Just FYI, Brett’s Squish Formation, though originally named, is not proprietary. That is dungeon crawl standard since forever.
We use a similar formation. When we meet opposition, the rear tank comes to the front rank with the fighter, while artillery (Witch and Wizard) fires from cover. My opening salvo is usually Haste (I really should put it on a wand, as much as I use it), or Empowered Fireball if the enemy is numerous and/or clumped. I recently acquired a Selective meta-staff, so now I can Fireball into melee. Let the games begin.
d20monkey, Inc owns the patents for Brett’s Squish Formation. So this is indeed proprietary. I’m afraid I’ll have to ask your group to cease and desist with any replication or modification of this formation until you’ve cleared it through our Licensing department.
We are Murderhobos, dear Matt. The laws of the land do not apply to us. We come, we plunder, do some wenching at the tavern, and disappear with the dawn’s light without paying our tab. Besides, you can patent a name, but the formation has existed since the first groups wandered the halls of Acererak’s Brownstone. 😉
OH GODS, yes! I bought the Karthun mainbook, and threw $5 at the Monkeynomicon, last night, with the thought of trying my hand at GMing it soon-ish. And I really, really would love to have the work of “specifically adapt this to 5E” done FOR me. _Especially_ the Magebound. 🙂
First off that later panel… beautiful. Secondly…. mage bound sounds like an epic warlock/sorcerer hybrid and I want it like I want cheeseburgers and believe me I am a straight up hamburgler.
I think this comic helps highlight a question I saw asked last comic. “Why include a trap with such a relatively low DC?”
Because while Brett wants the players off guard, and nervous, he wants to set the tone. To tell them “this is the sort of dungeon this is.”
If you misjudge that, a trap out of the blue can throw everything off, even a TPK, as we’ve seen before. But once you have players with expectations that generally match the scenario, everyone can engage on a similar level, and have more fun overall.
This doesn’t need to be too involved. Depending on your group, this can come along with just what system you’re running. But, for example, if you try to play Call of Cthulhu like it’s DnD, you might have a bad time.
The trap set the tone, while having a low enough DC that it was unlikely to kill outright.
And since Annabelle is taking over Sneak duties from Deyla, that means Burg probably drops back to cover the rear, Gul’ren moves forward to pick up the Muscle slack, and Calvis stays in the middle to keep safe.
MAGEBOUUUUUND 😀
YASSSSS!!!! WOULD LOVE A WHOLE MESS OF ARCHETYPES FOR 5E KARTHUN!!!!
“I will be dropping the rules for 5e Karthun magebound next week.”
*Jizz in my pants gif*
Alternatively:
*Nathan Fillion “off come my pants” gif*
This page makes me miss when you used to stream your drawing, that last panel is gorgeous.
Also how dare you make me wait a week for 5e rules. How. Dare.
Just FYI, Brett’s Squish Formation, though originally named, is not proprietary. That is dungeon crawl standard since forever.
We use a similar formation. When we meet opposition, the rear tank comes to the front rank with the fighter, while artillery (Witch and Wizard) fires from cover. My opening salvo is usually Haste (I really should put it on a wand, as much as I use it), or Empowered Fireball if the enemy is numerous and/or clumped. I recently acquired a Selective meta-staff, so now I can Fireball into melee. Let the games begin.
d20monkey, Inc owns the patents for Brett’s Squish Formation. So this is indeed proprietary. I’m afraid I’ll have to ask your group to cease and desist with any replication or modification of this formation until you’ve cleared it through our Licensing department.
We are Murderhobos, dear Matt. The laws of the land do not apply to us. We come, we plunder, do some wenching at the tavern, and disappear with the dawn’s light without paying our tab. Besides, you can patent a name, but the formation has existed since the first groups wandered the halls of Acererak’s Brownstone. 😉
Perhaps earlier.
OH GODS, yes! I bought the Karthun mainbook, and threw $5 at the Monkeynomicon, last night, with the thought of trying my hand at GMing it soon-ish. And I really, really would love to have the work of “specifically adapt this to 5E” done FOR me. _Especially_ the Magebound. 🙂
“I will be dropping the rules for 5e Karthun magebound next week.”
[drools]
Seriously, I’ve wanted rules for magebound since I got my copy of the Karthun book (so glad I backed the Kickstarter for that).
Anything else I could probably homebrew (especially with the Eberron rules as reference for Shifters), but magebound? Woof.
But now? Oh, I can see me running a game in Karthun in my future…
Squish Formation:
https://d20monkey.com/comic/one-night-in-xag-part-six/
Just in case you were as confused as I was
First off that later panel… beautiful. Secondly…. mage bound sounds like an epic warlock/sorcerer hybrid and I want it like I want cheeseburgers and believe me I am a straight up hamburgler.
Hey! That shadow staff is BOUND to help a bit.
Without a shadow of a doubt.
But… Brett *knows* Squish Formation…
Loved the Simon and Garfunkel reference.
Magebound rules!?! Oh please please.
The Ten-Foot Pole’s Shadow? 😮
Consider me deeply intrigued…
HYPE
I think this comic helps highlight a question I saw asked last comic. “Why include a trap with such a relatively low DC?”
Because while Brett wants the players off guard, and nervous, he wants to set the tone. To tell them “this is the sort of dungeon this is.”
If you misjudge that, a trap out of the blue can throw everything off, even a TPK, as we’ve seen before. But once you have players with expectations that generally match the scenario, everyone can engage on a similar level, and have more fun overall.
This doesn’t need to be too involved. Depending on your group, this can come along with just what system you’re running. But, for example, if you try to play Call of Cthulhu like it’s DnD, you might have a bad time.
The trap set the tone, while having a low enough DC that it was unlikely to kill outright.
And since Annabelle is taking over Sneak duties from Deyla, that means Burg probably drops back to cover the rear, Gul’ren moves forward to pick up the Muscle slack, and Calvis stays in the middle to keep safe.
Now I want there to actually be an Acererak’s Summer Home module.