Props from Pops
Chapter: Season Six
Oh yeah, Sam’s current issues go all the way back to the events of the Dungeon Run.
I also promised a quick logo for DiscoTown Tacos. Here it is and I am still giggling.
Oh yeah, Sam’s current issues go all the way back to the events of the Dungeon Run.
I also promised a quick logo for DiscoTown Tacos. Here it is and I am still giggling.
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We razed this city! We razed this city, and heads will roll — razed this city! (oooh, yeah)
HAHAHA! YOU WIN, FRED!
*holds up lighter*
Even in 2021, you still win Fred!
I just got out of my own GM slump with help from compliments from my players and fellow GM (who plays in game I run) so I get what he’s goin through :<
This is actually the first time I’ve felt compelled to least a comment on a web comic, but I coincidentally entered a similar slump, though it wasn’t from TPKing (That’s a day I actually look forward to!) Rather, its more so due to habit of seeming to frustrate players despite my going out of the way to reach them and communicate. Its left a sour taste in my mouth, so I can definitely sympathize with being eaten up over bad player feedback.
HOVER-TEXT: For some reason, when I look at the second panel all I can hear is “WE BUILT THIS CITY!… WE BUILT THIS CITY”
We built this city on T… P… K!
AWESOME!!!
Did I miss the publishing of the Dungeon Run rules? Or is that forthcoming?
I remember my first Player kill. There was a small celebration kinda like the one pops was throwing only a tad more booze and chips and a lot less people and a SNES.
Ah but still, Sam need to come to terms that when you GM things happen whether you want them to or not. Some people feel hurt, some people complain and some just…I dunno. In time they forget and laugh, come back and get ready for another round, those that don’t either will take longer, or won’t come back to the table at all. Either way, its not his fault that these things happened.
It’s not even that anyone feels hurt about it, he feels guilty. That little voice of anxiety and depression in the back of his head saying that they were putting up a front for him, and then talking about how shitty it was behind his back.
I got a TPK in the Star Wars Edge of the Empire beginner’s pack because the Stormtroopers rolled over the group. I felt incredibly guilty because I hadn’t read the little box warning that could happen, so I told them to come back the next night and we’d try again.
Ah, so he rolled high enough to believe a bluff that he told himself and succeeded. …That’s normal. A DM/GM job is not easy and things happen. he just needs some reassurance and maybe time.
Also that logo looks good enough to eat.
The logo… I can’t unsee it! *sob*
Maybe Sam needs some time on the other side of the table to regain his perspective. Let’s see a Brett-run campaign….
*slow-motion screams by Charlie & Sam*
NOOOOOOOOOOOOOOO!!!!!!
Dude, fuck that. I wouldn’t even wish a Brett-run campaign on Dove, much less Sam & the gang.
After all, “we’ve seen what Brett’s idea of Dungeon Mastering looks like.”
I think it is safe to say that Brett has mellowed a bit since that time. As he has recently shown some appreciation for Sam’s DMing style, it might actually be interesting to see what Brett would do behind the screen now.
Oh, I’m sure he has mellowed and would make a much better DM/GM.
I just couldn’t resist throwing in the reference.
I want a gift basket of combos and red bull every time i kill a player…
Kill a party and then it’ll happen. A single player is enough for their last slice of pizza.
Everytime I kill a player, I pop open a beer. Each session there’s a fresh six pack waiting for me.
Depending on edition and DM style, that could be very hard on your liver.
Paranoia….
Not really, only on the days when I bring the beer. When the players bring it, they bring Bud Light because they think making me drink piss water will discourage killing them.
The disco taco man looks waaaaaaay too much like a different kind of taco. Way to channel your inner Georgia O’Keefe, sir. 🙂
I’m glad someone said it. I can’t unsee it now.
Agreed. I don’t know if it’s the hair or what, but that logo warrants a push of the George Takei button.
The “George Takei button” being something I came up with off the top of my head but is totally a real thing someone made.
I feel oddly fulfilled now.
‘George Takei button’ sounds like innuendo itself!
Working as intended! HAHA!
Man, that logo rules. I would definitely frequent Disco Town Tacos if it existed.
Incidentally, the comment about Dove is telling. We haven’t seen it “on screen”, as it were, but in the age of social media it comes as no surprise that they’re likely harassing Sam on a regular basis over Dove’s sour grapes about losing Dungeon Run. That’ll grind you down, even if you know you did the right thing.
As for Pops… well, gotta give him points for effort.
Incidentally, I know this is kind of a more melancholy arc. But the middle panel with Pops is hilarious.
This is a great comic for my birthday!
I can see DiscoTown Tacos being a big chain. For some reason, starting in Detroit. I may use that for my Shadowrun game. Thank you, Sir.
Man, with that logo, I can almost see this place on triple D, with Guy Fieri hamming it up all over the place
Disco Town Tacos specializes in fish tacos of all kinds.
Is the Disco Town tacos logo going to be on a shirt? It looks like it should be on a shirt.
am I the only one that wants a poster of the second panel?
No you’re not. I want to hang it behind my DM throne before a campaign, see what happens.
I’ve recently run into my own DM’ing slump. I’ve been running a all-goblins campaign, but the current module I’m running the party through is… boring. I’m not comfortable enough yet to make my own story/module/AP yet.
Anybody know any fun modules or adventures. Goofy stuff. Pathfinder/3.5e is preferred, but I’m pretty good at converting stuff over.
It’s not “goofy” (quite the opposite, really), but when my group needed a change of pace, I ran the module “Witching Season” by B. Mathew Conklin III, using new characters created specifically for the game (around level 5-6 if I recall correctly). It’s a 3.5 module that I converted to Pathfinder easily enough. It’s much more of a horror/investigation module, and can be done very light on the hack and slash, so it makes a nice break if that’s your usual fare. As a DM, it also gave me some incredible opportunities for roleplaying some interesting NPCs and situations.
The best part is that with the horror theme of the module, we ran it around Halloween a couple of years ago. October is just around the corner, so the timing is right. If you plan to run it, I’d suggest having some fun with it. I had thematic music cued up on my laptop for certain scenes, as well as a series of images I could put up on a nearby monitor; some depicting specific scenes and some designed just to help set the mood as background to various locations. It made for a bit of extra prep work, and I wouldn’t go to that much trouble for every game, but for the 3-4 sessions it took us to play through the module, it was well worth the effort.
If you’re interested, I’d suggest Googling around for it; I remember finding somewhere the author had made it a free download. If you can’t find it, let me know and I’ll see if I can dig up a link.
Thanks for the reply, man. Unfortunately, my players are… now really into that genre. I am, but I prefer to have happy players. I’ll probably run it sometime, regardless. Thank you.
What, no t-shirt that say’s “My son brings corpses to the table!” I’m disappointed in you pops!
I am so tempted to turn the Disco Taco logo into a magnetic decal I can put on my car door.
My players learned very soon what to expect from me in my new 5th edition campaign. I don’t normally DM, not dnd anyways (I ran a star wars game and I ran a very long deathwatch campaign) the previous time I ran DnD I did an “economic” campaign in which the players were granted control of a settlement and had tasks they had to meet (population levels, tribute to the kingdom, ect).
Anyways in my newest campaign we had a few first game one hit wonder events. No one died, but pretty much every player in my game got dropped into unconsciousness at least once. mostly by fairly small harmless things (the frogmen were one of the first fights) but unluckily for them I happened to be on a crit spree, which at level one, sadly a crit can mean instant out for a player.
Wow this is awesome. I’m currently in a DM slump too and it seems like there are many more people in the same shoes. I want to introduce my friends to 5e but I just can’t seem to get my mind around a campaign idea. The main thing though is my last couple campaigns have all ended badly, mostly because players moved away or just stopped coming because they didn’t have the time anymore. All perfectly normal reasons but still makes you wonder if you could have done something better, minus the ones that moved away lol. That was going to be changed by any content lol.
One thing I’ve done in the past is a setting based on world #53 from the webcomic goblins. Basically, all heroes are organized by the adventurers guild in a post-disaster world that’s trying to pick up the pieces. Typically I’ll start them off looking for spells and items to reverse engineer (bit of 2e learning of spells going on there), and I find it really works well for both new players, and inconsistent parties, since the guild is assigning and reassigning their agents all the time. The real key was making each session a self contained episode.
Obviously not a full on fix, but hopefully something that will help.
I guess thats also the good things about Pathfinder and Society. You can always use the guild to bring new players in and out of play if people leave or want to join. Ill have to think about using that for a 5e game. Thanks for the suggestion.
Let me put it this way, at least you never had to run The Apocalypse Stone just so a TPK HAS to happen. (Party was over powered and killing a metric fuck ton of things just because they could.)
Yeah, been there. Sam’s TPK was fortunate because all of his players rolled with it, but it does sting a bit. When I have a character with a good backstory, a set of abilities I think are cool, I have an attachment ot them. And to have them die in a random encounter in the first couple of sessions… sucks. Multiply that by about five, and I can see where Sam’s coming from, even with the support from his group.
Having a well-designed campaign be thrashed by a bunch of powergamers? Eh, it happens. Having a well-designed campaign come to an abrupt end because of a TPK? THAT messes you up a bit.
I’ve only done one TPK that wasn’t a “you all knew this would happen going in” situation (there’s a game called We’re All Going to Die that’s great to play around the campfire. Think horror tropes. It’s basically built around killing off the entire party in creative ways), and it was more awkward than anything else. It was just a two-man party with an NPC, but they managed to make every possible wrong decision and got absolutely shredded, although one of them did injure the main villain so badly that he ended up needing cybernetics. Afterwards, I quietly admitted that I hadn’t exactly been expecting what had happened and we moved on, bringing in a new party to clean up the old one’s mess.
Yes, we’re still waiting to find out who Dove’s friend with the car is 🙁
Hopefully Dallas will return. She’s no friend of Dove either, especially with how he treated her in the Dungeon Run.
DiscoTown Tacos should be the preferred tacos of the Penis Ferry for obviously suggestive reasons 😉