Shattered Honor – Part Seventy-Three
Chapter: Season Ten
Rrrrrrrrraaaaaaaadiant THUNDAAAAAAAAAAAA!
Note: They are running house rules that allow a bonus action spell and a standard action spell to be cast in the same round. For larger groups it is incredibly helpful for moving sessions along.
Aaaaand now I have AC/DC’s ‘Thunderstruck’ in my head
*guitar solos*
Wait… Did he get two spells off in one round? Must be a 5E thing. I’m still playing 3.5
Mass Healing Word is a bonus action and Guiding Bolt is a regular action. You can have one of each per round.
By 5e rules, you can’t. But Brian (and our fictional table friends) use a home rule that allows it.
I thought they were using Mercer’s rules. This confirms it.
I mean, technically, you’re only supposed to be able to cast one spell with an actual level on your turn. So if you Bonus action healing word then you can’t Action magic missile, you could Action Eldritch Blast though. That said it is often house ruled otherwise. Or it’s simply one of those often unknown/ forgotten rules.
Technically speaking if you multi fighter as a spellcaster in 5e you can use action surge to cast a second spell with a spell level, My evocation wizard laughs with glee when he unleashes his double fireballs and burns everyone to the ground.
Ohhhh, a non-cantrip on the same turn as a bonus action spell? Naughty naughty… (though so very commonly forgotten)
I’m very curious if anyone will catch that and the fallout thereof (or if Karthun rules are different).
Cause regardless of the reason (if it follows the normal rules, I don’t know there), it opens up to a bunch of super fun scenes later (Sam feeling like the turning point was based off of a rule being forgotten, especially after the “I know the rules”, Brett having to choose whether to redact or not, the guilt of players being like “Oh shit, do I mention this? We’re getting our butts kicked and this is really kind of needed damage or we’re gonna TPK.”) and also makes me wonder what I would do as a DM.
If I were in Brett’s shoes (and it is in fact a rules fumble and not just something that Karthun setting did away with) and I were very much rules as written, let the dice fall where they may… I’m not sure what I’d think!
Well, I do know that the first Critical Role book (the one from Green Ronin) includes a feat that allows spellcasters to cast multiple non-cantrips on their turn, with the caveat that only one can be 3rd level or higher (Mass Healing Word is 3rd level).
But if that’s not in play, I’d be willing to see it as a house rule.
It is totally a house rule.
Speeds up encounters for larger groups with multiple casters.
Thanks for the response! It’s a good house rule and I’m super glad that it is. They need a win at this point. XD
That rule is stupid. As long as you have the actions and slots to cast a spell you can cast it in my groups.
This. One million percent.
Ah, Guiding Bolt. Aka Cleric’s Ranged “F*ck You!”
I did not know the “bonus action spell and standard action spell in the same round” rule was a house rule, that’s how my group has always played 5E. We’ve never considered otherwise.
Deep in the PHB there is a clarification on the rule on page 202:
Bonus Action
A spell cast with a bonus action is especially swift. You must use a bonus action on your turn to cast the spell, provided that you haven’t already taken a bonus action this turn. You can’t cast another spell during the same turn, except for a cantrip with a casting time of 1 action.
Sounds from Brett’s comment like it’s not ‘only’ a beam of more-or-less holy light, but a kinetic effect as well, or perhaps that’s just flavour?
I like to think of it as his God using radiant damage to toss that coin like a cannon into the target.
The enemy seems golem like. So howdo you show golems taking damage? Shit falls off.
and cool flavor. Every DM I’ve had over my 25+ years of gaming always had armor/body parts damaged/rent etc in combat.
Ours and the enemies and it was said we spent time to fix it up, we often roleplayed sharpening and repairing weapons/armor or taking it to a smith to do it.
Any other advice for large group games? I am running for 8 people.
If you want to keep it faithful to a certain, well-known 90’s anime title, the action would have taken 397 pages, 142 of which would have been crossing over to the table to see the look of suspense on the player’s faces.
Maybe if it was a power-up sequence or a big AoE attack. Kamehameha has always been a fairly quick attack, even when given the time to charge up for MOAR POWAHHH!
I know. I just never really got over how excruciatingly long the fight between SSJ Goku and Frieza actually was. Damn near made me drop the series all together.
I was like 14-15 at the time. Patience wasn’t one of my proficiencies back then.
“Though some might find it odd, sometimes the best in the squad is the one with the cross who can smite like a boss by harnessing the Bitch Slap of God.” – JoCat
The players who were in the group where this event happen refer to it – more than 15 years later – as ‘the rolled up newspaper of doom’. The cleric in question was a devotee of the god of travel, manifested as a hippie – including tie-dyed platemail of freedom – and was played by my wife.
During the fight with the Brachyurus (under 3rd edition rules), the party was having a hard time due to the creatures high magic resistance, AC, and other defenses. (They also didn’t have the right weapons.) After a few rounds, they were reeling. Then the cleric stepped up and cast Harm, which we were all amazed she had memorized. She hit, broke magic resistance, and dropped it to 1 hit point.
Verbal component was ‘BAD DOG!’ 🙂
Two rounds later, the sorceror managed to drop it with magic missiles. Weirdest D&D fight I’ve ever run from a results standpoint.