My current D&D game (set in Eberron…for now) has a group of mercenaries with their own airship. They definitely aren’t the “good guys”. They just happen to be the heroes (assuming they actually manage to keep the nation from falling back into war again).
Last time it was owlbear butt smell this time the smell of murder. Next time the smell of whiskey and regret? Either way I’m noticing a theme develop, And I’m not against it.
Quick set of questions I have to ask right here and now, both of which you might really want to take into consideration in this situation.
1) How bad do they smell from being in the sewers?
2) How good are the guards able to smell?
That stench can, could, and will give them away unless they neutralize it.
I honestly think that depends on how vindictive Jeanie is feeling, most tabletops I know of don’t have any hard rules about “Smell Checks.” That, as well as Rule 0, praise be to it, means it is entirely up to her if they even get to roll for scent.
I vaguely recall hearing a fact about WWII, where in some parts of the eastern front German and Russian soldiers sniffing each other out in the dark was a regular occurrence.
When you realize they are not playing the “thieves with hearts of gold” good guys…
Secondary thought, maybe she’s going to knock them out with the handle? Because puns.
Because puns is the best predictor of d20monkey plot devices ever.
Because puns is the best predictor of d20monkey plot devices ever.
My current D&D game (set in Eberron…for now) has a group of mercenaries with their own airship. They definitely aren’t the “good guys”. They just happen to be the heroes (assuming they actually manage to keep the nation from falling back into war again).
Great f’n comic, as always! Thanks for this!
There’s a word im looking for to descrie this, but I don’t think amazing would do it justice. …incredible? maybe cadaveriffic? I’ll let you decide.
Ah smart decisions.
Murdering a god’s followers.
In the god’s forge.
So you can go steal the god’s stuff.
I’m sure this will all turn out perfectly fine.
Pie?
If you turn the small letter p 180° you would be right on spot 🙂
Last time it was owlbear butt smell this time the smell of murder. Next time the smell of whiskey and regret? Either way I’m noticing a theme develop, And I’m not against it.
*singing* When there’s money in da ground, there’s murder in de air!
Shiver me timbers shiver my sails, dead men tell no tales!
*SHANK*
That song was one of my favorite parts of that movie.
Well, that and Tim Curry, of course.
Better hope their sinuses are plugged before they try to sneak up on them.
What’s with you and smells, this week? XD
Nice to knife you!
Quick set of questions I have to ask right here and now, both of which you might really want to take into consideration in this situation.
1) How bad do they smell from being in the sewers?
2) How good are the guards able to smell?
That stench can, could, and will give them away unless they neutralize it.
I honestly think that depends on how vindictive Jeanie is feeling, most tabletops I know of don’t have any hard rules about “Smell Checks.” That, as well as Rule 0, praise be to it, means it is entirely up to her if they even get to roll for scent.
I vaguely recall hearing a fact about WWII, where in some parts of the eastern front German and Russian soldiers sniffing each other out in the dark was a regular occurrence.
The alt text is redrum or murder backwards