Until Death: Epilogue
Another IGS arc ends…
I hate to see this one wrap up as I could honestly extend this story for several months but there comes a time when I have to stop and get back to the cast proper. If the day comes when this story sees print in a collection, I may have to go back in and add extra strips in-between just to flesh out/clarify some aspects of the IGS lore for a more comprehensive read. I sometimes forget that while I get everything that is going on, there may be folks having an issue following along. I tried new things with this arc and everything is a learning experience.
This is the second time an Innsmouth Garden Society story ends with Sam losing a player character and Beatrice in a recovery bed. It seems to be a trend. I guess when you deal with such things, pain and loss is to be expected but I like to believe Professor Brant found a measure of happiness in the end (a rare thing when the mythos is involved). Amy will have Beatrice to play again in the future thanks to Sam’s (Professor Brant’s) sacrifice.
As for the Librarian and Caretaker? They will return. For now, they too live out their lives (un-lives) in a measure of peace, together in Witch Hour Hall, helping the IGS in their work.
For some it seems, not even death can keep them apart and I think that is a good thought to end this arc on.
Back to the cast on Wednesday.
Great ending. While I am sorry to see this arc conclude, I will be glad to know what is up with Larry and Sam on Wednesday. (You ARE going to jump right in, right? Don’t leave me hanging!)
Nice ending. Seems like Sam’s fond of the sacrificial death, at least in CoC. I don’t think we’ve seen him as a player in any other game (that I can recall, he might have been?) so I don’t know if it’s just game specific… but it seems to be a recurring theme.
Although, it was never explicitly said that his last character died, hm?
Can’t wait for the continued adventures of… well, anything really! I just love the comic.
Agreed. This ending brought a tear to my eye for several reasons. A hero died. A life was saved. And a terrible evil was laid to rest for good (or is it?!). Stuff like this is WHY I keep picking up the dice.
Even when my players end up making a bunch of catgirl pirates…*sigh*
Sam saves her character, i think shes gona be grateful. DMs can make amazing players knowint hoe both sides of the story go. As for sam and amy, i think the hats prediction might be even more true now
That was a nice ending, Brian. Dying isn’t the end as much as a transition in this. I liked it.
The story of this could be a comic in itself, and that would be AWESOME. But… can’t wait to get back to the cast, and see what happens next.
Soooo awesome. Great ending. Bet this won tons of points for Sam as far as Amy is concerned!
Indeed, I am curious to the real life implications of this move.
I love it! I like when there’s a bittersweet ending like this. Yes, Professor Brant lost his life, but he saved someone and ended up where he really wanted to be in the process.
Fantastic work as always Brian 🙂
Yup. Want to play this game. Looks awesome.
Went to my old nerdshop where I used to buy all my books, there’s just minis and board games and CCGs… apparently the .PDF thing has driven their book sales way, way down. My face was a sad face…
Fantastic work, Brian! Excuse me, I seem to have a bit of dust in my eye.
While I did have a very hard time following along with what was happening, I must say I really, really, really enjoyed the artwork throughout this arc. I may not be a fan of IGS, but I’m still a huge fan of d20monkey. Looking forward to more of that sweet in-game art!
Great ending. And I’m gonna go ahead and assume that the alt-text was just a gag. I mean c’mon, Doctor Stevens has seen enough of this Mythos stuff to know that nothing good can come of messing around with that kind of stuff, right? … Right?
Argh. I read this whole archive on my iPhone, and now you tell me there’s alt-text too? Webcomics need to start carrying warning labels. 😉
All right! The end of the arc means I can read it from the beginning… and now I understand what was going on. Very cool!
Wow, this was a great ending and I am looking forward to more IGS. On to Larry and Sam!
I think your IGS story arcs are some of your best writing.
Great ending! Rest in peace, Professor, you’ve earned it.
Technically, Sam didn’t lose his last character, I think…
I agree with Nakedhobo, some of your best writing so far.
Wow… I literally got chills with the last panel… great work, Brian!
Whoa. Just… whoa.
If characters in this game can be ghosts, it’s possible nobody can ever really permanently lose one. Kind of like superhero deaths in the comics.
That doesn’t mean that they can interact, though.
That was pretty neat, i never played CoC, but it definitely tickles me a bit in to giving it a go when my group offers up a spot next time. I also feel like Sam may actually get a bit of a smoochy-smooch (and maybe more) from Amy for saving her character.
I love the IGS stuff, love the idea and the execution- but this one seemed to be a little disjointed. Am I alone in this?
Why am I crying? Damn you for making me cry! and at work too!
Am I the only one worried by the hover text?
Nope. I’m worried too.
Though I can’t speak for anyone else, so maybe we’re both crazy…