Is that a variant rule at their table? (Or is this not 5e, in which case ignore me) Cause if I remember right, it’s one fail for taking damage, two for taking a crit, and taking a attack from within 5 feet when unconscious counts as a crit.
I believe the 3rd would apply since Annabelle is unconscious and is inside the Graverot Worm, so within 5 feet. Would depend on if you consider digestion to be a form of attack, status effect, environmental hazard, or a free turn.
Notmally I’d do this with screenshots to avoid wall of text but idk how to on comments. Text taken from the roll20 5e srd. Which again, if they aren’t playing 5e, or have a homebrew rule, this is moot.
Falling Unconscious
If damage reduces you to 0 Hit Points and fails to kill you, you fall Unconscious (see Conditions ). This unconsciousness ends if you regain any Hit Points.
Unconscious
An unconscious creature is incapacitated (see the condition), can’t move or speak, and is unaware of its surroundings
The creature drops whatever it’s holding and falls prone.
The creature automatically fails Strength and Dexterity Saving Throws.
Attack rolls against the creature have advantage.
Any Attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.
Damage at 0 Hit Points: If you take any damage while you have 0 Hit Points, you suffer a death saving throw failure. If the damage is from a critical hit, you suffer two failures instead. If the damage equals or exceeds your hit point maximum, you suffer Instant Death.
Technically the damage from stomach acid is not would not be an attack an attack in 5e has to have an attack roll so this would be 1 failed death save from stomach acid if it had an attack roll it would be 2.
I believe the acid secreting membrames of the gravewort worm would be conidered within 5 feet, therefore a crit, therefore 2 failed saves. Trev is just doing the rules interpretation in his ‘ed. 🙂
Note that only attacks (things that require an attack roll) can critically hit in 5e. Taking damage from being digested usually happens automatically at the start of the swallowing creatures turn, without requiring an attack roll.
She took damage at the top of her turn, knocking her unconscious, if she’s not out of the stomach by the beginning of her next turn, she will take two automatic death saves (as a hit to an unconscious body within 5 feet is an automatic crit.), making her failed saves three, meaning she’ll be dead by her next turn.
Taking damage when you are unconscious is an auto-crit, so it would mean two failed death saves.
That is how Brett (and the entire table) run it for their group. It adds a level of danger in a very specific situation, so they like it (and I do too). If that isn’t your jam and you think it’s just fundamentally wrong, that is totally ok. Different groups, different takes.
Happy to do it! I know it is a house rule, but like me and everyone else playing D&D, they are a thing and I want to make sure this group uses them as well.
Well, with how low they’ve been rolling, this is obviously the time to use some sort of super powerful rng Luck Cleric ability! All those bad rolls mean it *has* to be a good roll now right? Right? …right?
This is a great cliff-hanger moment! However, the party is in it deep… Only Annabelle wasn’t surprised by the monster. If they are playing by normal 5e rules, a surprised character cannot move or take an action on the first turn of combat, and that character can’t take a reaction until that turns end.
That probably limits a lot of what any of the rest of the party can do until round 2.
As has been already said above, not all sources of damage can crit.
Only Attacks (actions which require attack roll) can crit. So, while taking damage from Attack – e.g. Short sword, Bite, Shoking Grasp – while unconscious does auto-crit, damage from other sources – fallling damage, spells which require Saving Throw, being digested, trap damage, stirge’s bloodloss – cannot ever crit, unconscious or no.
Of course, the group can have any homebrew rule – “everything can crit” or “any damage on the dying creature results in two failed Death Saving Throws”.
But even if they use “everything can crit” rule, that adds even more problems. I suppose damage which requires Saving Throw to overcome (spells, poisons, traps, some moster abilities) can crit on Natural 1 rolled on Saving Throw. But how do you decide when it is a crit for no-Saving throw abilities, such as falling damage, bloodloss, or (!) digestion? Does it only crit when you are uncounscious/paralyzed?
Is Annabelle about to Mollymock?
Is that a variant rule at their table? (Or is this not 5e, in which case ignore me) Cause if I remember right, it’s one fail for taking damage, two for taking a crit, and taking a attack from within 5 feet when unconscious counts as a crit.
I believe the 3rd would apply since Annabelle is unconscious and is inside the Graverot Worm, so within 5 feet. Would depend on if you consider digestion to be a form of attack, status effect, environmental hazard, or a free turn.
I think you’re mixing up Death Saves with being Paralyzed or some other condition.
I think Rhea is right one failed death save for damage.
Notmally I’d do this with screenshots to avoid wall of text but idk how to on comments. Text taken from the roll20 5e srd. Which again, if they aren’t playing 5e, or have a homebrew rule, this is moot.
Falling Unconscious
If damage reduces you to 0 Hit Points and fails to kill you, you fall Unconscious (see Conditions ). This unconsciousness ends if you regain any Hit Points.
Unconscious
An unconscious creature is incapacitated (see the condition), can’t move or speak, and is unaware of its surroundings
The creature drops whatever it’s holding and falls prone.
The creature automatically fails Strength and Dexterity Saving Throws.
Attack rolls against the creature have advantage.
Any Attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.
Damage at 0 Hit Points: If you take any damage while you have 0 Hit Points, you suffer a death saving throw failure. If the damage is from a critical hit, you suffer two failures instead. If the damage equals or exceeds your hit point maximum, you suffer Instant Death.
Huh. Guess I got a bit confused. Still, I think the “any hit while at 0 hp = 2 failed Death Saves” is a fairly common rule. It simplifies things.
Technically the damage from stomach acid is not would not be an attack an attack in 5e has to have an attack roll so this would be 1 failed death save from stomach acid if it had an attack roll it would be 2.
Sorry for the bad start there playing dnd while reading dnd comics
I read it as “one failed roll, plus taking more acid damage makes a total of two.”
I believe the acid secreting membrames of the gravewort worm would be conidered within 5 feet, therefore a crit, therefore 2 failed saves. Trev is just doing the rules interpretation in his ‘ed. 🙂
*graveROT…
Note that only attacks (things that require an attack roll) can critically hit in 5e. Taking damage from being digested usually happens automatically at the start of the swallowing creatures turn, without requiring an attack roll.
She took damage at the top of her turn, knocking her unconscious, if she’s not out of the stomach by the beginning of her next turn, she will take two automatic death saves (as a hit to an unconscious body within 5 feet is an automatic crit.), making her failed saves three, meaning she’ll be dead by her next turn.
Taking damage when you are unconscious is an auto-crit, so it would mean two failed death saves.
That is how Brett (and the entire table) run it for their group. It adds a level of danger in a very specific situation, so they like it (and I do too). If that isn’t your jam and you think it’s just fundamentally wrong, that is totally ok. Different groups, different takes.
Woo!
That is fair and valid. I was just confused based on my knowledge of 5e.
I figured it was a rable thing
Thank you for clarifying though
Happy to do it! I know it is a house rule, but like me and everyone else playing D&D, they are a thing and I want to make sure this group uses them as well.
Plus: This is a story and there is added drama.
@Brian, I don’t mean this to be rude, but apostrophes.
Panel 5: “being in this thing’s guts”
Panel 6: “I’m going to wreck this thing’s shit.”
I wish punctuation could save Annabelle. :c
Thank you for the heads up!
I am a pretty good writer, but there are days when punctuation is my dump stat.
Well, with how low they’ve been rolling, this is obviously the time to use some sort of super powerful rng Luck Cleric ability! All those bad rolls mean it *has* to be a good roll now right? Right? …right?
Will ‘Belle turn into ‘Belch? 😀
Noooooo! :c
Well she is already in the “Belle-ly”
This is a great cliff-hanger moment! However, the party is in it deep… Only Annabelle wasn’t surprised by the monster. If they are playing by normal 5e rules, a surprised character cannot move or take an action on the first turn of combat, and that character can’t take a reaction until that turns end.
That probably limits a lot of what any of the rest of the party can do until round 2.
Yeah. Annabelle is pretty much auto-dead, strictly RAW.
As has been already said above, not all sources of damage can crit.
Only Attacks (actions which require attack roll) can crit. So, while taking damage from Attack – e.g. Short sword, Bite, Shoking Grasp – while unconscious does auto-crit, damage from other sources – fallling damage, spells which require Saving Throw, being digested, trap damage, stirge’s bloodloss – cannot ever crit, unconscious or no.
Of course, the group can have any homebrew rule – “everything can crit” or “any damage on the dying creature results in two failed Death Saving Throws”.
But even if they use “everything can crit” rule, that adds even more problems. I suppose damage which requires Saving Throw to overcome (spells, poisons, traps, some moster abilities) can crit on Natural 1 rolled on Saving Throw. But how do you decide when it is a crit for no-Saving throw abilities, such as falling damage, bloodloss, or (!) digestion? Does it only crit when you are uncounscious/paralyzed?
Mmm. This isn’t going to end well. Annabelle was the only one not surprised, so nobody gets to do anything until after the Graveworm goes again.
Oofs all around, damn.
It’s about this point we should be asking… Do Favoured Coin clerics like Calvis have any Resurrection-style powers?
Might be needing it soon! 😉