A little of both, I think. Sam displayed similar leanings in the Cthulu game, and there was some self-sacrifice in the game of Dread. I think it’s mostly a trait of the group. But that being said, Sam’s the one who wrote the setting, so that would naturally carry over.
I’d guess probably a combination of the two?
Like, it’s gonna be a dark setting, giving plenty of opportunity for sacrifice, and the group’s play-style, especially given the nature of their interwoven backstories, are likely to take those opportunities?
ok so my question is what is the realignment protocol. is that something karthun specific or is it basically the settings version of when someones alignment shifts due to actions take in game during dnd?
Most likely, it’s an aspect of the Hand?
So, when the host of the artifact succeeds in a contest of will against the sentience driving it, it attempts to take back over long enough to transport them to some extra-planar brainwashing facility to turn them into a more agreeable host? (In mechanical terms, something like: when the sentience would perform an act against the core being of the host, the host gets a will save to stop the action, but then the Hand pulls them elsewhere to emerge later with a new alignment and/or personality, possibly allowing another, more difficult will save against the recall that was just rolled off screen here?)
Yes, this was an emotional one, and a great one. However, after the emotion subsides, I automatically go to analytical mode. That forces me to ask the question: Is she dead, or just different. It is an ancient comic book convention: No Body Means No Death. I know this is an RPG and not a comic, but no body no death can be used to call up a future NPC or full on quest for closure.
what’s happening at the table is that Jeanie has taken Charlie’s character sheet and penciled in Lawful Neutral and added a bonus to fire-based attacks
I’d hate to be one of your players.
I’m not a cruel nor a tender MJ, I can ease up things or make it harder for my players, but most of the many deaths have seen were with characters either stupids or in the end of their own narrative arc.
It seems like in every game in d20monkey, there is either a TPK or a tragedy. I love drama, but there’s a point where I draw my line.
It’s rare to see a writer that can both convey an interesting story AND useful information about the subject matter. Nice work on this arc, Mr. Patterson.
I usually really like the various in-game adventure arcs, but this one seems more than a bit contrived. We’re being shown a story with foregone conclusions rather than watching an adventure unfold based on player actions. Contrast this arc with the TPK arc, and you’ll see a definite difference. That’s not to say this arc isn’t awesome, but it just doesn’t seem like the gamers are important to what we see.
As for what we’ve seen of Karthun so far…even on an archive dive…the world seems awesome, but the game mechanics we’ve seen kinda suck. I assume the characters are rolled up at level 1, and the point is to gain XP, loot, level, and powers. But so far we seem to be shown adventures more suitable for lvl 10 or higher characters. 1st lvl characters tossing around what appear to be amazingly high-level magic, but also giving new meaning to the term `glass cannon’. Granted, it could be `understood’ that the group gets bumped up to 10th level because low level adventures are kinda boring, but that’s never explicitly stated, and this disparity is a big obstacle in my enjoyment of Karthun. And honestly, I can’t remember if it gets addressed later on in the series…that’s why I’m doing an archive dive, you know?
Fuuuuuuuuuuuuuuuuu…
Love to see the flip side and see the players reaction!
I suspect that will be the next page.
Holy moly. Meddle not in the affairs of gods, ye mortals.
This arc is like a gut punch of emotions.
ssshhhhiiiiiittttttt
now that’s a sacrifice…
OK, I have to ask. I see a theme of self sacrifice in this campaign setting. Is that a part of the setting, or of the group play style?
A little of both, I think. Sam displayed similar leanings in the Cthulu game, and there was some self-sacrifice in the game of Dread. I think it’s mostly a trait of the group. But that being said, Sam’s the one who wrote the setting, so that would naturally carry over.
I’d guess probably a combination of the two?
Like, it’s gonna be a dark setting, giving plenty of opportunity for sacrifice, and the group’s play-style, especially given the nature of their interwoven backstories, are likely to take those opportunities?
Duuuuuuuuuuuuude… I love it, but I hate it, but it makes me remember every scene like this in every game I have ever played.
ok so my question is what is the realignment protocol. is that something karthun specific or is it basically the settings version of when someones alignment shifts due to actions take in game during dnd?
Most likely, it’s an aspect of the Hand?
So, when the host of the artifact succeeds in a contest of will against the sentience driving it, it attempts to take back over long enough to transport them to some extra-planar brainwashing facility to turn them into a more agreeable host? (In mechanical terms, something like: when the sentience would perform an act against the core being of the host, the host gets a will save to stop the action, but then the Hand pulls them elsewhere to emerge later with a new alignment and/or personality, possibly allowing another, more difficult will save against the recall that was just rolled off screen here?)
I had a sneaking suspicion Deyla wouldn’t make it, but… sniff. S’not fair. Why does wanting to save your loved ones have to be punished?
*sniff* I’m not crying. There’s just *sniff* a lot of dust in the room. Someone really needs to get to cleaning…*sniff*
Yes, this was an emotional one, and a great one. However, after the emotion subsides, I automatically go to analytical mode. That forces me to ask the question: Is she dead, or just different. It is an ancient comic book convention: No Body Means No Death. I know this is an RPG and not a comic, but no body no death can be used to call up a future NPC or full on quest for closure.
Just thoughts.
what’s happening at the table is that Jeanie has taken Charlie’s character sheet and penciled in Lawful Neutral and added a bonus to fire-based attacks
Time to kill some gods.
Well that’s a new method. As a DM I have yet to consider that kind of elimination, now the question remains, is she alive or is she dead?
The lava tear makes it even worse as a gut punch.
jesus christ, can just one session go by without a PC dying?
I can see why you’ve said they’re gonna be taking a break from fantasy RP after this arc. Because dayummm. Those feels.
This… is amazing. Powerful story right here.
I’d hate to be one of your players.
I’m not a cruel nor a tender MJ, I can ease up things or make it harder for my players, but most of the many deaths have seen were with characters either stupids or in the end of their own narrative arc.
It seems like in every game in d20monkey, there is either a TPK or a tragedy. I love drama, but there’s a point where I draw my line.
She will reforger in to something.
Sentient artifacts don’t fuck around…
I called it. I said that this would end in tears, didn’t I!? I hate being right…
It’s rare to see a writer that can both convey an interesting story AND useful information about the subject matter. Nice work on this arc, Mr. Patterson.
God damn.
Congratulations for being able to resist a final panel with a “thumbs-up” hand sticking out of the lava. I wouldn’t have been able to.
That’s the fan-art version
https://twitter.com/d20monkey/status/795743151147335681
“The needs of the one outweigh the needs of the many, or the few.”
This is gut wrenching. Keep it up!
“I Love You”
“I Know”
?
I usually really like the various in-game adventure arcs, but this one seems more than a bit contrived. We’re being shown a story with foregone conclusions rather than watching an adventure unfold based on player actions. Contrast this arc with the TPK arc, and you’ll see a definite difference. That’s not to say this arc isn’t awesome, but it just doesn’t seem like the gamers are important to what we see.
As for what we’ve seen of Karthun so far…even on an archive dive…the world seems awesome, but the game mechanics we’ve seen kinda suck. I assume the characters are rolled up at level 1, and the point is to gain XP, loot, level, and powers. But so far we seem to be shown adventures more suitable for lvl 10 or higher characters. 1st lvl characters tossing around what appear to be amazingly high-level magic, but also giving new meaning to the term `glass cannon’. Granted, it could be `understood’ that the group gets bumped up to 10th level because low level adventures are kinda boring, but that’s never explicitly stated, and this disparity is a big obstacle in my enjoyment of Karthun. And honestly, I can’t remember if it gets addressed later on in the series…that’s why I’m doing an archive dive, you know?