Agreed. No take-backs, no trime travel. Goes for the players too.
IME, it often leads to hilarity a/o drama (the good kind):
PC is scrambling to climb a wall to escape guards and sundry watchbeasts; rest of Group is already over the wall and running. PC hollers “throw me the rope, Greger!” (Greger’s player forgot about it earlier). Greger’s player being stressed and hounded (in tight situations/combat I give the player 5 secs to think at most – more than you’ld have IRL) throws him the rope. All of it, over the wall, in a bundle.
Cue call from PC being pounced on and arrested: “I hate you guys!” Laughs were had all round.
Yeah man, my I established this with my players long ago, and it holds with them too; if they forget they had a power, that’s unfortunate, hopefully they will remember next time.
I forgot that this monster/villain could or would do this thing? That’s on me and the players lucked out that the driving force behind the universe is an idiot.
With that much damage, plus it being electrical AND its weakness, I would have the thing kinda reboot/recover for the rest of the round and might even knock it out of it’s initiative if it fails a second save. But that’s just me.
As a veteran GM of mulitple decades, I can categorically state that I never ever forget an ability that any of my minions can do. Nope. Never. I also never lie, fudge dice so the PCs survive, or pretend that the dungeon isn’t in fact modular and almost all apparent choices the party makes aren’t in fact exactly what I want them to be.
Eh most legendary creatures get 3 legendary actions per round but we’ve only ever seen The Aspect use 2 so hey Brett can just say it only has 2 uses per initiative turn.
Here’s my rule for screw-ups. If I screw up and it’s in the players’ favor, I admit the screw-up and try not to do it again, but I allow the error to stand. If I screw up and it’s to the players’ detriment, I admit the screw-up and reverse the call.
You forget to take an action you lose it no matter if your a player or the DM.
but what can happen is he can chain off of the dmg it just took to do very bad things to their butt holes
Love it. The mistake new DM`s make is coming clean. Keep your mouth shut and let them try to guess at the mechanics. If they directly ask you if you messed up shrug and admit it and move on.
In my case as a DM: I forget something, it’s on me. I don’t rob my players by take backsies.
Agreed. No take-backs, no trime travel. Goes for the players too.
IME, it often leads to hilarity a/o drama (the good kind):
PC is scrambling to climb a wall to escape guards and sundry watchbeasts; rest of Group is already over the wall and running. PC hollers “throw me the rope, Greger!” (Greger’s player forgot about it earlier). Greger’s player being stressed and hounded (in tight situations/combat I give the player 5 secs to think at most – more than you’ld have IRL) throws him the rope. All of it, over the wall, in a bundle.
Cue call from PC being pounced on and arrested: “I hate you guys!” Laughs were had all round.
Yeah man, my I established this with my players long ago, and it holds with them too; if they forget they had a power, that’s unfortunate, hopefully they will remember next time.
I forgot that this monster/villain could or would do this thing? That’s on me and the players lucked out that the driving force behind the universe is an idiot.
HAHAHAHAHAHAHAHAHAHAHA OMG
No big deal Brett. Now the refresh on a 5-6 and you definitely remembered to roll for it this round and you got a 2. Not a bug but a feature.
Fake it .. Roll a dice and pretend they get that many a set of rounds
“Ha ha. Yep. Not every round. As intended. Yep.”
With that much damage, plus it being electrical AND its weakness, I would have the thing kinda reboot/recover for the rest of the round and might even knock it out of it’s initiative if it fails a second save. But that’s just me.
You guys were lucky that it’s “recharge roll” failed that round . . . **sagenod**
^^ this. 🙂
We (*DMs*) have all been there before.
As a veteran GM of mulitple decades, I can categorically state that I never ever forget an ability that any of my minions can do. Nope. Never. I also never lie, fudge dice so the PCs survive, or pretend that the dungeon isn’t in fact modular and almost all apparent choices the party makes aren’t in fact exactly what I want them to be.
I don’t know what you are talking about…
Eh most legendary creatures get 3 legendary actions per round but we’ve only ever seen The Aspect use 2 so hey Brett can just say it only has 2 uses per initiative turn.
The think Brett needs some legendary actions, his brain is frozen
This needs to be a T-shirt I can buy, because I’ve been there and done that
No shame, Brett! We all forget. And some of us had a rules lawyer player who would remind us. Which was actually pretty helpful!
even monsters can get tunnel-visioned in a moment of action.
Here’s my rule for screw-ups. If I screw up and it’s in the players’ favor, I admit the screw-up and try not to do it again, but I allow the error to stand. If I screw up and it’s to the players’ detriment, I admit the screw-up and reverse the call.
You forget to take an action you lose it no matter if your a player or the DM.
but what can happen is he can chain off of the dmg it just took to do very bad things to their butt holes
Yeah, this sort of mistake happens regularly.
You just mentally shrug and go with it. No need to get worked up about it.
Love it. The mistake new DM`s make is coming clean. Keep your mouth shut and let them try to guess at the mechanics. If they directly ask you if you messed up shrug and admit it and move on.
well it’s some kinda warforged so maybe a gear slipped
They trigger every round the DM remembers them, but it did already use one this round when it trashed Calvis.