The New Adventure Begins
Chapter: Season Five, Season Six
And here we go…
COMMENTERS: I know for a lot of folks the question is groan-worthy or a punchline but for me it is a source of genuine pleasure and joyful reverence for the hobby I love so much. So, ladies and gentlemen, please tell me about your character.
HOVER-TEXT: If Ric Flair asked that question he would say TELL ME ABOUT YOUR FLAIRACTER DADDY! WOOOOOOOOOO! *struts* *drops elbow on his jacket*
My character is a CE huge vampire half-dragon that has a homebrew class with bard, cleric and warrior feats to begin with, 5 9th level spells as abilities, dual-wields katanas and wears a +21 trenchcoat. If you don’t let me play it you are a bad DM.
Even saying that jokingly to you makes me feel bad…
Good
Vampire is a template. What is the base race that you are applying it to, unless by half-dragon you meant Dragon born in which case you aren’t huge. Though if your base race was half giant half dragon then that would work. I have no problem with your class but what is giving you the 9th lvl spells, none of your class or race choices have that as an option. duel wielding Katanas is fine but I see you have neglected to make them magical, your loss. +21 trenchcoat, ok it’s cloth armor that gives a value of zero +21 enchantment and -2 AC for being huge means you have an AC of 29. Ready to play? ok your enemy for your first encounter is a Great-Wyrm Red Dragon Ghost with 4 iron Golems. Oh? your katanas aren’t magical huh? aww that’s too bad, next character.
Is a NG Human Wizard named Canice O’Donnel with a Wizard hat and +1 cloth armour okay?
awesome, cant wait hehe, but yeah my favorite character i created for a pathfinder game was a pirate alchemist, who turned into a werewolf during battle, and it was just so much fun lol
’tis pitch perfect, punchline or no- any good DM knows the story isnt all 10 by 10 rooms and orcs sitting on chests. GAME ON
In the current Shadowrun game I play in I’m playing a dwarven rigger named ‘Rus. He’s a former corp toy maker, so all his drones are toy themed. There’s Goodbye Kitty (the Steel Lynx), Ready-Bear (the teady bear with swords for hands and a grenade launcher in his chest) and Wadsworth, the British butler AI for the van (who not so secretly loves country music). ‘Rus uses his collection of misfit murder machines to help his runner crew make the streets of Seattle a little more bearable for the downtrodden.
That’s terrible, and I love it. Truly you understand the best way to play Shadowrun.
A overly zealous paladin in a group of regular zealous war priests. As the leader of the group I see my authorities often challenged… and not by the inquisitor who is uncomfortably at ease with some of the methods. We are on a year long campaign to root out some evil archlich, traveling from tower to tower to destroy every one of his philacteries before the big confrontation which should occur sometime next month.
What by group doesn’t know is that my next caracter is already travelling with the group since I plan to take over the lich rulership of the land it possess to build a army of loan servant to battle the chaos poluting the world and leave the group as it is. The plot twist was planned last fall with the game master and I have played the change in his personality to make the switch to lawfull evil believable.
It sounds like you and your group would love my paladin who studied under a ninja.
As my name states, my character is the DM!! Unless I’m playing Toon, then I’m Mitch, the Australian Anthropomorphic Kangaroo Space Sheriff with a horrendous Aussie accent!!
Still the character I enjoyed playing the most, even though I last played him during the Living Greyhawk days: Argent, Gnomish Bard, world’s second-greatest lover (second tries harder) and friend to all.
I played him at a time when not a lot of clerics were played in our area, so Argent charging in to battle astride his riding dog, Coda, singing a heartening song and wielding a CLW wand was a fairly common sight. Every foe was a potential friend, an attitude which worked out better than it should have most of the time. But Argent wasn’t afraid to confront the truly wicked, albeit in true bardic style. There was the time, for instance, when he killed a flying erinyes with Tasha’s Hideous Laughter (anyone can roll a 1 on a WILL save, after all). Argent was just happy it died laughing; it seemed so serious up to that point.
The only LG character I played to retirement, Argent eventually settled down in a little village he helped found in the Sultanate of Zeif. He even took a term as Mayor, and he and Coda were a familiar site, inspecting the village and greeting visitors.
I’ve never had as much fun playing a character since, though I’ve come close a few times. I hope you managed to reach number one in your retirement, Argent!
My character is a LG Warforged (male personality) Cavalier|Fighter with little common sense (i.e. low Wis) and though he tries to live up to the stereotype of being unemotional, the facade breaks in combat where his true hotblooded nature shines through.
13th Age Fighter Ember Tenegref was killed by his parents in a Diabolistic ritual, but somehow came back to life. After some time as a street thug, he became a demon hunter for the Crusaders of First Fist, then struck out on his own as an adventurer, which eventually brought him to Ravenloft.
Since coming to Ravenloft, Ember and his friends may have burned down a church with the pastor’s son inside, and killed a possibly benevolent mountain spirit, failed to stop a demon being summoned, threatened a couple dozen people, and generally have no allies, but they’re working on it.
They’re not the heroes Barovia wants. Hell, they’re not even the heroes Barovia needs. But they are the heroes Barovia has, and that’s good enough for Ember.
For the Rise of the Runelords I am in I play a Varisian rogue, Stevo (pronounced St-ev’-o), who is cousins with the wizard and fighter of the group (they are twins) and we speak in a horrible Easter European accent. So where they try to prove all the stereotypes of our people wrong I kind of end up enforcing them, but at least we are better than those filthy pig-dogs the Shoanti *spits on the ground*. As of this point I make ends meet by selling coffee to inns and taverns because who cannot like coffee, am I right? Also I dance like no one else, I m the lord of the dance… or at least the duke of the conga line.
So many characters, so much time… I’ll focus on one.
I played a game that was an investigation in space type thing. There was a Deep Space 9 type station, but it was non-stationary, and our characters were based on it, solving problems on the station and elsewhere. Two of the three members of our group were criminals gotten into joining the group as a way to stay out of prison, and our third was the group’s medic, a cyborg pacifist, who was supposed to watch over us.
My character was Xix. The way his race was described to me was that he was a more lizard-like Hydralisk. He was a hacker with severe impulse control issues. He may have been in prison for failing to control those impulses and hacked into secret government files, read nothing, and didn’t even really bother to cover his tracks because he didn’t actually care. Great at engineering, stealing, hacking, and more, but really bad in social situations, and not much in the way of physical strength. He started several games locked up in the brig for trying to get access to the station’s engine core.
In one situation, my other two party members were arguing on how best to find and hear the story of a group being called terrorists by a planet’s government, but we’d begun to have our doubts. Xix got bored, and told him that he was just going to ask someone. He then jumped up onto a table and shouted, “I’d like to hear (supposed terrorist organization)’s side of the story!” and scurried out the door. They found him about two alleyways away. Shortly thereafter, we were in the base of a government building and found where they were storing massive amounts of illegal weapons, with a scientist guarding it. They were interrogating him, and I started to get bored again. I rolled a thievery check to see if he had anything on him and if I could take it off. Natural 20. “Just as he reaches into his pocket, your tail pulls out, wrapped around a grenade, which you slide down your tail and into your hand, giving him a look that says ‘Looking for something?'”
the most entertaining character I’ve got is a 5th edition 4th level Halfling Barbarian named Tuf Gui (pronounced Tough Guy).
He grew up and became a folk hero on the streets of Stonevale never knew his parents, got his name from some humans that he didn’t realize were making fun of him. As an urban barbarian he’s never been outside stonevale and the pigeon is his totem animal. All his weapons are improvised weapons he decided he liked enough to keep and improve, a kettle lid as a shield, a shovel for an axe, builders hammers for throwing hammers, etc. He wants to be every ones friend, is obsessed with finding out who is tough, tho he seems to declare almost everyone tough for any reason. He is also a bit too trusting and unable/unwilling to think of any solution to an issue aside from the most obvious (often violence).
Having been away from the tables for over 10 years, it was nice that a friend of mine started a new game of D&D, with some type of backstory that intertwines each character (I haven’t really been let in on said backstory, but does involve a bronze medallion with a rats head engraved on it).
Anyway, my character is a half-elf sorcerer of unknown lineage, and a street urchin, who has trust issues but does his best to help people that need help.
Sorry, I didn’t include his name: Raster Crogelson.
My character… His name is Lindir Silverthorn. He’s an elf ranger (I know, cliche, but also very effective). My guy is a prince/heir-to-throne that rebelled and left home. That didn’t work out too great for me, as my home kingdom wound up carting sacked, and my parents dead. He’s a bit of a “by the book” kinda guy, but he also has a ferocious temper. And he will light you up in an encounter.
I currently play Bolkas Delgirn a Dwarven rogue. But not a thief. He comes from a clan of locksmiths and during his mandatory military service saw action against a small drow incursion where his abilities as a scout let him lead a party behind the drow force for pincer manuever. As the realms were in a thousand years of peace this was incredibly rare and it affected him. Bolkas left the dwarven realm to find work as a locksmith in the human lands. His life was changed drastically when the priestess from the nearby temple showed up with a box that couldn’t be opened.
I am currently involved in a Star Wars Edge of the Empire game and am playing the role of a nautolan named Hawker. I am a Big Game Hunter who currently has sponsorship from a Hut named Nyanta. They provided me with a lot of my gear and in return I am to provide exotic animals for them. I have an obligation to them, however I am able to take time on the side to do other jobs as long as I keep them updated and don’t go to long without catching things for them. My character is decked out so that he can carry a large amount of gear. Currently I am able to carry a net gun, light blaster pistol, knife, glop grenade and a tranq rifle along with all my other gear. I even set up a deal with our groups pilot to allow me to store and transfer animals on his ship. Bought some nice cages for him to keep and everything.
Riften Jenhimer, a Male Chaotic Good Human Wizard who has dedicated his life to studying the foundations of the universe. His first encounter with magic was at a very young age, when, in his home town, he accidentally bumped into one of the towns mages. When the mage put his hands on Riften’s shoulders in order to look the boy in the eyes, he sensed the great potential that the boy had in him. The boy, terrified that he had angered this powerful being, looked up fearfully, only to see kindness in the old mans eyes. Said mage informed the boy of the potential that he had, and told him that if he was to learn to control the great power that slumbered within him, that he should enroll in the Xander academy of magical research, and that he would pay for the tuition for his education, for you see, said old man was, in fact, the headmaster of said academy. The boy, in awe his encounter with Xander, was inspired by his words to train his magical prowess. Cut to many years later, and said boy has now grown to be an aged Wizard, well versed in the ways of magic, in a Wizards tower of his own, filled with decades of magical research.(C’mon, all good Wizards have their own towers.) Unfortunately, an attempt at weaving a new magic spell backfires, and the resulting explosion totals his tower, while the magical backlash weakens him to the point of being level one once more. Now, this Old man embarks on a journey to reclaim said lost knowledge, while also seeking to pursue new ways to weave spells. Little does he know that an event will happen that will change him forever, much like the encounter he had as a kid…
P.S. This is actually the firs character I’ve written, and I’ve not had a chance to try him out, as I’ve been unable to find a group to play with. I remain hopeful though.
Good luck on finding a group- souns like a good background. I’ve done a similar background for a couple of characters. A 4th ed. goliath warden who was adventuring in the lowlands while he recovered from a hunting accident that had reduced his capability to keep up with his nomadic tribe was the first. The second is a 5E dwarven cleric, well past the average max age for a dwarf and reduced to being 1st level due to being post-stroke and suffering some early-onset dementia. Sometimes I really like to play a character who isn’t some starry-eyed youngster.
In the current D&D campaign I’m playing, my character is an Aztec prince. His mother is the vampire ‘goddess’ who rules the region in perpetual night, worshipped as a divinity by the natives from her flying temple. His father is a foreign paladin, who had tried to fight her, but was seduced. He now fights evil in the name of his god in the new world, invading enemy territories, that are also ruled by vampire ‘gods’, so he figures while he can’t defeat her, he can defeat the others in the region. The ‘goddess’ and the paladin had a son (normal human), who is a warrior dedicated to fighting challenges in the name of his mother, and somewhat disciplined because of his father’s education – a barbarian who hunts monsters and other threats. When he rages, the spirits of the dead rise up around him to attack nearby enemies, and he carries the sword of his first opponent – a giant. This Aztec sword is larger than he is (he’s only 15), but he carries it with ease.
Pathfinder:
Zephyr, a kitsune Aerokineticst (Air-bender). She was raised in a temple of Abadar, the god of laws and cities. The rigidity of it drove her so stir-crazy that she ran away and began worshiping Cayden Cailean, god of Freedom, Bravery, and Alcohol. It turned out of first mission involved a Temple/Ale House of Cayden and she won a beer lifting contest she had no business winning (nat 20) and decided this was a sign of divine favor. She now dedicates herself equally between freeing all who are oppressed and getting everyone she meets (in party and out) completely drunk. Seriously, she never has less than 8 kinds of alcohol on her person and gives them to everyone she meets.
Well i’m currently part of an Iron Kingdoms Full metal Fantasy game and i’m playing my trollkin Dagriim Grim Broadstone
My favourite current character is named Abe – short for Abaelandrugan ux tibur Shaan Dagun – a human Bloodrager/Dragon Disciple. He is convinced that he is in fact an ancient silver dragon that had been cursed by an unknown foe, and trapped in the body of a human. He travels with a party of “mammal underlings” to regain his draconic power, find who cursed him, and build up his horde so he can at last get a good night’s rest.
Currently, I am playing 3 campaigns, so I’ll only list those 3 characters.
Meatloaf; Mountain Dwarf 3rd Level Fighter/ 1st Level Bard. He plays a lot of Primus songs. One of the most memorable moments with Meatloaf–We were in a small dungeon, probably only 3 floors. We were clearing out a Goblin Tribe from a Wizards’ dungeon, and he Wizard had reason to believe that the Goblins were being led a creature from the Nine Hells or the Abyss. When we finally reached the end of the Dungeon, we came across an Imp who had a penchant for playing the Viol. So what did Meatloaf do? He starting singing “Devil Went Down to Georgia”.
Percival “Pick” Fuddlewhump; Forest Gnome 4th Level Rogue. He thinks that Tricorn hats are the epitome of fashion. Most memorable moment with Percival–We were meeting with a Reagent, and Percival though it would be funny to use Minor Illusion to make it look like the Reagent started to grow a pink handle-bar mustache. Needless to say, the Fighter was almost arrested.
Hilda Greenhill; Stout Halfling 5th Level Fighter. She fights with an enchanted cast iron skillet. Most memorable moment with Hilda–We were in an Inn in Suzail, in-between adventures, and she decided that she would challenge the Dwarf in the party to a drinking contest. 5 hours together and 4 Kegs Ale later (some lucky Con saves), Her and the Dwarf are singing “I’m a little teapot”.
my character is a human male, 17 years of age with learning traits. He has two human parents and his bloodline never deviated from the human race.. On his home world “Earth” there are no other humanoid races that bare intelligence, thus making humanity the dominant race. This s all played on 2015 addition
My character is in a Numenera campaign. Tarma is a doomed Nano who explores dark places. – she was part of a nomadic clan that raised thumans in the wilds. her whole clan to her knowledge was killed, and she barely survived, rescuing a thuman pup, she headed toward settled lands in search of an aeon priest or shaman to help her understand her gift.
she is trained in light weapons and specialized in numenera and can fight with her thuman wrrl in mele.
my favorite character is for mutants and masterminds, a magic using detective named Spooky Jones. He is the last mage on earth due to one day magic driving all mages insane, only he was spared because on the day of the event in question he got magicked to hell for 7 years before he could escape back to earth. Now he fights demons and monsters and villains cause he can and no one else seems to.
Where can I get a poster of a Roper on the cave ceiling that says “Hang in there Baby!”
As a matter of fact, I sell them!
http://d20monkey.myshopify.com/collections/prints-and-posters/products/hang-in-there-baby-print
Oh favorite, I don’t know if I have one but one that I had a ton of fun with was Tilmal my 3.5/Pathfinder Neutral Evil druid, planar shepherd of shadow who was possessed by a succubus, she did soooooo many bad things to people, and actually became one of the four characters I put together to start writing a book with
I played a halfling bard named Jacapo. He’s a weird flighty guy. He wonders around the realms of Faerun in an effort to find his song. The god Corellon was on Faerun to discover new songs when he heard a young Jacapo singing an elven sonnet. More impressive, he was singing it in the tongue of the Eladrin, whom his family traded with every now and then. Corellon, in the guise of simple merchant asked the young Jacapo how he learned the eladrin tongue so fast. Jacapo just said that he always could. Corellon listened to the rest of the song before placing his hands upon Jacapo and giving him his blessing. He told the halfling that when he grew older, he would wander the lands righting wrongs and bringing hope to those in need. He would also find a song, unique to him, that he would sing that would even bring a god to tears.
As Corellon said, Jacapo grew into a great bard. He traveled the lands singing to all who would hear, most of the time in their native language. And when he saw an injustice, he would do what he could to correct it. His travels brought him into the Company of the Old Wall, a group of adventurers that first met at an old broken wall. He hopes by travelling with them, he might discover his song.
Game: Pathfinder
Race: Kitsune
Class Levels: Kitsune Trickster (Rogue) 9/Assassin 2
Alignment: NE
Goals: To become a powerful noble and own brothels across the continent the campaign is happening in.
Weapons of Choice: 2 +2 Corrosive Short Swords
Apparel: +3 Studded Leather armor
Description (Here’s the interesting part): 5’3″, bright red fur, slender frame, B-cup, hourglass figure, three barbell piercings in right ear, two in left, one piercing in left eyebrow, three piercings down the bridge of the nose, septum piercing, snake-bite lip piercings, nipples, belly-button, Prince Albert, 5-rung Jacob’s Ladder, clitoral hood.
Goal as player: To go as furry as possible and make other players cringe (I succeeded and shi’s a favorite)
I speak of BAWKERS, THE CHICKEN-WIZARD! The greatest mage to walk upon two feet! Savior of Barnyard Animals and the New God of Secrets! The Chosen One, who would smite Vecna and take his place!
Born of humble stock on an Arkhosian farm, Bawkers quickly showed himself to be a chicken of massive intellect. Curious about the world around him, he quickly gained understanding of languages, of mathematics and histories and sciences and magicks that most could not understand without the help of gifted tutors. By his first year, Bawkers had managed mastery of basic cantrips and spells worthy of a new-minted wizard. By his second, he was fomenting rebellion amongst his barnyard kin.
But amid it all, Bawkers was joyous, for he had found his soulmate within the very barn that he had clucked his first cluck. He had found . . . Bessie Rose!
Bessie Rose, beauteous beyond compare! Bessie Rose, of a roan hue that set the rising sun to shame! Bessie Rose, whose soulful eyes and compassionate heart might melt the soul of the most hardened reaver.
Bessie Rose, a cow.
Don’t ask how it worked. Really, please don’t. If you’re curious, there are websites. No, I’m not giving you a link. Just . . . google it. WITH SafeSearch. You don’t want this stuff in your browser history.
Anyway . . .
All was well for Bawkers. He had his magic. He had his people. He had his true love. He had all he might ask for.
And then, one day, Bawkers arose to the smell of flank steaks.
It is not clear what happened next. The farm was destroyed, sure as anything. The farmer’s wife barely escaped with her life. The farmer . . . didn’t make it.
And Bawkers, bristling with arcane power and towering rage, waddled off into the world to seek his destiny and to drown his sorrow in furious vengeance.
Currently playing a Pathfinder game. After DMing the group’s previous campaign that they led to glorious and inept failure, I felt the need for revenge when it was someone else’s turn to run the game.
My character is a deaf-mute-illiterate Oracle with the Heavens mystery. The ‘deaf’ part is game mechanics, it’s one of the possible Oracle Curses. The mute-illiterate is all me. My character has no means of communicating with the party, and has displayed absolutely no proficiency with sign language whatsoever. Not knowing his name, the party has dubbed him ‘Fluffy’ and treats him as the group mascot, though my character is pretty sure that he’s actually the pirate captain of their ship in the Skull and Shackles campaign we’re doing. He’s the one with the cool hat, after all. It has a smiley face and crossbones on it.
The character is a mixed blessing for the DM. On one hand, my backstory is entirely in his hands and he can use me to introduce and further plot whenever he sees fit, sometimes having me randomly spout prophecy (the only times my character talks, and he seems blissfully unaware he did so afterwards) or otherwise obtain insights that might guide the party in the right direction. But on the other hand, as the group’s primary spellcaster, I get to use all that silly unbalanced spellcaster stuff to be nigh-impossible to kill and keep everyone else alive. Usually. As the only party member trained in Spellcraft, as well, all magic items go to me to be identified, which leads both to fun times as I can’t tell anyone else what they are, and also lets me keep the best items for myself.
Attempts by the party to read my mind and determine what I’m thinking have so far only resulted in hearing the musical refrain “Sunshine, Lollipops and Rainbows” repeating ad nauseum.
First,like many, let me say this is a wonderful comic and I really like it. My word how it has evolved since its early days. makes me wonder what futures are in store. Also this is my first time commenting on this so, here’s to many a future posts!
As for Characters I have a few. Each one has played a role and helped me advance towards where I am now.
First, the one that got me into the game and began my love for it, James Cayman. A simple Human warrior, very humble and does not boast about his feats. He was a horrible apprentice(it didn’t help his master was dead by suspected poisoning by the end of it), started off not being able to finish one glass of Mead and was curious enough that it almost ended the world on accident by opening a scroll in a necromancer’s basement.(ah memories) He grew over time to be a great fighter, a leader when times called for it, and probably the most un-killable thing in all of Gorsterod. From terminal velocity, to being hit with magical lightning followed by a magic stream of constant fire in a wizards tower at the endgame he has survived almost everything. Then he got cocky and was hit amongst a stream of rouge lightning from our “big baddie” but even then, he was revived though a mix of godly prayers and his friend banking on healing powers granted from Bahamut for about…3 min. currently he’s level 10 tending bar at our HQ in the city serving his now revived master cold ones(its a long story if the world has time perhaps one day all will hear if I ever get the compendium done) every other day and waiting to join his friends again for when the day evil comes back. Because of him I’m basically doing a set of stories of his master and his friends, a compendium of 300yrs of history and have gotten better with story telling.
Next we have Asmodai, Elven Wizard and friend to all. we had to reboot the campaign from 3.5 to 5E cause complications and new people happened. So there isn’t much to him outside of a friendly demeanor and a dark secret he can’t talk about. He helped get me into 3.5 and the start of ch2 in the compendium.
Oberon, elf wizard, in pathfinder…not much to go off of as we only had 2 sessions and got a friend into table tops. cause of him I understand somethings about Pathfinder.
Jamine StalkinWolfe, Elven Ranger, Dedicated to Wulfa, Deity of werewolves and bacon. he was created to get a grasp on 3.5 rules better and evolved from there he hails From Evoina of the elven city of Feylin. …I just realized a few days ago that he was run though an odd interpretation of The Sunless Citadel as an Ice breaker. Since then, he has been on a journey with an ogre cleric, a kobold warrior and another elf with a elemental that makes her chaotic and spontaneous behavior. currently they are lost inside an old abandoned Magic academy trying to Kill a Lich. Fun fact:cause of whom he followed blessed bacon grease could be used against the unholy. a few dozen arrowheads were covered in the stuff and hearing a Mummy yell “why does this bacon Grease burn me so?!” I find funny for some reason.
Cause of him I now have a better grip of 3.5 and was inspired to continue writing the compendium.
Lastly Verdic Verdun Azuremane Blue Dragonborn Paladin of Bahamut and first character to use for 5E. So far working on a back-story… has come close to death by a blinding light spell fighting the forces of Tiamet. Thought him up in less than 2 hours before the game started. I need to use him more as, well fun reasons. cause of him, I’m making my own campaigns for my friends to run through.
Cap’n Flanaghan. CE Human fighter. ECL9
complete scoundrel, captain of the desert kraken, fair leader, fearsome enemy, wielder of the flamingo sword (+1 flaming greatsword)
Currently questing for the favor of a primal air elemental to bless the desert kraken with true flight.
My Character is a homebrew for our second edition AD&D group. He’s a Lupine (wolf man) Ranger with a crystal dragon as his adopted mother, who gave him his name, “Wolf whom hides in Shadows,” Baknarvo.
His 18-74 Strength and 16 dexterity makes him one of the hardest hitting guys in our crew. His twin scimitars were forged from the scales of a young red dragon by his adopted crystal dragon mother and his custom crafted bow’s draw weight is nearly 200 pounds! He once dropped a hill giant with his bow on his own from across the entire battlefield to win a skirmish to save a town from rampaging Orogs! With his friends Soveliss the half elf ranger and Jase the human swordsman, Baknarvo Longfang lives on!
In the current Shadowrun game (where Dustin is playing ‘Rus), I play Dolores Catalina Maria Espinoza Martinez, aka Lola, runner name Fantasma. She’s an Aztlan Dwarf, and a technomancer. She has a penchant for steampunk things, so is usually decked out in steampunkish frippery – and always has a tiny top hat on. And around the top hat, acting as a hatband, is a jeweled crown – one of the things she and her fellow runners ‘acquired’ during a run. Lola’s favorite thing to do in combat is turn other people’s ‘ware on them – there have been many a guard with a smart gun or cyberarm with terrible security that she’s managed to hack into and … well, it gets messy. Lots of apparent suicides of the bad guys she goes up against, very strange…
And in the FATE game we’re currently playing, see also Dustin (who’s running it), I’m playing a four-armed mad scientist named Dr. Hygge Boson. Her race is supposed to be a darkish green, but she was born albino… and, wanting to fit in as a child, tried dyeing herself green. It didn’t quite work as intended – it was permanent, and she is green… just a much more pastel shade than she intended. She’s quite good at making enemies, though she’s as nice as can be. She just gets caught up in trying to make the world a better place through SCIENCE!, and … things like villages of innocent people get in the way. (She still maintains its not -her- fault that village was -right there- when she was testing her plasma thrower and set it on fire, killing countless people… they should have known better.)
I’m hoping to get into a Shadowrun game sometime soon due to the character idea I have. A shaman of the Flying Spaghetti Monster, tasked by his deity with proving that he (The FSM) doesn’t really exist and that all this “magic” has a perfectly reasonable, mundane explanation.
I just rolled up a new cleric for a fantasy/western setting with firearms (Renaissance era). Tyler Ferhellian Tucker is a half-elf born to an elves prince and the human rancher he left his tribe for. He’s known on the plains as the Floodrider, for saving an entire herd of wild horses and the ranchers who were trying to move them when a flash flood ripped through the canyon they were in. He rode the herd out ahead of the floodwaters and warned the nearby settlemen, saving lives and helping rebuild before going on his way.
Game terms, it’s 5E D&D half-elf cleric Nature domain with the Folk Hero background. Tons of skills, solid spells, and a very “wants to pitch in and help” CG attitude.
Haven’t played as a player in about 2-3 years but it was 3.5. CN Goliath Barbarian/Champion of Gwynharwyf(Complete divine). Was also my first character and longest running game. He was reckless, crazy, look at anything the anyone said couldn’t be done and did it. Cost him an arm that turned into a legendary weapon(homebrew are that changed shape.) Headbutted a dragon in the neck, smacked a great worm with a black great wyrm mitheral breast plate while on a swinging bridge, proved it was a bad idea to try to eat him head first. (crocodile lychanthrope who he shoved his head down its throat and choked him out and this demonic golem thing who tried to swallow his head but impaled itself on this horn head piece that gave him an extra attack. He was a lot of fun and really wish i could play him again sometime. He made me realize that most problems in combat could be solved by doing something insane that if it worked would spell out an easy win. Also he lost his arm when his party decided to open a chest that he stated was booby trapped and the rogue and sorcerer decided to open. Being in front he passed they both failed, he decided to step in front of the explosion saving them both and making the rogue piss himself.
Sorry for horrible spelling and grammar. Not my strong point.
My character is a (currently) lvl 15 duskblade half elf. He has 2 DM crafted feats that make his arcane strike stronger, which he couples with his arcane channling to do ludicrous amounts of damage (but only to major threats like big bad bosses, undead and constructs). His alignment is CG, stands 5’8″, weighs 145 lb, eyes are green (right) and blue (left), silver hair in a wolf tail style cut. He is obsessed with the idea of “spring cleaning” In the abyss. By that I mean killing as many demons on their home plane so they stay dead as possible.
I’m surprised no one’s said this before now – I absolutely LOVE that awesome piercer poster. I was going to beg for it to be on the store, but on a whim, I checked first, and hey, there it is! 🙂
Anyway, the character I obsessed over creating this weekend that I will never get a chance to play is a Shadowrun 5e prime runner I call Superfly. He’s a human changeling who’s SURGE-related deformities were combined with high amounts of industrial waste and radiation from his neighborhood in Glow City. He has an extra pair of arms, exudes an oily skunk-like substance which causes allergic reactions, can hock an acid loogie once every 30 minutes, can climb on walls, glows in the dark, has an extra set of compound eyes, and can coat his entire body in a magic aura of acidic sludge at will. He’s also obsessed with 20th-century professional wrestling, and wears a luchador mask and kevlar body tights on runs. He’s got a hoarding obsession, owns a junkyard and a Stuffer Shack (think convenience store of the future), and runs under the shadow alias of “Superfly” Buzz Critter, although one of his fake IDs has the slightly more likely name of Zedekiah Zuckerman. And I spent pretty much the last 3 days building this character that I know full well will never be allowed (nor should be allowed) at any serious gaming table…
Ahh… Lets see… So many to choose from. Let us go with my LARP character.
Meet Meep. A brown lop-eared rabbitfolk Templar, bastion of goodness and skilled with both spells and sword.
He is a Master Smith, and has recently (just barely) attained the rank of Master Mage, allowing him access to higher magical power. He can create magic items! One-shot magic items, but still! He is now working towards becoming a Master Swordsman too.
Though he is high level, his breadth of skills means he fights about as well as a mid-level character, so his main role is Battlefield Healer – fight to the downed comrade, heal them, defend until they can get back up.
Beyond that, he is something of a swiss army knife, dabbling in various cross-class skills. He is notably one of the only ones in town able to pick locks and disarm traps.
He has slain beasts of every description, met the Great Dragon face to many-faces, organized fire brigades, and fought a giant eyeball streaking down out of the trees. He once charged two ogres who had downed a cute wolfen girl, and they turned and /ran/.
He has a deep fondness for pie.
My character, if I had one would a be a holy paladin with healing abilities. Ousted from his order, because he questioned the faith, and disobeyed orders which conflicted with his conscience. Now he spends his time, as a tavern’s protector. Getting in return a bed to sleep on, and unlimited lager.
My character is a lvl 19 Drow Warrior with our dm’s home-brew Metnalist variant, bonded to an ancient Iron Dragon in a 2.0 D&D game. Main weapon – Burning Claymore. Goals: Kill Lolth and restructure Drow society from the ground up. 😀
Oh, and his name is Alcair Novall
In my current pathfinder game, I’m playing Nyl’Dani the Undine bard. She’s a watersinger archetype, which allows her to control water with her performances. She carries a lyre made of driftwood, and wields a crossbow and a rapier. She’s small and weak, but is surprisingly durable. She’s a bit dark at times, but is also fairly sarcastic and is the type to make offensive and witty nicknames for her closer companions. She’s probably the kindest person in the party, doing things good thing simply because she feels like they are the right thing to do. She’s the person who instead of rushing into combat, rushed to heal the wounded prisoners. She’ll play her lyre and dance in a bar not because she wants money, but because she likes seeing people smile.
She’s also very, “inventive” in combat. Attacked on a boat by aquatic creatures? Cast hydrophobia on them all, and as they try to climb onto the boat cast grease on the sides of the hull and watch them flail trying to climb until they drown. Trapped an enemy in an Aquatic Orb (aka the 10ft churning washing machine)? Why not throw rocks and sticks in to make sure they aren’t having a good time. Teammate just got swallowed by an ooze? Bloodbend the cleric as a reposition maneuver out of the ooze at the friend’s extreme discomfort.
Her backstory is a bit dark.
She was exiled at birth by her father, the lord of her village, due to her having golden eyes (a genetic impossibility as well as an ill omen for Undines). Her mother, one of the dancers for the lord, voluntarily left to raise her child in exile. Growing up, Nyl’Dani was taught to avoid other undines and they lived fairly isolated on a stretch of coast by the sea.
Nyl’Dani was adventurous though, and liked to explore. One day, as she explored she found a group of men along an isolated part of the coast. The first new people she had ever seen, she ran up to happily greet them. They didn’t respond in kind. The group of pirates, upon finding a young girl in the middle of nowhere, decided they’d have fun with her. But upon the one Undine pirate seeing her golden eyes, decided to kill her instead due to pirate’s superstition.
Her screams must have reached her mother, who came running to protect her child. Nyl’Dani doesn’t remember much, she was knocked unconsious fairly quickly. All she remembers is hearing her mother leaping out from the woods, then feeling of a dull pain piercing her chest, blackness, then a feeling of warmth spread through her body as her mother whispered “Dani sleep now and live for me”, followed by darkness.
When she woke up, she found herself bound in fishing nets along with what felt like something stiff and heavy. She used her teeth to cut free, and when she did she found that what she had felt in the net was the naked body of her mother, obviously beaten and raped. The pirates were gone, so Nyl’Dani took the time to cut her mother free and give her body the respect it deserved.
She took the driftwood from that beach along with the netting that she and her mother had been left in, and crafted her lyre from it. She’s traveled ever since, still adventurous but untrusting of most. Sometimes she goes in groups and sometimes alone. She does what she can to make people smile, and protects good people. She still lives exiled from her people, and hides her “cursed” eyes most of the time under her long bangs, in case an undine sees her. She really would love nothing more than to find out why her eyes are the way they are.
*Also, her campaign plot is AWESOME, although a secret from the rest of my party*
Diardi, a Catfolk Swashbuckler in a pathfinder group a gambler and womanizer wooed Lady Luck and despite his less than noble personality is now the leader of the party since he’s the only one to get the ball rolling
My newest character is a neutral good half elf ranger/paladin with a noble title and a sworn oath of vengeance against all lycans. She’s also a lesbian. Depending on the situation, she can be close combat (1d8+5) or ranged (1d8+2) at level one.
She has 5 pieces of gold to her name right now, but has a bag full of explorers kit (including but not limited to a lamp, oil, 50ft of rope, a 10ft pole, and two days field rations.)
In my 4E game, I’m running a Revenant Warden (I know, undead controlling life magic, the irony is not lost), who has reached level 30, completed his resurrection quest, and claimed control of his own soul from the Raven Queen. Death is no longer a factor. Time matters not. He will live forever, until time runs out, or he finally decides to move on from this world.
It’s actually kinda cool, because he now has this daily ability that lets him reroll any failed Save. He also gets an automatic saving throw, as a free action, on any status effect the moment it is imposed. If he succeeds, the status effect never even effects him.
I also run Star Wars Saga, where I have a non-Jedi Miraluka, which is apparently rare. She has a POS carbine, is bounty hunter, and of course has many connections with the criminal underworld. She likes making impossible shots, despite being completely blind and having next to no force affinity, a rarity for the Miraluka. She has enough to have Force Sight like the rest of the race, but good luck moving anything.
And then there’s my 3.5 Gnome Barbarian, who wields a battleaxe. She runs alongside a half-orc barbarian, who excels in using thrown weapons. And as it turns out, a gnome holding a battleaxe can count as a thrown weapon, especially if they use Whirlwind mid-flight.
Well, I do recall having characters one for a Star Wars RPG and one for a CoC game.
The CoC character was actually a crazy hobo who believed he was an undercover CIA agent, who actually specialized in explosives. Suffice to say, he would nearly kill the party several times due to him always having some sort of bomb or doing something insane against the creatures/enemies in the game
The Star Wars character was actually a bounty hunter who specialized in hunting Jedi, despite the party having two Jedi’s, I kinda ended up screwing those guys when we faced some Sith (and frankly didn’t care, ’cause the players who were the Jedi were kinda pompous assholes to begin with)
Currently I’m playing as a dragon born Paladin named Krentok who is an ex-pirate out for revenge for his fallen wife who had died during a raid on a syndicate stronghold. Born on an island where the veil between life and death is thinnest Krentok’s childhood was tough but he always longed to see the world beyond his home. Joyous and strong he hides terrible pain behind laughter and a heavy Russian accent. During combat Krentok Rages out something fierce and becomes basically uncontrollable giving into his animal instincts and rampaging.
My favorite character was Sasha Fangsbite, a humanoid anthropomorphic black leopard assassin. She started out lawful evil due to a horrible upbringing and through the course of a several years (real time) campaign she evolved into a chaotic good paladin of the physical embodiment of death. She actually died once during the campaign by burning her own life force to help slay a huge eldrich dracolich, she made the bargain with death during the combat that if she could live long enough to help end the creature and save her friends, she would happily die and become his willing servant.
The GM and I worked it out during the battle using passed notes so the rest of the group didn’t know that she was going to sacrifice herself in exchange for helping to ensure a win. Once the battle was over I simply said that she leaned back against the cavern wall and laughingly slid down to a seated position before appearing to pass out from exhaustion. It actually took the group a good five to ten minutes before they noticed that she wasn’t breathing and discovered that she was dead without a single mark on her.
It was kind of fun watching the panic and confusion set in as everyone tried to figure out what had happened and why she was dead. It really got to me that everyone had gotten to like her so much during the course of the adventure that it set off a side quest for them to try and have her brought back to life, heh… there wasn’t a dry eye in the house. The GM didn’t make it easy, but she was eventually brought back, but she was forever changed and was now a paladin of death.
It was a really fun home brewed fantasy themed game and I really miss it, I ran five different characters from first level on up through retirement stage while we played in that world. Longest running gaming group I had ever been with.
Ah, I wish I had as many interesting characters to share. My current tabletop character is a 2nd Ed fighter, a swashbuckler/pirate with a loose backstory, as per our DM’s homebrew setting set in a similar tone to the show “Once Upon a Time”. My character happens to be the son of Captain Hook and Elsa.
And he just started getting his powers over ice. A pirate with the power to control ice, perhaps even…cause a snowstorm at sea? I can get behind that.
That being said, he may not be very long-lived, due to OOC drama at the table…
Outside of tabletop, I have a vampire hunter who’s fallen in love with the daughter of a demon, eloped, got married, had children, and is now being hunted by every demon who’s willing to hunt them down to please her father. Which of course leaves them stuck in their Mage College, where he teaches alchemy, with a focus on combat application.
RP is weird, sometimes.
My favorite character was a barbarian Dwarf in spiked armor (with a large charging spike on the helm), designed after Thibbledorf Pwent from RA Salvatore’s “Drizzt Do’Urden” books. I never could Role-Play rage well and my character was much more tame than his namesake. My DM have each of us a special ability, my character was able to combine his craft skills, adding a new combined craft (armor, weapons, etc) for each point dropped into the skill.
Notable accomplishments: Level 4, took out a white dragon that had stupidly tried to swallow him. He avoided the swallow and braced his charging horn for the next bite attack. He then crafted white dragon armor for the entire party. Level 5, he took on a charging triceratops. He failed multiple spot, listen and, after the mage moved the wagon out of the path suddenly, a balance check and was caught with just time to stand before the beast was on him. He tried to grapple the face and, after a successful crit, decapitated the beast by forcing it to hit dirt with its horn (the body went up and over due to momentum). He died in the effort (failed a reflex save), but was resurrected (everyone gained a level just for witnessing it and his resurrection did not cost him one). The DM seemed to like the abuse of the craft system and we kept running into various monsters/creatures that made the items better.
By the end of the campaign, he was an artificer demi-god that held an annual tournament for any combatants that wanted a trinket crafted by him (sword, armor, staff, wand [while he couldn’t enchant the items as a mage, he had the ability to work with mages and greatly improve the resulting item])
He wasn’t the only overpowerful character, but he was mine and I enjoyed him immensely.
My current character in Rogue Trader is a Kroot Mercenary, who currently seems to have gained a pet gretchen(slaves of the orcs) (after pecking out it’s Tongue)
My current character is in a Beyond the Supernatural campaign set in 1930’s New Orleans. A natural genius by the name of William H. Carolla, he is a psychiatrist working in the local asylum with patients who suffer from delusions of supernatural activity. His father is the local mob boss, but Dr. William here is kind of the black sheep of the family. Scared of guns, no combat training or experience to speak of, and hates violence of any kind, he is useless in combat. But if you need healed in body or mind, he is your guy!
I have 3 current characters (all D&D 3.5):
Aeneas Tailwind: Level 27 CN half-djinni halfling cleric (Akadi)/sorcerer/mystic theurge/diplomancer. Aeneas is a charming womanizer and hedonist. Although he is a dual fullcaster magic is usually only his second problemsolving option. His offensive magic potential is not too god for his level but he has insane saves and AC.
Airan: Level 26 LE heavily grafted half-gargoyle goliath cleric (Asmodeus, formerly Talos)/Stormlord/CoDzilla. He is part of a diabolic party; his hobbies include murder, rape, pillage, grappling dragons and securing and expanding his own country Ethanea, located in the formerly unclaimed territories between Amn, Tethyr and Turmish in the Forgotten Realms.
Mikla: Level 5 NG (exalted) draconic (amethyst) half-minotaurus warblade/swordsage/barbarian with vow of poverty; strength optimized future battle jump and leap attack pouncer. Not only is he quite literally a holy cow but also a lilac cow called “Mikla” – I don’t think all of my friends got the joke yet.
I like to keep it simple- no need to pour over a million 3rd party books to make an interesting character (example being: CG Half-Dragon Half-Demon Ogre-Automation Hybrid that is a Archwarmage/Dual-Mind-Swordsman/Zipzapzibbityzop and can kill up to 10 living things per turn using it’s level 1 ability). My favorite character was a simple halfling sorcerer/rogue who focused his magic to help with his thieving. What made him interesting were the adventures he went on and the party he explored with.
I am Bozzog, Son of Mok, Ogre of the Nathal Hills in Southern Ursa.
I wield the Bone of Thumping and the Magic of the Maw while tending to the Spiritual needs of the Ogres in Albion.
i have been a dm almost exclusively from the start. my longest running and still going campaign was a homebrew world created under gurps and now, since brain issues took much of my math ability and memory, under fate. so my most memorable characters have been npcs and dm generated pcs. it’s hard to pick a favorite, but i choose the library. my version of ogres are brighter that the usual – some of them learn to read – live far longer than any other sentients except elves and dragons, and have perfect memories to go with ogre strength. they are quite rare. being an evil dm as any dm should be, i gave the players this information when the campaign started then never mentioned it again and never used the race. several rw years later, the pcs desperately needed some information that was only available in a town on a certain remote island. when they finally adventured their way there and asked after the library, they chased all over the town following seemingly contradictory directions. finally they found the right place and it turned out to be a dive. while they were questioning the proprietor, a half drunk ogre stomped over and belligerently asked them why they wanted the library. they narrowly avoided getting their heads twisted off, but finally realized that the ogre was the town library. anyone who acquired a book or scroll or had a deed or contract brought it to him to memorize. in a town built of wood the half life or paper and parchment was pretty short so he was the most reliable available repository. i’m not a totally evil dm, so he did give them the critical information (for a fee, of course).
I used to play this awesome character, but then he got an arrow to the knee.
My first character ended up being in a very dark and mature game, it was a Female Elf Paladin and she was played as a shining Templar of Justice and Honor up until she was captured during our 4th level adventure path. Imprisoned my Goblins, the GM turned to 12 year old me and said ‘Your character has some very age inappropriate things happen to it and is likely to be retired.’ but 12 year old me, would not give up on her. I being very grown up and mature, after the tantrum, demanded that I know exactly how she was being tortured and made the rolls to memorize the perpetrators and endure the torment. When I escaped the party discovered me in the dungeons exacting retribution on my current gaoler. This was where I lost my Paladin status and became LN. Unperturbed by this, I continued to play her even though she was spiraling into darkness. The party, however, enjoyed the fact that I had ‘removed the stick from my ass’ and continued to adventure me and we wrapped up that story. After the next series of adventures, my character still haunted and enraged by her previous torments, had become LE and begun cruelly punishing every Goblin. It was at this point, that the Cleric was now getting the impression that something may have happened outside of the injuries he thought I took in my escape. He began to keep an eye on me, passively inserting himself wherever my ‘Paladin’ had gone. Eventually his suspicions where confirmed and he confronted me without telling anyone in the group about it, preferring to have me repent one on one. My Paladin, shortly engineered an accident that led to his downfall and having become NE and could not find a valid reason to continue to adventure with the party vanished. This is when the GM told the party that the Paladin of mine was retired, I continued to play her off screen and played a Page while with the party. As the game continued to progress, it was no longer a secret that my Ærrowaine had become a major ‘villain’ in the campaign and the party sought to defeat her to no avail. Soon, because of the machinations, the party found themselves uniting with some of Goblin Leaders for they where being systematically wiped out. The game continues and finally the party has what they believe will be the final confrontation with Ærrowaine, their allies the Goblins having been eliminated during the battle to get into her inner Sanctum. The final confrontation winds up with the party being knocked unconcious and bound in place at the foot of a dais. Ærrowaine, finally had come to the end of her journey, upon the dais and kneeling at the altar she prayed to her diety for redemption. She asked for atonement, admitting that her genocidal war against the Goblins had caused her to betray her vows but that she was willing to forsake all that she had wrought and live the rest of her life in poverty and devotion to him. The player tableflip was grand and their frustration may have been deserved, for Ærrowaine stood, a Paladin once more bereft of the wealth she had amassed for all of her 18 levels.
Imprisoned *by* Goblins…
^Is what I meant, I was not the GM.
My current is an elven Magus specialising in battlefield control and misdirection. He’s currently in Varisia on orders of the Lodge of Kyonin, his home country. His name is Ileathque, though due to his tendency to use mist and fog to obscure himself, his friends call him Misty. He is a Bladebound Magus, and his sword is named Kethavel, meaning Wind Sword. The sword speaks to him frequently, offering advice and guidance. He does not realise however that the sword speaks telepathically and thus replies out loud, sometimes earning some odd looks from his companions.
😀 I love that question, although I’m definitely one of those “Excessive background” players…
I have a few characters, but my FAVORITE RPG character was a character named T’riss (for epic+ forum RPG). She was part-demon, originally a slave and then ended up in service/care of a dark elf mage in Sigil as an errand runner. Through a series of life-events (“excessive background”), she ended up essentially a ranger/bard Chosen of Tymora (remember, epic+ setting). My favorite “extra” about her was she had a unique animal companion she’d found on an odd little world in an odd little plane. picture a little flying tribble -furby cross (but in a cute way, not a creepy way). It was a fairly OP campaign scenario and PCs…but that’s kind of what made it so fun 😀 My latest PnP PC was actually the reverse…it was a lvl 0 starting campaign with an older Expert herbalist-healer with all the physical skill you would expect. My partner played her unpredictable but lifedebt-bound bodyguard (half-orc barbarian). Amusingly enough, his character had almost half of his kills as “Grapple-kills” xD He thought it was very amusing to literally squash skulls…
I’m almost always the referee. Since starting tabletop RPGing on January 1st, 1980, I’ve been GM. However, one of my players wanted to run Pathfinder’s “Rise of the Runelords”. For me, it sounded like fun to play for a change, so I did.
Right now, I’m playing a Halfling named Balec who grew up, impoverished, on a farm outside the small town of Sandpoint. He discovered that Sorcerous Bloodlines sometimes skip a generation and he was the lucky soul who picked up on his Grandmother’s talent. He saw how wealthy people were and fantasized a life of a gentleman adventurer, using their wealth to improve the world while slaying evil goblins and other nasty monsters. And, so, with his father’s disapproval ringing in his ears, he left the farm with as fine a suit a clothing as he could gather, and got involved in adventuring, bringing his love of the skies and stars to his practice of magic as a Sorcerer.
I’m loving playing this character and look forward to every bi-weekly run!
Pathfunder: Reign of Winter Campign – Netran is a Halfling monk(underfoot adept)5/rogue(scout)1. He tends to trip foes who think they are bigger than him. The more training he gets int monk, the larger the foe he can bring down to his size. Sometimes he needs to scout around and give heads up to his party members, and on occasion, will need to unlock doors to help those in need.
Captain Vasquez, gentleman of fortune, connoisseur of rum and dashing pirate. He helped the party sail down a river to an undead overrun city in order to get his old ship out of the harbor. While there, he provided aid to the remains of the army and evacuate some of the survivors in exchange for a pardon for his past crimes and, after some negotiating, a position of peerage. The Captain has continued to adventure with the group, seeking the kidnapped princess they need to restore the realm. However, the Captain’s goal is not only save the realm but to woo the princess, marry her and rule.
I’m a larper and my character is a dark witch merchant who is not very welcome in her home kingdom because of her radical views. Her homeland is a matriarchal magocracy in a place where there is no sun. She wields the powers of fire and shadow and can imbue her witchblade with a fire spell. In case she needs to flee, she can turn into a flock of ravens and poof! gone. She’s salty and moody and almost twice the age of everyone else in town. She sells jewelry and trinkets and clothing she has picked up in her travels as I cannot attend very often so in my absences, she is traveling to other places and getting new things to sell.
My favorite character as of right now is in a Vampire: the Masquerade LARP.
Jackson Daniel Kiel
Clan: Caitiff
Allegiance: Anarch Movement
Generation: Neonate
Standing seven feet in a jacket lined with metal plating and two steel gauntlets, he’s a trouble magnet, refusing to sit and cower in an Ivory Tower while there’s work to be done. He runs a neighborhood in the city of Bloomington, Indiana, and defends it against all comers, mundane and supernatural, feeling an attachment to the place where he lived and died and rose again. Has many enemies and few allies these nights.
I could go on about some of the characters I’ve had before, but Brian said Character, not Characters. Therefore and thusly, I shall stick to the current.
Playing 5E, running a Wood Elf Monk with the way of the shadow. Thus far, he has proven a simply incredible ability to be both strangely good at things he’s not supposed to be good at, and a laser-guided failure rate. For example, sneaking into a storeroom, cleverly concealing quite a bit of cultist treasure, then getting caught on the way out due to a natural one on perception, leading to an hour long runaround as I managed to ditch the pursuers, and my disguise, and come back with a deer claiming I was hunting. The deer was a result of my first nat 20 all night.
Another instance, one of the players had become quite abusive to him IC, and I finally settled on punching the idiot out. Failing every insight and perception roll, I started the brawl, and when the untrained fighter did 8 damage with a single punch, rolling a 27 to hit, I realized that we were fighting a doppelganger.
All in all, the DM has managed to both make me enjoy this campaign immensely, and become a bizarre cross between Badass and Buttmonkey.
I also have a 5E wood elf monk I’ve started recently, but she’s very different from yours, it sounds like. She’s a member of a wood-elf sect that believes that ki energy flows best if there is no conflict between instinct/desire and the mind. So Jinx turns off her mind and goes by sheer instinct. She’s a booze-swilling, brawl-starting, lying, cheating, vindictive CN monk who never stops to think before she acts. She tries to be CG, but her temper and vindictiveness keeps her from living up to it. She’s based on a Skyrim character I made while I had a mod in place that made drinking alcohol get your character visibly, stumblingly drunk.
Way back in 3rd Edition, I was a half-elven rogue who later took on the bard class because you could earn more making people give you money for a performance than you could pickpocketing the crowd….unless you felt like doing both.
Oh my.
One of my favourite characters (of recent times, at least) is a character I made for the global campaign Pathfinder Society Organized Play. Its name is Soular Ajalaitle. Why am I calling it “it”, you ask? Well, as an androgynous elf alchemist, Soular’s sex is alchemically neutral. I don’t know what kind of neutral pronoun people around here prefer, so I use “it” because it’s not a problem for me. (People in Finland call each other “it” anyway, even though we have a gender-neutral third person pronoun to use of people.) But please don’t use “it” of people unless they want that. The reason for all that? Well, if other people are allowed to play characters of their own gender, I should be too!
Soular learned alchemy from gnomes and poisoned its home forest, so its parents shoved it into Pathfinder agent training. Soular took 12 years to complete the three-year training because of personal issues. Soular is mortally afraid of gods and refuses to have anything to do with them (it tickles my brain that it seems that all professional adventurers seem to have at the least deep personal issues if not outright mental illnesses, so I go for it and try to give my characters some fitting quirk or disorder). So, it also hates and fears clerics, paladins, inquisitors and other such religious classes. Still, Soular is smart and can force itself to cooperate with them and even receive divine healing from them (though it prefers “natural” healing from druids) because even that is better than dying and getting sent to the gods.
Soular also has Con 10, but it can only die at -29 because of some abilities and boons. Ironically, the only time it died was because of certain special strength drain. Soular is quite traumatised because of that.
Along its journey from level 1 to level 12, a lot happened. Soular started collecting empty wands of cure light wounds. It gained moth wings. It scored with a satyr druid. It faced its mortal fear of gods via phantasmal killer and survived. It fell in love with a half-elf inquisitor, another PC. Soular made this known while they were relaxing in a Hellknight camp (which turned out to be one of the best role-playing moments I’ve ever managed, I think), like this:
Soular drank itself silly and demonstrated its flying ability by circling the fire while yelling “Look at my awesome wings! I’m really good at flying!”
“Down from there!” shouted the inquisitor, called Skad.
“Look at me, I’m flyiiiing!”
Skad lassoed Soular down and said: “Let’s get you to bed.”
“No! I mean yes! Let us go sleep!”
“No, you’re going to sleep on your own. I won’t sleep with you.”
“Why not?!”
“…Because you can’t take full responsibility for your decisions right now!”
“Yes I can! I’ve been wanting this for a long time now!”
And then everyone in the camp fell silent.
Eventually this resulted in Soular making alchemically grown children in test tubes found in the Pathfinder Society’s premises. (Our gaming group has a theory that the iconic pregenerated characters are cloned and grown in test tubes deep in the headquarters’ basement.) This far Soular and Skad have two children and they are also characters in Pathfinder Society.
Currently, there are two. The first is Tongs, a complex man of simple pleasures. The bastard son of the most maligned noble family in the area, Tongs took his name from the most useful piece of equipment he carried. He was raised by his mother, a local prostitute. This is where Tongs learned much of the things that would shape his worldview: don’t just give things away unless it leads to greater value later, most people are out to get you, and always keep watching for the bigger, better deal.
So when he started out, he was chaotic neutral, and well on his way to the abyss (we’re playing Pathfinder out here). He apprenticed as a blacksmith, believing it to be a sure path to riches since there was always money in making adventurers’ weapons, and had finally saved up cash enough to start his own forge operation in a nearby village. On the way there, he was jumped by bandits, who took everything he owned. Tongs being Tongs, he followed the bandits back to their hideout in a wooded clearing, and waited for them to fall asleep. He then picked up a hammer and chisel and spiked each of them in the forehead while they slept. The last one, though, he woke up first.
Surveying the loot the bandits had taken, he realized two key points: bandits were a bigger problem than he’d realized, and there was a lot more money in killing bandits. At that point, he decided that he’d focus his attentions on making weapons to put down the bandit threat throughout the region, and to do that, he was going to need a whole lot of ready cash, quickly. So he took up with an adventuring group, and along the way, said group is teaching him the values of charity and even mercy, things that he hadn’t had much contact with growing up. It’s actually working nicely in an RP sense; he’s currently chaotic good.
The second is a goblin named Chuzzlewit Yardburner. Born Sawtooth Dogripper, he had recently reached the age of goblin majority, and so went off to be declared an official adult by joining in on a raid on a gnome settlement in the region. Goblins being goblins, the party was soundly butchered, but Sawtooth survived. A prominent local gnome named Chuzzlewit Dealmaker, head of the well-known Iron Mountain Chuzzlewits, took pity on the goblin and took him into his house, where the goblin grew up believing that he was in fact a gnome, just one with an unfortunate skin condition that made him look like a goblin. Sawtooth is now racist toward goblins, referring to them by the derogatory term “geebas”, reflecting the not-altogether-unjustified hatred of gnomes toward goblins.
Raised gnomish, the goblin showed an aptitude for mechanics, and so Sawtooth had his first name change to Chuzzlewit Geargrinder, put to work in the family’s gear-making operations. Headcanon says our gnomes are named for their occupations, or for a major distinguishing event in their lives.
The goblin quickly began experimenting in his off hours, and developed an engine which he believed would ferry people long distances in spans of time impossible by horseback. He set out to test it, and in so doing, set an entire testing yard on fire. The resulting fire did plenty of damage, though there was an upshot in that Geargrinder’s engine’s output was sufficiently powerful to heat the entire mountain, even in the coldest winters, and several things that were previously believed to not be flammable were discovered to, in fact, be flammable under the right conditions.
With this in mind, Chuzzlewit Dealmaker and the major gnomes of the mountain got together to consider what to do about young Geargrinder, and announced that, due to this major discovery, Geargrinder’s name would be changed again to Chuzzlewit Yardburner. It was to be the defining achievement of his life, because as the gnomes put it, if he tried for anything bigger, there might not be a mountain left.
Unable to resist the lure of experimentation, Yardburner set off for a nearby village, where he set up shop as a blacksmith (common theme, I know) and began developing a new kind of construction device to help the gnomish people. He developed a suit of mechanical full-plate armor in which a gnome could ride–usually in the chest cavity–and steer the device from there. His first versions, iron and steel, proved ineffective for the heavy lifting required, so Yardburner approached the local dwarvish mining consortium about a loan for a quantity of mithril, which had sufficient tensile strength to work under the conditions he desired. The dwarves, who weren’t much fond of gnomes, saw an opportunity to tweak the Chuzzlewits’ collective noses twice by not only holding debt over a Chuzzlewit, but also to a goblin that called itself a Chuzzlewit, and so made the loan.
Yardburner then developed the Sentry Mark III suit, and discovered it augmented his strength substantially. In a bid to test it under field conditions–and to pay back the dwarvish loan–Yardburner set out with an adventuring party, where he discovered that the suit wasn’t only good for construction, but might well be a powerful weapon as well, once he can afford to have it properly enchanted.
Thus the goblin that started life as Sawtooth Dogripper hopes for one last name change, to Chuzzlewit Sentrymaker, the one who changed gnomish society as we know it.
One of my all time favorite characters that I played was a half-elf bard in Pathfinder named Kyras Copperchin (stage name, obviously).
The summation of his story is that his left hand got chopped off in a goblin raid and my attempt to reattach it resulted in him putting the hand on backwards. After spending a little time trying to cope with this, I resolved to get it fixed so we went to the town healer. He said the only way to fix it was to cut off the hand and try reattaching it. I had one of my fellows do the chopping with a hand axe and the DM had me roll for the healer, saying don’t roll a one…which I did. The result: The hand shriveled up and my wrist healed into a stump.
I was not to be defeated, though, so I pondered how best to go with this…then it came to me. I attached my instrument of choice (a tambourine) to my left side so I could hit it with my stump and still fight with my rapier in my right hand. Thus, the legend of Kyras the One-Handed Bard was born! On a related note, my DM said that if I had an actual tambourine and lyrics to my bardic songs, he’d give a bonus to my performances…so I did.
My group is trying this out for the first time in a month or so but I had a character made. I play Dromus the Gnome, a monk raised in a monastery since birth. He finds himself on a journey after mastering his monastery’s martial art, and has been told by his elders to find something that is considered “irreplaceable,” with no further information given.
Due to his time in the monastery without leaving, he has very little knowledge of social interactions outside of a monk’s setting, and has no concept of things like currency, alcohol, basically anything besides basics and some formal interaction. His brute honesty makes him likely to upset some people.
He does not dislike his lack of social skills, and prefers being alone. This isolation leads him to pursue the Shadow martial arts, discovered after leaving the monastery.
He will also eventually discovery the ways of the Druid, and learn he feels more at peace with animals than people.
My absolute favorite character was a Templar-Syker, from the Deadlands Wasted West system (original, not d20). Her name was Raven, and she could rip out a man’s ribcage with her Syker powers, and then cut a swath through his bodies with her sword. She fell in love with a Lawdog named Percy, took out an anti-Templar named Brad Modeen, went into space, and eventually ended up with Excalibur. The contender for first place in my gamer heart is a Weird West character I had named Auntie Lin. She was an old Chinese woman who was insane, and a Mad Scientist. She creates won tons that were really c4, and a box that transformed into a mini walker with a gatling gun attached. She was haunted by her 5th husband (they all died mysteriously ). Eventually, she became a Harrowed, and was used as an npc in many Deadlands campaigns. Good times…
What great timing on this strip! I’ve GM’ed almost since I started roleplaying so I haven’t really had a character of my own for more than a session or two. One of my friends called this weekend to tell me he’s going to run a campaign after school ends, so I’m just getting started on one now.
We’re using 3.5 in the Warcraft setting, which I know nothing about. It’ll be cool to not know about things for once, as I GM 40k and Star Wars which I know a lot about.
(0|)3 |\/|0|\||<33 (Pronounced Code Monkey) is my Shadowrun decker.
He's a reckless and impulsive, because he believes he's invincible in the Matrix. He also doesn't like jobs where there's no challenge, so he has the Signature trait. His signature is a signed document left on everyone terminal he can find in the joint, detailing how he did it, and how to better defend against him next time. Then a long series of hashtags, usually including #Rekt, #Code Monkey, and #1337 skillz.
While many of my gaming friends would probably assume it was one of the mathematical monstrosities I developed while playing 3.5, for me, my favorite is probably still my first.
Advanced Dungeons and Dragons (edition? what’s that?) saw my first character to hit the table at my local library: Raven the Half-Elf Magic-User. With middling stats (his highest was a 13), he only knew one spell, Spider Climb (though the DM allowed him to start with a housecat familiar without enforcing the Find Familiar spell) and seemed like he’d be a side note compared to the guy with a pet alligator and the guy that was an anthropomorphic bat ninja (TMNT&Other Strangeness starting to gain speed that year).
Instead, he kept saving the day. Prisoner escapes up the stairs? Spiderclimb, I go out the window and then get in his way up top. The dwarven fighter is about to get gored by a minotaur? I cast Spiderclimb and tell the Dwarf to go up the wall, out of reach. He got plenty of use out of one spell.
However, my favorite time saving the day was when I was late for a session (stupid homework). I show up and start unpacking my stuff while it seems the party got ambushed at the inn by a mob of townsfolk. I’d split off from the party the session before and hadn’t yet gotten back. The party gets overwhelmed, beaten into varying states of unconsciousness, and wrapped in rugs, about to be carried down into the sewers. My character, in his hooded cloak, shows up. The guy playing the rogue starts yelling at me.
“Dude, save us!”
“How?”
“F*ckin’ fight ’em!”
Yeah, right. I can do simple math. They took out six people, including our other wizard, our cleric, and our fighters… not happening. Instead, I fell back on the skill that had not score yet… lying.
“Oh, did you guys capture the targets already? Sorry I’m late.”
“Oh, yeah, it was easy. We’re going to lock them up and celebrate. C’mon!”
“Oh, I’ll catch up in a minute, I forgot something. Is it to the right or the left after the ladder? I always get turned around.”
After getting some simple directions I go back to the inn and grab their spare gear, stuffing it in my pack under my cloak. Then down into the sewers I go. I find the celebrations in full swing. Raven grabs an ale and starts joining in.
“Alright, we got those infidels locked up! Are they in the usual place?”
“Yeah, down that hall, totally secure.”
“Great. Is anyone watching them? Should we run them a beer?”
“Nah, it’s latched and bolted from this side. They don’t need a guard.”
“Great.” I finish my ale and look for an opportune time to slip down the disused hallway.
When the party saw Raven open their cell door and give them back their gear, no one had a good answer for “What would you guys do without me?”
I’m currently playing a Sylvan Elf Ranger named Quail, in a 2e game my friend is running. He has a started out as low CHA type with an irritating personality quirk. He hates most things that aren’t elves, since his forest is next to a human village who have learned how to extend their life thanks to some gnomish clockwork tech which he just feels is unnatural. Currently he is gathering an army of fey allies to stop an invading orc army led by one of the humans saved by this clockwork tech. which just reinforces his views, though he is respectful enough when people bring up his bigotry to keep his mouth shut. Wields a hand axe, dagger, and a long bow, and sneaks around like a battle crazed apache indian. Really starting to love this character since my
group rarely sees me play anything besides human characters.
My current character in Traveller, is an android named John James, captain of the Imperial Scout Ship Bloodhound. Tasked with recovering droids going missing in the Skein Reach (lawless territory between Federation and Imperial space), it secretly kept an armed micronuke in his chest cavity in case it got into the wrong hands. It turns out that the droids weren’t being stolen, they were being reprogrammed with the directive “Serve thyself” and set to exist as they see fit. At the droids’ base of operations, JJ was inadvertently reprogrammed; now it roams the stars with its companions, freeing all the droids it can in space, while gathering the components to build a planet-sized positronic brain!
My favorite D&D character was a 4e warforged Swordmage named Jett. We were playing in the Forgotten Realms so I used the character as an excuse to explore a religion in Faerun that isn’t covered much – the church of Gond. Gond is the tinkerer god and worshipped by gnomes. The chief tenet of the faith is that the act of creation is divine. The ultimate expression of the Gondish faith was to create something that was itself capable of creation – thus the gnome priests at the temple of Gond created the warforged. Jett was raised in the temple and the faith, trained as a temple guard. He specialized in the shielding school. The Spellplague hit and the temple sank beneath the waves; Jett sat inactive at the bottom of the ocean for a century before he was recovered by a pirate crew looking for treasure. He was handed off to an evil sorceress who performed unspeakable experiments on Jett to find out how he worked. She eventually abandoned Jett as her pet project. A gnome artificer found and repaired Jett, who set out on a quest for revenge.
That’s the point where he joined up with the adventuring party, who were on the trail of the sorceress for other reasons. Jett did eventually get his revenge – running the sorceress through without mercy – but it ate at him. Afterward he dedicated his life to restoring his brothers. In the denouement following our epic-level adventures preventing an aboleth invasion, Jett founded a new temple of Gond and built a new forge. We never said whether it worked or not…
I’m primarily 5e dm, but the one player I have going is a human cleric/rogue following the trickster domain who spends nearly as much time pretending to be a bear or using thaumaturgey to scare away my opponents rather than fight them directly. Why heal when I can get a laugh from some foolish bandits.
Took the actor perk as well so I can mimic voices and even managed to convince a cult to open their doors to their good friend Lucian who my monk friend (who goes purely by “The Unarmed Bad Ass
” aka Lesley) had just knocked out.
Weeeeell… in D&D next my first Character is a red haired, red eyed, grey skinned, Tiefling Vengeance-Paladin of Ilmater, who was abandoned by his parents, found by a cleric, and then raised in a damaran monastery by said cleric. He never was fully accepted by the monks and clerics of the monastery, but they viewed him as a convenient tool in their fight against fiends and so began to teach him in the ways of the divine warriors. He was told that his inherited powers are evil and that he has to refrain from using them, except in his fight against fiends. To underline that, it was instilled in him to self-flagellate whenever he used them for other purposes. After the old abbot died and a much less tollerant one replaced him, my Tiefling was send away by his foster father on a mission, given only an amulett and a letter, which was written in a language he couldn’t read, into a foreign city to an old friend of his father. There he met some adventurers whom he was cast into jail with, while the authorities investigated the death of aforementioned old friend, just before the whole crew was busted out by the supposedly dead contact. After they escaped – sent away on their still unknown mission to another location – they made camp in a cave, in which they found a child that was packed as lunch for a monstrous spider. Said child turned out to be a drow-kid… and a planetouched one no less, that might have killed a monk in another monestary last time that we played.
My 3.5 Character is your archetypical two-weapon fighting Wood Elven ranger, whom I play in a small group as basically an NPC, since I’m also the DM of said group.
Oh and as of recently I also play a hedonistic human shadow-adept in the Warhammer Fantasy-RPG.
I also have some PCs on a NWN2 based persistend world by the name of Rivin, an unused classic WoD Toreador and some concepts for characters in a homebrew storyteller starwars rpg, that I hope to complete one of these days.
My current favorite character is a Cleric I’m playing in Wrath of the Righteous for Pathfinder. When he was young, his parents were killed by cultists because they refused to help subvert the village he lived in. His mother ended up dying in his arms. He and his sisters were taken in by the temple of Sarenrae and he’s studied to be a healer all his life. Now he’s supporting a group of other mythic heroes to take the fight to the demons’ doorstep. So far, he’s saved children, supported an army, redeemed a fallen paladin (who is now his cohort), and he’s starting to grant divine spells to his own followers, something he really doesn’t understand fully yet. And he’s caught the eye of the party’s barbarian (played by my wife), so now he’s got to deal with and interparty relationship to boot. It’s a busy life, when you’re a 9th level Cleric with 3 mythic tiers. 🙂
My character is a dwarf from a desert tribe with taboos against arcane magic, but was born with sorcerous blood. When his magic potential was discovered he was fast tracked into cleric training only to find out he had no aptitude for the calling (read: too low of a wisdom score to cast actual cleric spells). As his natural aptitude developed itself, he found himself exiled from his tribe, and still holding tightly to the beliefs that condemn him in his peoples’ eyes.
Over time he taught himself to channel his arcane magic using runes and stone (read: the runesmith prestige class), and to protect those around him encases himself in earth/stone (read: stone armor) that he carves with the magical runes. Using these tools to harness and channel his magic in a way that are deemed safe by the precepts of his tribe’s beliefs. His spells known list focuses on relatively unobtrusive buffs (Stuff like Greater Magic Weapon, Haste, Critical Strike, Karmic Aura, etc) and Earth magic (stuff like Hail of Stone, Earthbind, Tremorsense, etc). Now, having learned these lessons the hard way, his goal is to use his talents to earn back acceptance to his tribe, and start up a new order to take in and train others with his ‘defect’, taking them from being potentially dangerous outcasts and make them an elite order of powerful warriors, turning a caste of his kin from outcasts to honored heroes.
So let’s see. My fave character is a 3/3.5e Heirophant. Using his combination of Divine Reach and Blast Infidel, he was able to defeat a rampaging Marilith in one strike.
For those unfamiliar with the combo, Divine Reach allows you to deliver touch spells like “harm” and “heal” at a 30ft range provided a ranged touch attack is made. Blast Infidel allows you to use energy spells of the same nature at their MAXIMUM CAPACITY without any further dice rolls. in 3e D&D, the Harm spell’s damage dice reduces an enemy’s hitpoints to 1d4 remaining. The maximum capacity for this allowed with Blast Infidel reduced the demon to 1 hp in a single turn and forced it to stabilize against a ‘Massive Damage’ attack. It failed, but rather than die, it fled. (It was still needed elsewhere in the plot)
Our current campaign is a bit of a starter, so our GM created the characters for us. But we bring the personality! Bingo Lightheart is short, even for a Halfling. Even though he’s among the oldest of a handful of Halflings that survived a brutal massacre, he’s always the butt of every joke, blamed for every mishap (sometimes rightfully so). Since he’s fairly scrawny, he’s turned to books for solace and understanding and there, he discovered a knack for magic (and a ridiculous amount of trivia about the nasty things that eat Halflings in the world). For some reason, he’s always paired up with the party’s rogue as her “flanking buddy,” despite his obviously low hit points.
So, he’s a knowitall with a slight inferiority complex but the heart of a hero. His ambition is to be a powerful wizard someday and write the books that he read as a youth for the next generation.
My favorite character would be a character I’m playing in a homebrew 3.5 setting. In a world where orcs are completely lolevil, a small sect has broken away to show that ‘we can be better’, and looks upon the other races of the world as equals instead of lesser. As a warrior-priest, he bears all the orcish stereotypes (despite being a half-orc…. well a 3/4-orc but *mechanically* half-orc), and is the last person you want to rely on to do simple things, like turning undead, or anything involving charisma. But he travels about spreading the word of his patron through act and deed, using his strength and talent to protect and help however he can, not only successfully showing people that his patron is a great source of good, but that they accept followers of any race, not just orcs. He’s a kind man, but when facing against those who’d exploit others, or worse, the stereotypical lolevil!orcs, he fights with his skills, his prayer, and his rage, not stopping until his opponent is defeated.
I like him! it’s a twist on the stereotype without being the stereotype! :3
Juliano Lucani Termanova. (7seas, Voddacce noble, villanova school)
6th in the line to the Milanese princedom, Juliano is an amoral, cunning and shrewd politician and promising swordsman. His casual disregard for human life along with his willingness to use people, even his ‘friends’ as pawns in his plans has left the family members above him cautious of his machinations, and those below him fearful of being used as unwilling pawns in his desire to further his dark desires…
In reality, He is possibly one of the most generous and kind-hearted nobles withing the italian oligarchy, All his ‘evil’ plans and ‘cunning’ plys are to eventually establish a more positive and socially responsible world for the italian commoners.
Foremost amongst his goals is women’s sufferage, followed closely by the establishment of low class welfare societies and free education. Lately it has become more apparent that his goals aren’t as self serving as they once seemed.
Notable achievements: Drowning a cousin to progress further up the list of heirs, when asked why he drowned him by tying him to a water wheel, he replied “If it was good enough for him to do it to his servants, its good enough for him”
Helping his childhood friend and eventual love interest get a decent education by helping her disguise herself as a man in order to attend a university.
…am I the only one who’d love to read some novels about these characters?
Hmmm, hard choice it would either be one of two pathfinder character; one being a Halfling sorcerer riding of a giant weasel, or my Gnome bard who was secretly being controlled by a cat hiding in his hair.
Those or my first character I made. He was a teleporting thief for GURPS, and became the cosmic butt monkey. In the overall run of the campaign, he was set on fire by a statue, imprisoned for trying to steal back a religious artifact, launched out of three windows, hunted by a scifi worlds equivalent of the mafia, at a meeting was stuck sitting in-between the story villain and the king of hell, who also was the head of said mafia group that was hunting him, and believed that all squirrels where dragons in disguise.
I’ve only had the 1 character (3/4 of the group lived together & then all moved one day) but it was still a fun ride for my human magic user (we were playing something between 2.0 & 3.0, I just went with the flow)
He was reletively young (18 or so) and had left his home to study the creatures of the world & become a skilled wizard. He learned about rocks from his mentor. And dirt. And more rocks.
He had a terrible fear of heights, but that never quite played into the game. He was a bit awkward socially, but once he began on a subject he was into, you couldn’t get him to shut up. A bit absent-minded (wagon caravan going up a mountain, sees a dragon, almost falls off wagon trying to get a better look) but also managed to bluff a blue dragon & essentially buy his 2 traveling companions freedom/lives (dragon was in the process of battering & cooking them) The bluff was that they were bought for a couple of large diamonds, while the largest (forgot exactly how big, but larger than softball sized) was kind of “overlooked” when mentioning barter potential.
Once politely asked a reanimated wizard to let go of his arm (mummified, I think…we probably wouldn’t have done well if it was a proper litch)
Oh, accidentally dropped a fireball in our first encounter as a party, nearly killing himself, doing some heavy damage to the companions, killing all attackers, and roasting our horses (he was woken up in the middle of the night, he was too tired to properly aim)
His name, was Vino (still is, as he was alive when the group split…)
Is… is this really happening? I’m being asked about my character?
*long high pitched squeal*
Forgive me, my group has stopped doing this cause we all tend to do creation in a group effort now.
Anyway, today I share with you my PC for a friend’s future game since I can’t really talk about immediately upcoming games.
System: Pathfinder.
Character: “Nergui” aka Temujin
Race: Lizardfolk.
Class: Brawler
Though he calls himself Nergui to the outside world, those that get to know him find his true name is Temujin. He comes from a nomadic desert tribe of lizardfolk who were mostly slaughtered when he was a child. He was taken to be sold and ended up a pit fighter slave. He remained as such until a rather aggressive tribe of kobolds attacked a caravan he was in and freed him and many other slaves in the process. Nergui has a strong distrust of humans, despite this though he does his best to try to have a live and let live attitude. He will not, however, allow innocent people be harmed, no matter what the race.
The last character I ran was my favorite – A half-elf Factotum named Welst Garlander. He was a slacker when it came to his studies. Wlest never completed schooling, though he took lots of classes just to get a basic understand of the material. He choose to get by on his natural talent for just “figuring out stuff on the fly” of relying on his detailed notes (that he charmed out of a female classmate before leaving university). I ran the idea by the DM about not reading anything other then the basics of what the class could do. The idea being he was so lax in his studies he really had no idea what he could actually do, and he would spend many battles looking over his notes to see what he could do. The DM and the players got a kick out of this. As the game went on he turned into a mixture of Indiana Jones and Tas (from Dragonlance), easily distracted by dusty things that looked ancient and always wanted to bring anything they found back to a museum (which he eventually became the curator of)
I also have a favorite NPC that I built for my campaign – Hyam Strogal, Fronthalfling of “Thunderglove” (discography available)
I’ll mention two I really like out of the dozens and dozens of characters I’ve run since I started playing in… farther back than I want to admit. Recently started a Star Wars side-campaign in my group, in which I play a combat droid, CS-1800. Due to a manufacturing error, he has the hardware of a combat (CS = Combat Systems) droid and the personality of a protocol droid (CS = Customer Service). He’s unfailingly polite in battle and offers helpful suggestions to the enemy when he can do so without endangering his friends. “Thank you for doing battle with us today! I hope that your defeat was both traumatic and disheartening. Might I suggest surrender in any future conflicts with this unit, so as to reduce the pain you might endure!”
My favorite character is probably Stasja Mienkov, 4E cleric with a little multi-class wizard added in. She had multiple personalities, one of which was the wizard that controlled her arcane powers. There were several others, and she eventually discovered they were real- people from the past who were chosen by fate to repel a great evil. Those that failed were added to the mind of the next chosen. She was horrified when she learned the wizard was Sammaster, a mad, evil wizard from the Forgotten Realms setting, but it all worked out in the end when she was able to, by sacrificing herself, defeat the evil and end the cycle.
Sora Windrivver – a 5e human bard with Elven ancestry. Not enough to make a difference stat wise, but her ears are a bit more pronounced. Hails from Luskan (Forgotten Realms), currently in the town of Greenest hunting dragons because while making money telling epic tale of campaigns past (her signature story is The Ballad of The Warforged Pirate of Icewind Dale), she would rather her own epic tale passed down through the generations. And what better way to do that than by fighting a bunch of Dragon Cultists and mother-f***ing dragons?
She fights with a rapier and longbow, and her instrument of choice is a magically enhanced guitar.
Idk I was messing around with the new 5e rules since I got the books recently. The character creation process is so damn smooth though, so I got carried away even if some elements are cliche.
I basically made a Half-Orc Paladin (which I know is groan-worthy for some people but I like the idea anyway). I’m not sure which Oath he’ll take yet but eh, that’s if I ever get to play him. He was basically raised among orcs as a young kid until his mother took him away and left him at a temple. I made him Chaotic Good because of his orc nature, but sometime after he began the path of the Paladin he received a mysterious tarot card from a messenger, which shows a much more savage and wild version of himself, and reflects his inner thoughts. The card is from his father, an orc warlock, who is insistent upon his son becoming an avatar of Gruumsh. The card gives him nightmares and tempts him daily to forsake his paladinhood.
Like I said, some cliche things but I just really like characters who can fall at a moment’s notice, if the right situation is presented. I think it also makes him more realistic in that he’s not Lawful Good and ‘can never ever be corrupted cuz i’m so good and pure lol’.
Did I mention I created him pretty quickly? Because the 5e rules are very smooth for character creation. I had a blast compared to 3.5.
Forgot to mention the card is obviously cursed, and he can’t get rid of it. So his personal quest for that is to find a way to rid himself of the cursed item (since normal means don’t seem to do it), or just give in to the temptations of power it offers.
(Hey there, long time lurker, first time comment-er, love this comic, always a highlight of the day when it updates)
I tend to gm, but I am playing in one game right now -pathfinder to be specific- I play a half-orc barbarian who’s working towards a nice natural attack setup. The cool thing though, is that due to some variant rules and homebrew stuff our GM has done for the setting – basically use magic device but for mechanics, and running off of wisdom – he’s ended up being an effective mechanic, and actually managed to take over a mechanical dog and cat we were facing.
I’ve never had the chance of playing Pathfinder before, so I hope it’s okay that I post about my favorite characters from my Warhammer 40k role-playing exploits. I have three favorites actually, but all from the same system, different campaigns. From a Deathwatch campaign I played a few years ago, there was my Black Templars Techmarine character I played called Brother Alexander, and he was by far the most incompitent techmarine in the imperium. It got so bad at one point, he became a demolitions expert by trade just to compensate for my terrible rolls, and ended up causing Fear to all machine and machine affiliated enemies. Some notable events included: surviving a near-nuclear explosion from blowing up a necron monolith’s power crystal node, surviving a melta bomb sachel charge strapped to his chest by nightlord marines, turning a three hour estimated fix-it job on the team’s comms array into a three week long fix-it job after accidentally disconnecting it from the ship, and many close calls starting with the phrase “I will fix it” (which later became his battle cry).
Then there was Brother Aurius, a Salamanders chapter techmarine in charge of a rag-tag squad of Adeptus Sororitas and Black Shields. He had a vision of the Emperor while taking a penitence sentencing called the “Burning Walk” due to past troubles with the chapter. This led him on to a mission in which he and his killteam squad stormed through a cutter ship overrun by a warp incursion, mainly Tzeentchian daemons.
Last there’s Brother Anthrus, a Black Shield formerly part of the loyalist marines who stayed with the Imperium after the Horus Heresy. He was apart of the Deathguard legion (now chaos marines under the chaos god Nurgle), and has fits of schizophrenia, hallucinations, and PTSD due to fighting his own brothers and dealing with constant visions and whispers from Nurgle to come to chaos. On top of that, he had to protect his identity from the entire team, lest they catch wind of it and kill him out of hatred for his chapter’s transgressions against the Imperium. At one point, he even had a nurgling pop up every once and a while to taunt and tempt him, which gave him plenty of corruption and insanity points to deal with. That was a great campaign.
My first character was from the earlier 80s. First edition. I wanted to be a warrior but the dice roles didn’t work. So I made an Elf Magic User called Finefil. Don’t laugh I was 12. Ok laugh. I pretty much put letters together. But for the next couple of months it was wonderful. I was too young for backstory at the beginning but by the end I was a shunned elf that had a stick up his ass while having a bromance with the warrior.
I am Tries to Fly, a velociraptor very badly disguised as a human.
Gareth Glasscannon is currently level 20. 4e human wizard of course from a family of wizards (think Harples but non goofy). Brian has already heard much of him. His facial hair goes full around his mustache n beard now and hes gotten upgrades on his equipment. In fsct his new +6 starweave robes resemble robes in the Monkeynomocon. A confident and good hearted wizard.
Never underestimate a Glasscannon.
in the current campaign i play in i play a wilden who is homebrewed for story puyrposes to be more like a walking tree (think groot style). He’s LE and a skilled marksman who surrounds himself with animal companions but also enjoys collecting magical devices and organs or body parts of others. He seeks to find great power and is even willing to sacrifice his “humanity” to protect his forest which was attacked by an evil warlord.
Keothe, the Goliath Priest who was a pacifist. He was my favorite character, I think. I would write hymns for him to sing and original prayers for him to utter. He was diplomatic/pacifist, and absolutely dedicated to that ideal. He always tried to talk things out (even with dark elf slavers), or otherwise take a non-lethal route. It led to some fun encounters, because if it was during a round when I didn’t need to heal someone, since I rarely attacked other creatures, if ever, then I got to do fun things like try to lasso a drider so I could hogtie it. good times.
For a Pathfinder Kingmaker campaign: Forlin Buckbramble, LN Male Halfling Sorcerer. After his family escaped from slavery, Forlin was the first to be born free. Associated with a noble house through his parents, he has been chosen to be part of one of the groups seeking to conquer the Stolen Lands on behalf of Rostland. His whole life has been pointing towards him doing something great, from his leadership abilities to his own Destined Bloodline. His greatest fear is that in the end, he won’t be able to live up to it.
Nox, the dark blue (not black!) half-orc I built for a Savage Worlds run. She’s our group’s tank, and is also a pretty hefty fighter, thanks to her battle axe. She’s brawny, a loud-mouth, and likes to drink and put the heads of those she kills on spikes. I think of her like a giant puppy that doesn’t know it’s own size, and she’s a blast to play.
Faryk Unchosen
My character is a dwarven fighter who was banished from his Clan when on Choosing Day none of the trades Chose him as an apprentice. Given that the trades are closely interwoven with the respective Priesthoods of the Dwarven Gods, this means that literally none of the Dwarven Gods wanted him. So he is part of the Unchosen exiles, loose in the world of men and elves and other Tall Folk
Turns out the new young Dwarven God is starting his own Clan, but it’s a big secret. And this Fighter is gonna have to learn how to be a Priest sooner rather than later if this whole plan is gonna work out. So his new, shiny, young God harasses him constantly with emissaries to change classes and gather the exiles into a new Clan. But how does a heartbroken guy who always dreamed of reaving with his Maul Brothers transition into a diplomat and healer, let alone a leader?
Young Dwarven God has his work cut out for him. Dwarves are stubborn as stone, you know. Probably the only thing more stubborn than a Dwarf is a new Young Dwarven God.
Hoo boy! Thanks for asking!
Krush is a half-Orc Barbarian. Flash is a half-Elf Wizard. They are half-brothers, and Mom isn’t talking.
I play 3.5 with my sons, and we started these guys, and two others, about 11 years ago, when the boys were 9 and 6. 9-year-old Nathan played his cleric and rogue, and 6-year-old Jack originally developed Krush & Flash. (He decided they were brothers without a clue what that implied about Mom. We still haven’t really figured that out.) After a couple of years of play, the boys started to DM, so rather than confuse our setting, we just started rotating characters as we rolled in and out of the DM’s chair. In time, we added more characters, and would just pick a group of four to go on each adventure. All the characters were agents of the local Baron, so they were easy to mix up between adventures.
(Side note: my sons and I have become ever so close over the gaming table. They’re starting to drift off to college, now, and I will cherish these moments forever.)
Anyway, all our characters became badass–as they do–but two moments stick out.
The first was when Jack was playing Krush in the climactic defense of the city of Brindol, in the Red Hand of Doom. Abithrax the dragon was laying waste to a tower in the city, and I saw Jack carefully counting squares between moves. I had Abithrax end his move hovering next to the top of the tower with a recharging breath weapon: everybody was doomed. Krush then used his fast movement ability, a run action, and a charge to dash across the street from cover, enter the tower, run up three flights of stairs and across the tower parapet, and LEAP onto the dragon’s back. Then he critted with his greataxe. Abithrax might have had a few hit points left, if I had done the math, but dayum…off went the dragon’s head. And any DM who says I shouldn’t have called it that way is playing the game wrong, says I.
The other awesome moment was not too long ago, when I was playing Flash and Jack was running his brother and I through Expedition to Ravenloft. Jack had become a pretty good DM by then, and the way it was going down, I REALLY hated Strahd. Jack realized that Strahd knew where the party was and who they were talking to, all the time. We literally could not make a single ally without Strahd killing them the next night. Sumbitch even got our horses. When we evacuated Barovia, Strahd started playing mind games with us, gloating that he caught the whole batch of villagers in the mountains and slaughtered them. Based on past actions, we had no reason to doubt him. And Strahd (Jack) correctly pointed out that he and the villagers had existed for centuries together. It was only our arrival that upset the status quo. In essence, we caused all those deaths by provoking Strahd.*
I have never had a more visceral hatred of a villain in a game.
Nathan and I worked hard, and basically completed every side-quest around Barovia. Each one weakened Strahd another step. Eventually, we could (barely) defeat him whenever we encountered him, but he would just re-form later and screw with us some more. He kept toying with us even after we entered the castle, but when we destroyed the Dayheart–it was on. We wound up getting chased down a long stairway and into the catacombs, and completely by accident ended up just outside Strahd’s tomb. I recognized it for what it was, and blasted his coffin with my last lightning bolt. That same round saw the other characters drop the last of Strahd’s minions.
Strahd just stopped. He knew he was finally defeated. Flash (who was a devout follower of Pelor, even though not a cleric) started to preach about all the evil that Strahd has committed over the centuries. All the people he had made to suffer and die. Even Ireena, his one great love. We slowly walked up the stairs to the chapel of the Raven as we talked. Flash then talked about Strahd’s own suffering. How all his actions have been the result of his own pain, and the cause of ever so much more.
“It doesn’t have to be that way any more. You don’t have to suffer. Let go, and let the Gods judge you, and it will all be over. Let go, Strahd.”
And Strahd von Zarovich, master of Ravenloft, stepped off the balcony and fell into the direct rays of the sun.
And that moment, my friends, THAT was my 16-year-old son who did that.
*(IRL, that argument is morally bankrupt. Only the bad guy is responsible for their own actions: “You didn’t stop me fast enough! You MADE me do it!” doesn’t fly. Jack knows that, but he played it as if Strahd didn’t.)
Thanks for listening.
I actually just finished my first campaign ever. My first character was a bard, actually because of you and a Youtuber/Vlogger, Spoony.
Baldric Variel of Casterly Bay, Human Bard. Due to the short length of the campaign and my newness to Pathfinder/TTRPG’s in general, the only thing he really accomplished was not dying. Except the ending of the campaign was the party and a whole village getting turned to stone by a medusa… As it turns out, our entire adventure was intended as backstory for flavor text for a larger campaign.
In an upcoming campaign, I’ll be playing Hadvar Waters, Half-Orc greataxe-wielding Rogue/Fighter. He should be an interesting character focused on intimidation and sundering and gaining sneak attack damage through charging and intimidating.
System: Fate Setting: Capes
Name: Vincenzo Santorini, “Vinny”
Caped Name: “Flare”
He’s a retired mercenary and bomb technician. In that order. His superpower is that he is a Tinker, he builds stuff. Specifically stuff that goes boom. Primarily a variety of grenades and ammunition. He wears highly customized armor inspired by ODST armor and it’s painted up like the Wing Fenice from Gundam Build Fighters. And his car is an armored Dodge Challenger, similarly painted, that he has dubbed the Mach Five Fenice. He’s amped up the engine, made super NOs, jump jets on the undercarriage, rocket pods behind the headlights, the hubcaps fly off and turn into grenade carrying drones, and he has four short range drop pods in the trunk if he needs weapons/equipment in the field.
Vinny has a short fuse, punching people is generally the first thing he does when confronted with something that angers him and is not above leveling a building to get at somebody who has pissed him off enough. As he has retired from the mercenary life relatively recently he does his best to stay in the good graces of the PRT, Superpowered Cops, helping them out whenever explosives are a thing that they’re dealing with. Especially since some/most/all of the toys he makes are of… questionable legality.
His primary means of combat thus far has been using containment foam grenades to contain a Thor wannabe, someone who transformed into a giant freaking bear and tried to take his head off, shooting “Thor” repeatedly with a variety of explosive bullets and grenades from a fully automatic rifle, including an implosion grenade that removed “Thor’s” hand, and finally punching Thor’s skull in with a rocket powered robot fist. Elbow rockets for the win!
I haven’t played D&D or Pathfinder in so long I can’t remember my last character 🙁
Daranel Amanodel, Half-elf Paladin of Balder. High Charisma, High Intelligence, High Dex. He doesn’t have the usual paladin butt-stick, because he removed it in favor of being able to have fun. He was always memorable to play, between his charm, his insane plans that somehow worked, his Han Solo approach to taking on evil head-on, and his persistence. He once spent three days getting across a room. Why? No rogue, lots of traps. He ran the arrow traps out of arrows, scooted over the spikes on a tower shield, and used Bull’s Strength to break the swinging pendulums, because that’s just how he rolls.
Man, I haven’t really rolled in a while. The last real character I had was a Shadowrun 4E character named Frank Delaware, or Frankie D. I was new to Shadowrun at the time (hell, I still am), so I went and made a character that I thought would be a safe bet and that would be fairly balanced. Which basically meant I made an operator operating operationally, since that was what I was comfortable with at the time (and if you give me a chance, I’ll do it over and over again because I love playing that kind of character).
Frankie D. was former Special Forces for the United Canadian and American States (UCAS) for about fifteen years of his life, acting as a point man and a breacher, and then Lone Star for another nine years as an investigator in the Organized Crimes Unit (OCU). He was fired from Lone Star for reasons they won’t release and that he can’t explain, something that prevented him from being hired by anyone else. He couldn’t tell if he was burned, if he was framed or if he was on the end of an unfortunate conincidence. And he would most definitely investigate, oh yes he would. But you can’t investigate what almost ruined your life on an empty stomach, as much as you can try. So he hit up one of the fixers he’s made contact with over the years, to see if he had any jobs available.
And thus began Frankie’s new career as the only Shadowrunner of his group to have a small arsenal that I could actually use and the only vehicle big enough to carry everybody that wasn’t a motorcycle or a sedan and actually act as cover with it’s Rating 10 Concealed Armor. It didn’t last long, but I’d be lying if I didn’t say it was some of the most fun I’d had in years.
The Crimson Plunger, my parody of The Green Arrow from an old Teenagers From Outer Space campaign. Gangly 16-year-old human dressed in a crimson cloak that’s way too long for him. Carries a crossbow that has been modified to shoot plungers. Has an arsenal of trick plungers strapped to his utility belt and crammed into a large quiver on his back. Never quite remembers where he packed which plunger. Wants to be dashing, debonaire, and romantic, but usually comes off bumbling, geeky, and clueless. In other words, a total blast to play in a comedy game.
I have a lvl 7 gestalted Arcanist (whitemage) /Fighter who used all his feats so he could wear mithral fullplate and still cast spells
I also play a Lvl 6 custom paladin archetype, that has a cover ability which works like final fantasy paladins, is dedicated to killing slavers and people who use enchantment spells
My character is Kraunk, the level 3 human “Paladin” barbarian, who believes himself a servant of the gods. His high CON DEX and STR made him pretty invincible while his basement level INT CHA and WIS made him think it was the doing of all the gods who loved him. He’d charge practically unarmed into a swarm of baddies screaming the gods were all he needed.
I’m an android savant. (Pathfinder, savant is the 3rd party class from New Paths Compendium) When we go into combat my robot double produces a chaingun and turns into rambo, while I control him from hundreds of miles away in our interplanar travel agency.
Of course, I’m normal compared to the suli homebrew sunderer whose skin has become mirrors, the duergar magus who can create illusionary copies of himself and used to turn into a frog at night, the half-whale arcanist/investigator who turned into an undead shapeshifter and has a dress that holds sea creatures that can be released to fight for us, a dhampir cleric of the god of forgetfulness, and a fetchling bard that has a big book that she uses to scan everything and can cast divination spells.
We’re not the most normal party.
Aysel, a Changeling Sea-Witch. Pathfinder campaign set in a water-world situation; Aysel grew up an orphan on the boards of floating cities. Her familiar is a blue-ringed octopus, Asherah (or Ash for short), and her patron is the moon.
Originally, I’d designed the character around the subconscious search for her mother. Aysel ties her wrist to her bed every night to avoid sleepwalking when the call comes. However, as the campaign has progressed, things have gotten interesting. For awhile, at least half of the crew disliked her, but somehow she is now worshiped by the Tiefling crew members (she has a title and everything), is on the verge of bringing back the old gods, controls a shadow wraith, accidentally learned necromancy (which kind of led to the aforementioned worship)…and yeah, she also turned the captain into a hedgehog for a while.
Not what I anticipated for the character, but hey, this is a lot more fun.
I’m lucky enough to have a friend who writes well. He’s published a book and several novellas. He’s not making a living at it but he’s going to gencon and getting nice stuff to game with out of it and he’s doing more than I am. :/
In any case, he has long threatened to run a Game of Thrones type game and last year we started it. I was playing a Half Orc Wizard/Dragon Disciple. The campaign involves the return of the 5 dragonstones to the planet and we have to deactivate them before the enemy activates them. each stone is turned on or off in a different way. The first involved clerical channeling and we barely managed to win, largely thanks to a well placed web spell after rolling a nat 20 for init. The second stone is more problematic. My character is searching for immortality/godhood and was led to believe activating the second stone a certain way would do so. While it did work, I’m immortal now, my benefactress got the better end of the deal by using the stone to bend time and bring a lot of more powerful dragons and ancient enemies into the current world. It also, um, blotted out the sun. @_@ I thought it was a temporary thing but no, it’s not. We converted to DnD 5th edition to focus on the roleplaying and we had our first session back 2 weeks ago. I was in the pits of blackness (A descriptive prison the DM never intended to actually flesh out because “No PC is ever going to be in it.” lol) and managed to “earn” my way out of it, and avoid an assassination attempt. Wound up killing the noble who tried to kill me (face full of dragon breath will do that) so I’m sure his family will send someone else after me again sometime. It’s all very tiresome. I have a Sun to restore. -_-
Oh, and I got a cool title out of it. Day-Ender. My character is horrified by it and seeks to right his wrongs but I’m all like “fuck yeah! I got a badass title bitches, whatchu got?”
My current character is from a 5th ed homebrew game so a lot of the history for Ebberon/Forgotten Realms gets ignored, we are also playing with a sanity score, but here goes.
C.O.R.E (Covert Operations Reconnaissance and Espionage) is currently a fighter5/rogue1 and is the first and only of the warforged kind, created in the outer plane of Mechanus C.O.R.E. lived a quite life for the past 400 years gathering information and helping and defending C.O.R.E.s creator from various things that wanted to cause chaos in the workshop including but not limited to C.O.R.E.s creator himself, one day a group of adventurers came across the workshop seeking someone who could help them return to the material plane. C.O.R.E. was told to help gather the materials required for planar travel after the materials were gathered and the spell prepared C.O.R.E. was invited to join the adventurers seeing this as an opportunity to gather more knowledge on various things C.O.R.E. decided to join them.
C.O.R.E. now almost feels as if C.O.R.E. made a mistake allying C.O.R.E.s self to these flighty and prone to danger and trouble, organic based lifeforms, but the mission must continue.
C.O.R.E. also does not identify as male or female as gender based identity and reproduction is useful only to the organic meat-sacks. C.O.R.E. is C.O.R.E. no less and no more.
You know replying to my own post seams like self gratification, but sometimes I make PC’s to play as and other times I make NPC’s for my friend to use in his game a lot of the stuff allowed was GM fiat.
So one day I was tasked with making A NPC to give trouble to a gestalt pathfinder game the PC’s were about 18th level, so I made a 20th level ninja purely for the purpose of annoying them.
He was a tiefling descended from the union of a Balor demon and a succubus, his grandfather is a Balor named Sevir who was compelled via a wish spell (I believe) to obey and help a party of adventurers from one of my friends older games. When the current adventure party came across him he was standing invisible talking to his grandfather in an underground chamber, one of the original plans was to have a bunch crossbows loaded and stuck to the roof of the chamber pointed in random directions to create distractions while he filled the party full of arrows I don’t know if that actually happened, but I do know that he gave them the fight of their lives almost killing the main fighter of the group several times which he would have succeeded on, if not for the fact that the healer had the breath of life spell prepared, seeing that his efforts were constantly being rebuffed and getting tired he transported himself to the plane of shadow with the final words “you got this right gramps?”, the party which in a previous game were the adventures who had Sevir bound in service, left them quite confused and annoyed or so I heard.
One of his special abilities was that he treated negative energy the same way he treated positive energy so hitting him with a harm spell would heal him, he also had several obscure templates, devil bound creature, and shadowfire creature being the main ones, the devil-bound to a pit fiend being for flavor and the shadowfire made him be healed by fire instead of harmed and the incorporeal ability, he also had the fey creature template which helped grant him immunities to cold and electricity. Being a 20th level ninja he had the hidden master ability which made him invisible to true sight, assassinate with a save DC of 40 (yes he had a really high CHA score) and his stealth check was a base of 50, those being the main abilities from the class.
This was Gort (a name stolen from another webcomic) The Fey Lord of Shadowfire, and Assassin of Hell.
My most recent D&D character was a tiefling paladin… mostly. He was the son of a kyton (chain devil) and a captured aasimar, so he had a little holy power and a little unholy. I had levels in the PF Bloodrager class, which gave me holy fire on my attacks while I raged. I picked up some combat feats with levels in UA’s “Combat Rogue” to represent his childhood as an orphan, and started taking Paladin for levels 4-6, which got me LoH, aura of courage, and some other nice perks.
I was a demon slaying machine.
I used a spiked-chain-like weapon called the flying talon, which could be used to trip and disarm from 10 feet away, and a spiked shield to slam and impale enemies. I maxed out my intimated and took some traits to let me intimidate more things than just humanoids, and I took a homebrew flaw that required me to spill the blood of a sentient creature every day or lose social skill proficiency until I hurt someone to get over the withdrawls. To keep with the paladin code, I would spar with my team-mates to satisfy my sadism flaw, and then heal them with LoH, which I had like 8d6 healing with.
Fun times.
God, which one? The one I made recently was for a Homebrew ‘Into the Darklands’ game, where I made up a custom spider-people race (named Arachne, ya ya, but it doesn’t exist in PF! The name is unuuuussed!) for 20-23 RP. Believe it or not, most of those points are just spent on BEING a Drider-like being .. when you don’t wanna be drow! So I named her Neith (yes after the first Egyptian Goddess and Weaver) and she’s part of the Deep Walker’s Guild (kind of a Darklands Pathfinder Society of sorts..but not like the Aspis Consortium, but still takes all kinds) and in the 1st Legion, despite being better suited to scouting or other solo operative work like the Darkrunners(Faction in the Deep Walker’s Guild) than in ‘front line’ material. Clever and methodical, she takes the lead in many scenarios which emphasize strategy over strength of arms, though she’s no slouch in that area. Somewhat playful for a lawful creature however, she enjoys innocent pranks to keep the mood light; har har, Darklands pun there.
Also..do you have any idea how hard it is to draw a spider-taur/drider type character without it looking hack-jobbed?
Seeing as my last character recently died (after committing suicide for accidentally killing a party member), I find myself replacing Azul the Dwarf with a new character, Khara ir’Allenia.
She’s a True Neutral Bard/Monk Spy built for Intrigue play and scouting, resulting in her (at level 4, in 5th edition D&D) having an average bonus of +4.2 to skill checks. She’s basically the love-child of a Jedi and James Bond, with a bit of Minstrel thrown in. (Though she’s not too great at combat.)
She wears a fancy dress everywhere, keeps it nice and clean with Prestidigitation and Mending, but still has 16 AC (same as Chain Mail) because she’s awesome. She’s also a compulsive liar, and if put under pressure is likely to lie even when the truth isn’t bad for her.
Saegan Pennywhistle, Bard of Littondale, perhaps you’ve heard of me…
Most people have come to believe that’s his full name, because it’s always his answer to “and you are…?”
Neutral Good human bard with flowing blonde hair, a mad axe (his bouzouki), and a shortsword-and-dagger fighting style. He is well versed in the art of getting out of trouble, but a true master at the art of getting into it.
His blades are a luckblade shortsword called “war” and a defender dagger named “peace.” Because of the last wish that was stored in his luckblade, every time he is killed or dies of some other cause, he is reborn into the world the next day, ages at a rate of one year per day until he is 28 again, and retains his memory of his past lives. His blades are stored in a pocket dimension until his new self shows up to claim them.
Because of that idiosyncrasy, he was eventually retired to NPC status and now serves as my game world’s uber-sage, much like “Elminster” in the Forgotten Realms.
Hey fellow commenters!
I have a question: How does a middle-aged former gamer find a new gaming group after not playing since the 90’s. Are there good resources online somewhere? Anyone know a group in mid-south New Jersey? Reading d20 has really stroked up some old flames….
A good place to start might be http://dnd.meetup.com or http://dnd.wizards.com/playevents/encounters it just depends on what you’re looking for. I’m playing 5E D&D Encounters every week at one of the local comic & game shops, so I’m a bit biased towards the new system having played it throughout the entire play test.
After several years of being out of gaming, I tried searching online resources and the like to find a group, but nothing worked particularly well. In the end I practically stumbled into a group through my local gaming store – I showed up for a session of D&D encounters on a whim and one of the DMs happened to be looking for people to start a regular campaign. Sometimes face to face contact with others in the hobby is the best form of “social networking,” so the best advice I can give is to check out some gaming stores in the area and see what events they are running.
Good luck!
Thanks guys! I found a place call East Coast Gamers near where I live and met a bunch of players with which I’m hoping to play with soon. Can’t wait!