Good. That is the perfect attitude to have …! In Call of Cthulhu, “the character with the highest Move score wins” …. because you can run away faster than anyone else. 😀
…
I recently played a session of Lovecraftian horror (using FATE rules), and patterned my character a bit off of Sam’s character in the first IGS arc – a Scottish veteran of WW1, who’d been involved in one impossible/occult event (his tie to the only other character that night, a researcher/curator with the British Museum, in the Antiquities department). She was hired to assess the value of a private collection, with me in the roleof bodyguard / dogsbody. The collection was in a dilapidated old manor, on an island with very unfriendly-to-outsiders locals. OF COURSE, right?
Well, imagine how hard I laughed when, en route to the island, we came across a frozen-stiff (in summer!) body in a rowboat, clutching a medallion.
Which happened to bear the Yellow Sign emblazoned on it. 😀 😀 😀
So, turns out I’m copying Sam’s character far more than I expected to.
and i read the entire story in 2 days …. fk how dare you make a story so good … seriusly tho have enjoyd every moment of it
ignore the trolls its a sign of a great story that you have them 🙂
This sort of “powering up” is what DBZ aspires to. It’s amping up the tension (and yes, drawing things out,) but without being boring or unnecessarily repetitive. No 26 episodes of grunting, groaning and constipation faces. (Whoever thinks to sell exlax to saiyans is gonna make a fortune.)
What I really like about this arc is that it’s building the horror without losing momentum or urgency from the battle. (I haven’t gotten the feeling that any strip has simply been filler – see DBZ comparison – and they’ve all added to the build up. Using a mini-flashback in an earlier strip seems particularly brilliant, because drawing out the weapons selection sequence would have dragged, but there was essential info that would have been missed. Kudos, Brian, you’re just getting better and better!
This whole arc makes me terrified to ever play Call of Cthulhu.
Good. That is the perfect attitude to have …! In Call of Cthulhu, “the character with the highest Move score wins” …. because you can run away faster than anyone else. 😀
…
I recently played a session of Lovecraftian horror (using FATE rules), and patterned my character a bit off of Sam’s character in the first IGS arc – a Scottish veteran of WW1, who’d been involved in one impossible/occult event (his tie to the only other character that night, a researcher/curator with the British Museum, in the Antiquities department). She was hired to assess the value of a private collection, with me in the roleof bodyguard / dogsbody. The collection was in a dilapidated old manor, on an island with very unfriendly-to-outsiders locals. OF COURSE, right?
Well, imagine how hard I laughed when, en route to the island, we came across a frozen-stiff (in summer!) body in a rowboat, clutching a medallion.
Which happened to bear the Yellow Sign emblazoned on it. 😀 😀 😀
So, turns out I’m copying Sam’s character far more than I expected to.
she has become what in DnD is called a Hexblade Warlock
…as long as she does more arm to the enemy and not allies everything is good…
Are you thinking of Fjord? You’re totally thinking of Fjord, right? Cause I was thinking of Fjord.
Consume. Adapt. Provoke. Release.
Nope….
Hear me out… what if Yes?
Nope
Go on…
Things are….
Looking up.
And down. And left. And right. And forward. And backward. And …
😀
Good news, Archer. That part is over.
Okay all these eyeballs are wigging me out, seriously.
The asymmetry makes it 6x worse.
Glad I’m not the only one who thought so.
Working as intended and let me tell you all, it drives ME crazy to draw it that way. Like, I had to walk away from my desk for a minute.
Ah well, that’s another night where I won’t get any sleep. Had stuff to do anyway!
*cheerful grin… (with noticeable ‘heavy Sanity loss’ twitching)* 😀
and i read the entire story in 2 days …. fk how dare you make a story so good … seriusly tho have enjoyd every moment of it
ignore the trolls its a sign of a great story that you have them 🙂
Thank you very much for the kind words, Super. That means a lot to me and I am happy to hear you are enjoying the story.
With art this good, I’m willing to go a few more episodes…:)
Thank you Michael!
It’s amazing. The layers are color choices are so good for this arc.
You could easily make some of these a background with proper signature trademarks. Hint hint: (Freedom previous page).
Damn. And here I thought that maybe, just *maybe* Sam’s character would survive this arc. But no.
The character definitely will survive.
With scars.
Terrible, sanity-corroding scars.
…
IOW, “worse than death”. 😀
SLEEP, OBEY, REPRODUCE, CONSUME, THIS IS YOUR GOD…. I think you’ve been watching some Lovecraft “They Live” Brian?!
This is absolutely amazing stuff. Brian, you have a brilliant mind for story telling.
Are her…teeth melting? *shudders*
This sort of “powering up” is what DBZ aspires to. It’s amping up the tension (and yes, drawing things out,) but without being boring or unnecessarily repetitive. No 26 episodes of grunting, groaning and constipation faces. (Whoever thinks to sell exlax to saiyans is gonna make a fortune.)
What I really like about this arc is that it’s building the horror without losing momentum or urgency from the battle. (I haven’t gotten the feeling that any strip has simply been filler – see DBZ comparison – and they’ve all added to the build up. Using a mini-flashback in an earlier strip seems particularly brilliant, because drawing out the weapons selection sequence would have dragged, but there was essential info that would have been missed. Kudos, Brian, you’re just getting better and better!
Last arch there was disco this one cries for metal. Defiantly hearing let the bodies hit the floor reading this one.
If you aren’t willing to sacrifice your character’s health and sanity, are you even playing Call of Cthulhu?
I strongly prefer to sacrifice everyone ELSE’S health and sanity … 😀