.
Ok, this is officially the best trap idea I’ve ever heard! 😀
Gooey Thwomp Pit Trap? Nice! 😀
Written into the next dungeon I’m running
that is the most evil trap i’ve ever seen *writes it down*