Mmm, that hourglass would have been cooler if there’d been skulls also on the top (or something else…treasure chests?), so both side have some “impact”. Like TOZ mentioned, quite the power move to bring out that bad boy!
On a completely diferent topic: early in the history of this strip, the holidays used to include a scene of the main characters ingesting a dangerous amount of gravy. One year at least one person was taking it intervenously. I’d like to see the return of that. Presumably, since Brett gained his full Santa powers, he can now summon gravy by the barrel.
They probably don’t have something sturdy enough to do the trick. The forces involved in gears turning (especially as they get fairly large) are incredible!
You’d probably want to go after the axles instead. If you can break one, it would stop the entire process… assuming no redundancies.
Good ideas, but I have my doubts. I’m not a table gamer as such, but in computer games “smartass” solutions are usually just filtered out. If I went down to the gears in a computer game, either the gear location would be locked away, or attempts to “put wrench in gears” would be just ignored. I played a video game once where I was on the Titanic, trying to solve a mystery before the ship sank, and I tried a couple of tricks including busting into the wheelhouse and changing course southward. Didn’t work, of course.
I suspect a good GM would just gently put the kibosh on “game spoilers” like “jam the gears.” Simplest method would be to have another “cave in” just a few yards past the stairs. A nasty GM would have your unbreakable arrow wreck the gears, and collapse the dungeon in a TPK.
Has anybody ever tried “blow the dungeon to a pile of rubble from a safe distance and hire dwarves to dig the treasure out for a percentage?”
If all else fails, and there is no way to survive…
Throw a bag of holding into a portable hole, and watch the entire dungeon (and probably the entire planet) implode and fall into the resulting dimensional collapse.
(If anyone has actually used this in-game, you are my hero!) 🙂
Helluva prop. I’m diggin’ it.
Nothing like a panic timer to set the mood.
In all my years I never pulled out the timer… but damn I bet that will speed up game play.
It sure works in chess.
Power move.
By Mimer’s well! That’s the kind of thing that gets the glands squirting the action-juice! The god’s hate those who hesitate, indeed.
Go find clean underwear?
Mmm, that hourglass would have been cooler if there’d been skulls also on the top (or something else…treasure chests?), so both side have some “impact”. Like TOZ mentioned, quite the power move to bring out that bad boy!
An this get any better? Brett is rocking the DMing!
Great storyline Brian!
I’m calling it now. This is going to cause the group to splinter and go their seperate ways.
The last panels are gonna be the end of Sandlot.
“Charlie was drrafted, and died in Vietnam.”
*Charlie fades away*
Brian has been playing the long con for a decade.
That Big DM Energy right there.
Love that you’ve given everyone who GM’s their own style and show that the different approaches all work to create entertaining sessions.
Brett raising the stakes with that hour glass is great stuff.
On a completely diferent topic: early in the history of this strip, the holidays used to include a scene of the main characters ingesting a dangerous amount of gravy. One year at least one person was taking it intervenously. I’d like to see the return of that. Presumably, since Brett gained his full Santa powers, he can now summon gravy by the barrel.
I don’t suppose going down the stairs and jamming the gears would work.
They probably don’t have something sturdy enough to do the trick. The forces involved in gears turning (especially as they get fairly large) are incredible!
You’d probably want to go after the axles instead. If you can break one, it would stop the entire process… assuming no redundancies.
You would think so, but large mechanisms regardless of force can be stopped with an unbreakable arrow (that most abusable of common magic items).
Good ideas, but I have my doubts. I’m not a table gamer as such, but in computer games “smartass” solutions are usually just filtered out. If I went down to the gears in a computer game, either the gear location would be locked away, or attempts to “put wrench in gears” would be just ignored. I played a video game once where I was on the Titanic, trying to solve a mystery before the ship sank, and I tried a couple of tricks including busting into the wheelhouse and changing course southward. Didn’t work, of course.
I suspect a good GM would just gently put the kibosh on “game spoilers” like “jam the gears.” Simplest method would be to have another “cave in” just a few yards past the stairs. A nasty GM would have your unbreakable arrow wreck the gears, and collapse the dungeon in a TPK.
Has anybody ever tried “blow the dungeon to a pile of rubble from a safe distance and hire dwarves to dig the treasure out for a percentage?”
Did hear of one necromancer using a horde of skeletons and pickaxes to cheese the Tomb of Horrors.
If all else fails, and there is no way to survive…
Throw a bag of holding into a portable hole, and watch the entire dungeon (and probably the entire planet) implode and fall into the resulting dimensional collapse.
(If anyone has actually used this in-game, you are my hero!) 🙂
Or your DM transports you to the campaigns “Mirror, Mirror (Star Trek reference) universe where your run into your characters evil doppelgangers . . .
Did that to my players once
We had a mage cast Rope Trick inside a bag of holding as his final action.
“See that, my pretty? That’s how long you’ve got left to live!”
Klingons: “Today is a Good Day to Dill!”
Brett brought the boom, that is for sure.