The New Adventure Begins
Chapter: Season Five, Season Six
And here we go…
COMMENTERS: I know for a lot of folks the question is groan-worthy or a punchline but for me it is a source of genuine pleasure and joyful reverence for the hobby I love so much. So, ladies and gentlemen, please tell me about your character.
2E. Half Orc Barbarian named Shab (which is F*ck in Mandalorian). Just recently he wooed a dragon out of fighting with a crit on a charisma roll (and by singing “I’ll Make Love To You” by Boyz II Men), and she botched her save. Shab loves the ladies. He doesn’t care about the species.
He rolled really well in a fight that started while he was out whoring, so he invented tear away pants so that he can get them off quickly before a fight.
He’s making a tidy profit on the patent.
OMG . . . had to say something . ..seriously . . OMG .. never thought of this 😛
ok . . i will post my 3.5 character another time but i had a thought as my brain rolls around at midnight (like none of us have had THAT issue before) Webcast Dnd session with “she who shall not be named” cause she moved away for a better job ? . . .just thought i would throw it out there. . . .Its not out of the realm of possibility i mean we all combine our geek with our DnD . . .just saying. . . Thoughts?
Currently in my group’s Star Wars AoR campaign, I’m running a Wookie combat medic. Capable of lopping off limbs with a vibro-ax then bactaing you back together. Not above taunting a captured Imperial Moff with his own severed hand during an interrogation or suggesting that the party use the newly captured base’s trash compactor as a impromptu brig. I’m guessing Wookies have something radically different then the Hippocratic Oath.
My current 5E character is named Reed.
He’s a Stout Halfling Battlemaster, who has been having amnesia since the start of the Tyranny of Dragon campaign. Only clue to his identity has until recent been the scorchmarks on his back and his likening of strong, fiery booze.
He has since turned out to be a former Grand Wyrm Gold Dragon, forced into his current shape after he had betrayed both the great Dragon Gods, and is now hunted by the Cult of the Dragon, as his sacrifice could trap Tiamat forever in her prison.
(This is what I get for saying yes to the GM’s amnesiaplot.)
Pizzazzle, a gnome ranger/engineer (custom class) with a pet cyborg boar named vizzini. His favored move was throwing bear traps at people. I used him I pathfinder
Not playing fantasy at the moment but my latest characters are a Shadowrun 4E Dwarf Combat Rigger/Hacker named Howler who flies around on a drone inspired by the Hoblin Glider and throws grenades as his primary weapon. And, also in Shadowrun 4E, I have a Human Combat Hacker/Righer named Odin who uses a large Flying drone named Sleipner that can turn into a Sportsbike, 2 dog shaped drones named after Odin’s Wolves, 2 smaller flying drones named after his Ravens, a Larger version of the dog drones named Fenrir, and then numerous vehicles and smaller drones. Odin’s role is overwatch and scouting while providing support via Sniping key targets.
two characters currently a pathfinder swashbuckler elf, currently lv 4, has gotten to be used much so I haven’t really built out his personality as I like to build them as I play them.
second character 5e wizard high elf, named Melvin, I built him with the sage background and my gm and I decided that he is a tenured professor at the local magic university. Due to not being able to afford to do research he has decided to begin adventuring in order to procure funding. Throughout the campaign I began doing magic experiments while we were adventuring. In some cases on the monsters we were fighting.
Nothing too exciting recently running a campaign on fridays so I might try and post some of the crazy things my players get into.
Feng Shui system. My character is an ex-special forces archetype named Mike. He was deployed as a Ranger in both wars in the Gulf and worked his way up to front-line captaincy and a Distinguished Service Cross. He suffered psychological trauma from being forced to kill a teen insurgent. Shortly thereafter, one of his team went missing, and his squad was decimated in an ambush while infiltrating a power station. Since his discharge he freelanced for a while until catching the eye of The Ascended, and has been working intel and field ops for the last few years.
The current team’s adventures have lead him to hijack a religious parade in South America, reclaim a haunted house outside of London, save the city of St. Louis from a rogue capitalist, and travel to the year 2056. He suffers from the occasional flashback to the 2013 World Series when his beloved St Louis Cardinals failed to clinch “13 in 13,” which has lead him to mow down dozens of enemy combatants with his trusty assault rifle, Eugene. After these incidents he suffers great remorse for breaking his vows to protect the liberties and citizens of the United States, and in recent months he’s started to wonder if he has more in common with Frank Castle than Steve Rogers.
Thank you for asking, Brian. As the main GM for our group, I rarely have a good reason to talk about Mike.
My favortie character was in the ill-fated Alternity system (curse you WotC!) He was a T’sa engineer. (for those of you unfamiliar, think reptillian kender crossed with a mad scientist) “ooh, what’ sTHIS button?” He had the “helpful” trait, coupled with the “reckless” flaw, which often made him do things to help, without giving any warning., like rewiring the controls to a hovercar to a more efficient pattern, if you were a T’sa, without telling the human pilot.
Or, increasing the stun setting on the mercenary’s pistol, so that instead of knocking out the target for a few minutes, allowing us to interrogate them quickly, they are instead rendered comatose for a day.
Of course, he also did things like: find a way to double shield output during a particularly nasty dogfight. Figure out how to disarm a deadly booby-trap self-destruct that got set off, and things like that. The party tended to feel that the good outweighed the bad, so in general, he got along okay,
friends set up a surprise one shot for me.
The result was a 5th ed. Barbarian simply known as “The Bull”
The entire night I spoke in character in the 3rd person.
Introductions ” The Bull is known to many as … The Bull”
Evil wizard ranting about evil plan ” The Bull says talk is cheap*throws javelin*
The Bull didn’t talk very much but when he did it was short to the point and memorable
It was fun especially since the it was very different from what I usually play
Which is often eccentric handling/gnome lacking all common sense or a
Cunning rouge with a silver tounge
So many characters over the years, in 3/3.5, PF, and now 5E…
First in actual RP with people around a table was a half-elf paladin, Scalis, favored battleaxe and shield, and had a thing for birds, in a homebrew campaign world; eventually wielded a rod of lordly might.
RPed for years in Wizards/ENworld ISRP chat. Kakos (a reformed cambion assassin); Filqh (half-orc barb2/druid8, with a Large oak cudgel with a permanent shillelagh enchantment, a dire boar piglet named Squee, and a sentient winter wolf pelt).
When I DMed a PF campaign of my own design, some of my personal NPCs included Filqh (see above), Mokk (an albino, runescarred, good-hearted, simple-minded orc, gestalt Oracle [War]/Sorcerer [Orc bloodline], Reikerok (Dwarf Wizard [universalist], with a hairy homunculus Harry, and highly skilled and specialized to making constructs, and a wide variety of magic items, seeking to be the best in the land.)
I have translated thus far Scalis, Filqh and Reikerok into 5e, as well as fashioned a few new ones: Aiya Ransom (female tiefling Rogue [assassin]/Monk [Shadows]); she was surgically altered to look more human at an early age, but she is all tiefling inside, with a criminal background, being a former slave who murdered her noble owners to escape. She now uses her skills to liberate others, and hopes that killing enough bad people will outweigh any wrongdoing on her part.
“Rhomp Strumkiss” (female drow elf bard) she disguises herself as a high elf, maintaining her natural light pink hair and bright pink eyes, and wears a yellow-feathered wide brimmed hat to shade her eyes outdoors. She heard so many tales of the surface in her life as a young drow noble, that she had to see it for herself. She tries to learn the customs, and is generally beautiful and congenial, but sometimes her drow noble attitudes bleed through).
and finally Rumwirt Ninnymuggins (male gnome fighter [eldritch knight]) his stature is at the upper reaches for a gnome, just over 4 ft, so sometimes he is mistaken for a small dwarf, he grew up in Greenfields, in the village of Sureharvest, as something of a folk hero, where his immigrant Lantanese family moved to escape to a quieter life. He is skilled at tinkering, woodworking, and cooking, making wonderful toys for children as well as hearty dishes. He also stood up to, and helped to organize resistance to a corrupt and greedy governor, to ensure fair treatment of the farmers. He also designed a multi-weapon with intricate folding parts [mace, warpick, longsword], wears a heavy hex-pattern, lamellar/chainmail, rides his warmule Bruce into battle, alongside Leonidas, his trained mastiff.
Whew…and I’m spent.
Missed a strip
Well let’s see. I’ve got several characters at the moment but my absolute favorite right now is my 5E Barbarian named Krivar Wulfborn.
He’s a massive pile of muscled white scales. His weapon of choice is the maul with which he uses to pulverize his favorite food. Greenskins, better known as goblins. He is a big puppy dog of a dragonborn that was raised by wolves. The thing is that since he was raised by wolves he thinks all dragonborn are wolves as well. He has a treasured silver spoon that he has used to slay at this point 5 goblins and one doppleganger. I’ve set him up so that he is slowly learning more words, proper volume control for his voice, as well as proper social behavior. I’m setting him for civilization but that won’t ever quell the wild wolf in his heart.
5E: A High Elf Abjuration Wizard named Dresden Cloudhunter. At an early age, he left the elven lands to see the world. Along the way, he married a human woman who died giving birth to their son. As time went on, his son grew increasingly estranged, eventually joining a barbarian tribe rumored to practice dark magics. The child began worshiping an ancient demonic entity that was banished from the material plane, most traces of his existence forgotten with time.
Despite being a wanderer since the death of his wife, Dresden has a personal stake in the matters currently affecting the world. Due to his involvement, he has found himself in a position as lord of one of the regions of the human kingdom after rescuing the captured king from the marauding giants to the north. His son, now a savage, cunning lich, has been pulling the strings. As a result, he feels its his responsibility to deal with the necromancer himself.
3.5e
Peg leg Thistledown, dread pirate of the faerun skies, and slayer of demons. Also creator of Paul, a triple being of chaos, law, and neutrality.
ECL 12th (5th pixie blood, 1th Thief/Fighter, 5th Druid) pixie. 2’7″, currently purple skin (backfire from a rod of wonder cast in battle. He’s cool with it) and flaming red hair. He has an enchanted wooden left leg, sovereign glued to the stump of his knee after the remaining bit of his leg was slapped off by an Iron Golem. The legs’ only magical property is it’s ability to change shape to mimic any creature limb at small size. Purely aesthetic.
He’s never seen a body of water bigger than a small lake before in his short life, but thinks himself the most fearsome pirate in all of Faerun. He sails the open skies in a Spanish treasure galleon-esque spelljammer he obtained as a reword for assisting in saving a dying race of ancient ant people. Pretty much every tree he’s ever called “port” has some sort of treasure buried near it.
He has an extreme fear of Mithril ( a dwarf he partied with once slapped the tar out of him to get to a mithril chain shirt before he could), dubbed “bad shiny”.
For being a classic pixie in demeanor, he’s actually the most intelligent character in my arsenal. Usually new party members write him off until they see him in battle or he bests their knowledge rolls for giggles. His character sheet has gotten so extensive over the 6 years Ive been playing him, it takes up it’s own binder lol
My favorite character is a 2nd edition lvl 4 Bard named Jack Hudson Jr. Gentleman Adventurer (took a queue from Girl Genius)
From Bar fights to attempted assassinations leading to the most epic scene i have ever been a part of. He is living proof that charisma is no dump stat!
They were in a bar starting off the adventure like you always do. His companion, a Half-elf Cleric/Ranger was the quiet stoic type which was fine for him as it left me more of the spotlight. After wooing the barmaids with a humorous set on stage, Jack settled down for a drink with some strangers that seemed to be planning something. Using his wit and charm he was able to convince them to share their plan but they would not share the map. After a few to many drinks jack decided to retire to his room.
He had the where-with-all to set a small alarm in case anyone decided to break into his room. Thankfully he did as about 3 hours later the alarm tripped and three men broke into the room. Jack rolled over and blinded the three men with a color spray. The three men were easily dispatched and Jack ran to his companions room where he was mopping the flooring with those three unlucky souls that attempted to ruin his sleep.
A plan was hatched, armor was donned and the two were ready. A terrible ruckus filled the bar as the 6 bodies were flung down the stairs. Followed by a pissed off Bard and his friend. Some words were exchanged and the guards for the bar moved in.
Once again using his wit and charm Jack was able to convince the guard not to attack (full plate and giant axe could really hurt against a low-lvl bard) Jack flipped off the guy who he had been talking to earlier and after creating a small distraction, was able to lift the map off the table and quietly walked out of the bar never to return again.
Not bad for a second session.
There have been many over the years, so I’ll stick to my current character, a LG half-elf monk in a Pathfinder campaign. He belongs to a religious order dedicated to the discovery, cataloging, and preservation of knowledge. As such, one of his key possessions is his journal, which he keeps along with ink and quills in a waterproof bag at his side at all times. He can frequently be found jotting down notes about the party’s experiences and discoveries. Find some old runes carved in a wall during a dungeon crawl? He’ll spend hours documenting them and copying them for later translation (if he can’t make them out himself already, as he is a scholar of several ancient languages). One of his most prized finds after a particular adventure was not the hoards of gold or magical artifacts contained in the ruined fortress that his party uncovered, but rather the vast library within which had been lost and locked away for centuries.
He also carries a simple game board drawn on a rolled-up piece of leather and several colored stones. It is a game of strategy which he often unrolls at the beginning or end of the day, and will play against himself as a form of meditation. He may spend hours staring at the pieces on the board, weighing options and plotting out possibilities, without moving a single piece. He has one particular scenario (the positions for which he memorizes after each session) which he has been playing out for the past seven years.
In addition to knowledge, his order also places a great value on life. Because of this, he will try to seek diplomatic alternatives to combat whenever possible. When fighting does become necessary, he will nearly always fight to disarm or disable rather than kill. He will make exceptions for those whom he has determined to be truly evil, as their continued existence would undoubtedly cause more harm to others, but he will always give a fair opportunity for such a villain to surrender before using any lethal attacks (regrettably few have taken him up on these offers). His weapon of choice is a quarterstaff, but he will quickly switch to a pair of sais if opponents need to be relieved of their weapons.
Did I mention that his order also follows a dead god (Aroden)? If you ask him about his faith, he’ll actually make that sound reasonable! “The principles, values, and ideals which guide our lives are of the utmost importance – whether or not the deity who first espoused them still exists is immaterial. It is his teachings we revere, not his continued being.”
His close friend and constant ally is the party’s Halfling rogue, a former circus performer whom he rescued from slavers. The two often work together as the party’s scouts, sneaking into the enemy’s midst and disabling guards unnoticed to give the rest of the party a chance for a surprise attack. Occasionally the rogue gets in over her head in a fight (no pun intended!), and my character will have to use his substantial movement and skill at dodging attacks to dash in, throw all ~45 pounds of the rogue (fully equipped) over his shoulder, and escape to the safety of the party’s healer. Since the rogue became an adventurer by tagging along with the monk after her initial rescue, he feels somewhat responsible for and protective of her. The rogue’s mischievous nature and playful personality is a stark contrast to the scholarly monk, and most consider them to be an odd pair, but it their differences temper each other in a way that has made them great companions.
My monk is known for always having a good length of rope handy, and for performing incredible feats of acrobatics. Such acts include scaling sheer walls or leaping vast chasms with said rope in order to prepare a safe crossing for the party, or (with an assist from the half-orc fighter) leaping 30 feet straight into the air to grapple an erinyes to pin her wings and bring her down. While often considered to be level-headed, calculating, and methodical, he will often surprise the party by charging into a situation without warning and doing something seemingly impulsive, random, and hazardous. In actuality, just like his meditation games, he has considered possible actions and outcomes in his mind, determined the course of action he feels to be the best, and acted on it – he just didn’t take time to inform anyone else of his plan. Of course, his calculations are not always right, which has led to some interesting predicaments, but his ideas usually work out well enough that when one goes awry, “it seemed like a good idea” is generally enough of an explanation for his party to let his miscalculations pass.
He will always try to look at a situation from different angles and find an unexpected solution – why barge into the well-secured and heavily defended building full of hostiles, when you can leap to the roof and stuff a damp cloak in the chimney and smoke everyone out instead? Improvisation and making use of what he has on hand is key to his success – “a few cigars from that noble’s stash will make an excellent slow fuse, and I just happen to have this lamp oil I use for my nightly writings which burns so well…”
All in all, he has been a very enjoyable character to play, and I hope to have the opportunity to continue his adventures for some time to come.
Am I the only one who wondered what that weird hat/turban/halo thing around his head in the last panel was for a moment? (Yes, I realized it’s a map… but once I saw it as a hat, there was no escape from it…)
I don’t think there is enough room for me to talk about my characters. I am most often the DM, and so I don’t have a lot of opportunities to actually play characters. But when I do, I go all out. All. Out.
Like L’orrill, the D&D 2e Fighter-Wizard that used a two-handed sword taller than she was.
Or Quofir, the D&D 4E Eladrin Bladesinger that was modeled after the gunslingers from the Stephen King novels.
Then there was Alain Smith III, the D&D 2e thief that didn’t recognize his twin brother (from which he had been separated at birth) and due to a language barrier, he caused “Sunny’s” death at least 3 times in the campaign.
And we cannot forget Orlene, the D&D 3.x Halfling Rogue/Fighter/Duelist/Bard who wanted nothing more than to live the stories told to her in her youth and then retell stories that she had lived. She was quick with the blade but just not charming enough to be a bard (until she found the Cloak of Charisma, BOO-YAH!)
Or Caliannmah Firlar, the D&D 3.5 Elf Fighter/Wizard/Arcane Archer who was destined to assume the mantle of Shevarash.
So many wonderful stories to tell. And I love to tell more of these characters to anyone who asks in detail about them…
I’ve made so many characters it’s hard to talk about one but if I had to chose I’d pick
Marcus Scarlet a human rouge trainee as a thief/ assassin
One main thing about him is he hates/ distrusts all forms of magic
Am i the only one who noticed the motivational poster in the background of the first panel? Is that a Roper? That needs to be made in real life lol
Brindle Goldleaf – my first longterm D&D character – she is a childlike halfling thief and is neutral neutral. She believes that as long as she wants it more then it’s ok to have it…no matter what. She has a penchant for shiny things and nearly killed her entire party after a shiny gem looking thing was too much to pass up so she pulled it out a statue and the whole room crashed down two stories. The gem was later discovered to be glass. She cherishes it all the more now that people aren’t trying to take it away from her. She has a pet mouse named Mr. Squeakers who hijacked our barbarian’s “talk to animal” skill check because he was the closest animal. Our resident lawful good paladin has begun trying to reform Brindle…which mixed results XD
Am I the only one who briefly thought Sam was dressed as Wesley Crusher in the last panel?
3e…Elven monk named Thelonious. Really, the name was the whole joke. Google it…
Did he have a Roundhouse Midnight kick?
Lol. You might be the only one who got the joke.
Arctic Longear, formerly a 4th edition travelling merchant. She’s now a 5e character.
A travelling merchant that stands out fairly well. She’s the adopted daughter of a merchant guild, and stunted in her growth. She’s four-foot-six, weighs sixty-four pounds, and has natural brown hair and green eyes that are most often enchanted to be aqua-blue. She likes to make a quick buck, and usually over-prepares for situations. She makes a tidy sum swindling adventurers on the go. She takes contracts from towns and then makes contracts with others at a lesser fee to do the jobs for her.
Fuego: pathfinder, lava gnome alchemist, 20th level, CE. Evil campaign. He’s been riding in a flying cauldron so long that we are pretty sure he cant walk anymore. The game just ended, we lost to the good guys. Fuego was last man standing, did “form of dragon” and burrowed away from combat. I own a gaming store, and I love to hear about people’s characters!
Playing rougue trader adeptus mechanus as the only government agent onbored secretly worshiping nurgle and slannesh
Pathfinder. Group was already started, but I knew everyone but the GM, so I joined the 5th level party.
Kain Gro-Dar, Half-Orc, Barbarian/Rogue 3/5, CN, follower of the deity Gorum.
Kain is a gruff bounty hunter who only liked money and his weapons. He ambushed the group for their bounty for slaughtering and burning their home town (they were framed, of course), but he realized the bounty was in their home country, which hates his country. So the Paladin offered him the 800 gold he had on him and tried to convince him to help them out of their conspiracy. Then the Half-Orc Cleric of Gorum (coincidence I swear), who btw has a higher Cha than the Paladin, told him that the conspiracy would lead to overthrowing their country’s leader and that meant a castle full of gold. Kain became convinced, partially because he’s bisexual and thought the cleric was cute. Now he likes money, his weapons, and the cleric’s ass XD
He has two-weapon fighting and weapon finesse, so he dual-wields a +1 Rapier and Short Sword that get his Dex bonus of +5 to attack. He also has a Composite Longbow with a draw set to allow a max +3 Strength damage.
If he goes into rage, he gains +4 to Str and Con (and the +2 HP per level Con bonus), which gives him 22 Strength, but he also takes a -2 AC penalty. He carries a Great Sword for raging, but our GM ruled the 1-1/2 strength modifier doesn’t apply to two-handed weapons, so he only does 2d6 +6 damage while at 16 AC. Although he has Knockback rage power and spiked armor, so he can bullrush someone for 1d6+6.
Next level I’m going to get Exotic Weapon Proficiency: Bastard Sword. It does 1d10 but is one-handed so the 1-1/2 strength damage applies, and while in rage he has STR 22 (+6), so he’d do 1d10 +9 damage and get two-attacks as a full round-action.
Also, our GM had to go on Haitus, so I’m making a dungeon that he says I can run the party through. I even made it relevant to the campaign storyline. So I invented the captain of the ship they’ll be taking to the island the dungeon is on.
Aleister Seriquez, Halfling, Ranger 11, CN, follows Cayden Cailean (god of alcohol, bravery, and freedom)
Str 12, Dex 22, Con 17, Int 14, Wis 18, Cha 17, HP 109, AC 20, Touch 17, Flat-Footed 14
Favored Enemy: animal +2, magical beast +4, and Humanoid (Aquatic) +4. Favored Terrain: Water +4, Urban +2. I used some Advanced Player’s Guide feats and this guy can reload a heavy crossbow as a free action, and reloading and attacking while in a threatened square don’t invoke attacks of opportunity. He has a +1 Heavy Crossbow of Speed and Distance, so he gets 4 shots with a range of 240 feet, each one doing 1d8+7, and he has Deadly Aim so he can take a -3 to hit and +6 damage for a full round.
His Hunter’s Bond is with his companions, so as a move action he can grant all allies that can see or hear him within 30 feet of him half of his favored enemy bonus against a single target of that favored enemy type, which lasts for as many rounds as his Wisdom bonus. Also, I gave him Leadership and he has a score of 17, so he has a 9th level cohort and for followers 1st-level:30 2nd-level:3 3rd-level:1 4th-level:1. So he’s probably got like 12 fighters, 2 clerics, and a wizard. The other twenty followers are his crew members (need a minimum of 20 crew to run a Sailing Ship). Cohort is a Druid, but they’re being designed by another player who wanted to swap characters and their old one can become the new cohort.
My current character, has multiple personality disorder. Each alt is a different race, gender, and class. Since the base personality has shadow illusions, subconsciously each alt casts a shadow of its mental image over themselves. Spot checks, or when their concentration drops this looks like a cheap party trick. At the same time, the dwarf cleric in the party 100% believes these are different people. It helps that the alts can come out in shadow clone form, and with my throw voice/ventraqualism ring they all have a voice.
Yes this means that I have to argue with myself at the table.
The main knows it is mentally disturbed, technically these are lost souls hitching a ride, hence the ability to access magic and skills,mass well as racial traits. The alts think they are individuals, and roll a % filter to see how much they know when they aren’t around, because in their heads they are alwayse present.
Main: Laschiel, tiefling warlock with demonology and shadow magic. At level one she could rip chunks of your soul out and killed a PC with a x3 crit, honestly it was a misunderstanding. She has professional ranks in dominatrix, a girl has to pay the bills. She isn’t a sex worker though and the other PC wouldn’t listen to reason. She is a tank Mage, and so far, the most damage has come from friendly fire, a fumble redirected into a crit and hit her. She has complained for a week about a bruise while a companion was on a litter resting from almost being disembowled. She feigns delicate, but she actually has more health than the brezerker. She uses her femenity as a shield.
Raylena, alter 1, dragon born cleric, worships the dragons of the world and Magic itself. She tries to stun and subdue not kill,but things happen in battle. Due to the system, clerics actually fall under the Mage spec, with cleric kit. Her hammer hits with sonic (stun) cold (damage debuf to target), chain lightning, and hit to heal declared ally. So she hits you, it arcs to your allies, stunning everyone, applying frost debuf, and heals allies. She is a bit ditzy, and hates that Laschiel is a dominatrix. Raylena has taken a vow of silence before, which spilled over to Raylena, so Raylena had to use the hammer on the holy mother to release the vow and return voice and non somatic spells.
Second alt (keeping the name a secret), is a rakor, a race I named, and 98% invented for the system we are working in. Think humanoid bird/velociraptor, wolf pack mentality, psionic instead of magic. He is a ranger, harrier spec. Each 5 feet gives +1 to thac0, 10 feet gives plus 1 to AC. Skill checks generate prana (tokens to use spells and skills). He can hit all targets in range while moving and if he misses he gets a +1 to thac0,mifnhenhits he gets excited and gets a +1 to thac0. At level 1 he gets minimum of +12 to thac0, and after three rounds his quarter staff becomes acid and fire. So you’re on fire and your AC is dissolving until your armor is gone.
Each morning or based on life events, unconscious, trauma, magic, I roll a % to see who I am.
Aside from the voice and the close being visible,mainly skills from the active mind apply. So sometimes I’m very much screwed.
Damn. I want to take a page from your book now.
First-ever character. 5e.
Wyatt Broadleaf, Halfling Ranger. Level 15 after a year-long campaign. Hero of smallfolk and unable to keep a civil tongue in his head around nobility after being framed for a crime by his old lord and master. He was a drunk before kicking the habit, then was a paranoid wreck until he realized that he had friends – and would do anything for them, no matter how foolish. He specializes in crossbows, which is good because he only has one arm; the other he lost to a Yuan-ti monstrosity. Now, he has a dark metal blade in its place, which he calls “the shank.” He has one notch on his crossbow (“Huckleberry”) for every evil thing he’s put in the ground, and he’s running out of space. It might be time to think about training his replacement.
My main character (Pathfinder)
Alexander Magnus, Human, Fighter, CG. By trade Alexander is a mercenary and something of a drifter, going from conflict to conflict. Raised in an orphanage from infancy he knows nothing of his parents or origins, and spends much of his down time looking for clues to a past shrouded in mystery. He’s easy to pick out of a crowd as he was born with snow white hair. Standing six-foot even he has a solid build and fights with spiked metal gauntlets as his primary weapon, preferring to get up close and personal with enemies.
Despite what many would think he’s not just your regular dumb, ug bash fighter. With an INT of 17 he has a good perception score and more than one knowledge skill. However his main problem lays in disengaging mouth and engaging brain. He ready, fire, aim, mouth has caused quite a few problems in the past.
Hehe. Pathfinder Society!
Veri Contrari, gnome sorceress with the sylvan bloodline. She has a megaloceros (giant moose) animal companion and will gab at anyone and anything, particularly animals. She loves them, even managed to get on the good side of a monkey deity by treating the monkeys in a temple nicely. Bluff up the ass, unfortunately doesn’t help that she tends to err on the side of truth when she bluffs. She works with illusions as her specialty, and in Gnomes of Galorian there’s a trait called “effortless trickery” that she took to maintain it as a swift action, allowing her to cast other spells while she’s keeping them up.
She just hit level 6, which means HASTE FOR EVERYBODY.
Just discovered the comic, and started catching up from strip 1. Haven’t really felt compelled to answer any of the old questions… Until now!
Let me tell you about my 3rd Edition D20 Modern/Urban Arcana campaign.
Roger Smith (not his real name, and not intentionally named after the Big O character) is a bugbear hedge wizard. He was born the son of his tribe’s (pack’s?) shaman/chieftan. He disagreed with much of how his father ran the group, and challenged him for leadership when he came of age. Being a runt (6’5″ or so, tiny for a bugbear), he was beaten within an inch of his life, crawled off to live a life of shame in exile, and fell through a rift into our world.
Roger was lucky enough and quick-witted enough to pose as an Italian immigrant, and landed himself a job as a superintendent for a large apartment building in the heart of the city. His days were spent doing minor jobs and becoming friendly with the tenants in the building. The only task he truly dreaded was when the Dwarf tenant ate Mexican, as this inevitably caused a situation beyond the capabilities of the building’s aging plumbing, and Roger was forced to face the horror with nothing but his courage and a plunger enchanted with True Strike.
Roger was eventually recruited by a shady Elf-run organization to investigate a popular cult recruiting in his building. This launched him into a world of adventure, and allowed him to live up to his magic-using potential, as well as giving him a genuine purpose and a group of close friends to consider family.
Roger is clearly a bugbear to those who know him, but to most he appears to be an incredibly hairy man with a very tall and broad build. He has a penchant for wearing plain dress shirts and slacks and long woolen overcoats. He is rarely seen without his familiar – a common pigeon named Pesto. He has a good sense of humor and enjoys a good hearty laugh, but he can be truly terrifying when his temper flares and his magic flows.
He really enjoys casting lightning-based spells, as the current coursing through his body causes his fur to stand out and wave in a most dramatic way.
Unfortunatly I haven’t played much of anything since… shit 2004, but my favorite character from a decade ago…
3.5/Arcanum Unearthed (we sorta flowed between the books)
Whil “The Talon” Mahvok, a Quickling Faen. His ancestor was a great warrior, who after many campainged retired as a woodworker. The family had expanded the buisness and were the preimer makers of high end fine furtantiure in the land. They were sending Whil to University to prepare him to take his place in the company, but instead of enrolling he spent a large chunck of the money on fancy leather armor (and a swishy leather coat), and bladed gloves (how awesome was this game, you could just buy Freddie Kruger gloves), got a room in the theater district and in a few months ran through the rest of his money getting shit faced in taverns talking himself up as a brave mercenary. Once his money ran out he answered a flyer for aid, which is where the actual campaign began. I ran him as a rogue, but quickly added a swashbuckler prestige class. First early awesome trick, leaping from the back of another players horse onto a bucking Bullete, so he could stab at the fleshy bits between the armor plates. Later he acquired a Dire-Bat mount, and used him to drop fliers advertising the team’s services as freelance adventurers (playing it up like he was the leader and they were his assistants— getting scribed to make up the fliers was expensive but I stand by those actions). Also, he lead a red neck barbarian druid (another pc) on a pub crawl in the theater district… that went poorly.
I also used to play in a lot of e-mail based games, until I didn’t have the time to keep up with that either. These were in the Marvel Super-Hero Adventure Game (using the SAGA system).
I played a character who started off calling himself The Captain, but later–after legal threats–changed his name to Sci-Fi (and all now legal issues). After a traumatic event he developed teleportation and stun/lazer blasts. He also developed a mental delusion… he fully belives he is a pre-incarnation of Captain James Tiberius Kirk. He often…slips…into…Shanter-mode. His original costume was largely based on Star Trek Uniforms… Paramount threatened to sue… so he changed to and more generic Science hero costume, but was able to add a fancy scanner visor… but his tendency to announce himself as “I am…Sci-Fi!” has a certain Cable channel’s lawyer’s sniffing around (until he signed on to star in some made for cable movies…, this was all back in the day’s before they changed the spelling).
Oxhock the Devourer.
Pathfinder Goblin Feral Gnasher Barbarian. Chaotic Good
Survived three different campaigns under three different DMs. A tribe of gnolls found him one day chewing on cattle and put him to work as the camp drudge. Oxhock never really comprehended the whole slavery thing and thought of himself as a member of the pack. Then one day he got bored and wandered off. Between Roll With It and pounce attacks he fights like a face hugging Sabre-toothed superball, always bouncing right back to chow down on the enemy. In the last campaign he retired a Pirate lord.