Or to make other people THINK you have a cunning plan.
I occasionally pass a note to the DM saying something along the lines of “read this and smile” and nothing else, just to keep the other players on their toes.
try writing a note that reads, “Read this note, and laugh evilly. don’t let anyone else read this.”
I also like “Say ‘you bastard’. Don’t show anyone else this.”
My victims… er… players… yeah, that’s the ticket… have learned to fear this reaction, although in my case it’s usually a reaction to when things get completely out of hand.
Sometimes it takes some people a little bit of time to “lighten up.” especially being around a new inner circle. Carlos is feeling the waters then eventually he will come out of his shell.
I didn’t realize one could do something like that without derailing a campaign, though I suppose I do it all the time when I create characters. I dunno. I’ve never really played in a group before other than one or two one-offs, and I really felt uncomfortable then.
I know it’s been a minute, and I hope I’m not breaking any sort of “necroposting” rules or anything, but I suppose the best way to start is just to chat 1-on-1 with your GM and throw ideas. Obviously, the GM most likely has an idea for a campaign, or an over-arching plot. I imagine if your character has no reason to be a part of the current adventure, then it’d be time to get creative and take some of the pressure off of the GM themselves by hooking your own character one way or the other.
Case and point, and I think we’ll see it later, but I believe the newest page (as of June 18th), “Harsh Reflections part 12” would be what that note was about, in order to hook his paladin into the adventure.
Say you’re a chaotic neutral rogue in a “lawful good” party. Your party is drafted to save the son of a penniless ex-noble from a terrible wizard. Your GM failed to provide a reason for your character to be there, and wouldn’t engage in the mission unless great payment was involved for the risk.
Perhaps, you could pass a note or have a convo with your GM to say “Hey, is it all right if my character knows this wizard, and has a personal vendetta against him?” in order to hook your character in better.
A poor example…but I hope it helps. As a GM, I’d totally be up for something like that, and would absolutely eat up the chance to play with a “side arc”.
Ahhh the Almighty Note. Though it can be just as interesting between players! We had one memorable Call of Cthulhu evening where the majority of events spun out of control due to a clear conspiracy between 2 players who were passing notes back and forth constantly. Turned out each one was a variation of ‘I like ducks’.
Dude. In the system I play, you can do that in ten minutes each lung if you’re a medicant (at first level). …damn. now I want to make a CE medicant who makes most of their gold by harvesting people’s organs and selling them.
Dude, its Chaotic EVIL, not Chaotic Stupid… A chaotic evil character is someone with no morals, that will do whatever it takes to get their way… to use comics as a representation, Ras al ghul from batman is chaotic evil, as is joker, whereas lex luthor from superman is neutral evil, and jason todd/red hood is lawful eviln batman being chaotic good… or for marvel, CE apocalypse, LE magneto, NE mister sinister, CN Deadpool… put in videogames, chaotic evil: albert wesker… lawful evil: lucien (from fable2), neutral evil: Every GTA protagonist… and in star wars CE: Sidious/Palpatine, NE Darth maul, LE: Darth Vader, Chaotic Stupid, A.K.A. the one you want to kill the most: Jar Jar Binks… a prime example of Stupidity if ever I saw one…
As for the notes thing, I had a character that was CE but still had some lawful aspects, and our GM encouraged us tl make branching paths… in the end, my character (it was D&D 3.5E and an elven cleric if nerull named Jaren) had an alignment issue… he was CE, with one lawful aspect… He ALWAYS Repaid his debts… whether by killing the men whi slaughtered his family, after killing their wives and children in front of them, or jumping into the positive energy plane to save an ally who shoved him out of the way of an enemies planeshift spell… and using his own planeshif as a way out (lv20 character at this point, lv10 cleric lv10 divine agent) all written on a small slip of paper I passed our GM… he wouldn’t go epic campaign though, so we ended it there… but my point is, Taking an organ, or socks, from allies.. not Chaotic Evil… luring the heroes inti a death trap of your own design THEN slowly torturing the survivors to deathn laughing at their screams, knowing you have all the power, and planning to enslave, pillage,and destroy each of their home villagesn and raping/killing each ok f their family members while the others watch… THAT’S Chaotic Evil…
This strip reminded me of the scene in THE MAGNIFICENT SEVEN when the former farmer-turned gunslinger speaks to the village of what they are there for, and the leader of the gunmen (Chris Adams, played by Yul Brynner) says knowingly, “…now we are seven.”
HOVER-TEXT: HAHAHAHAHAHAHAHAHAHAHA!
I love FYB notes they always made the game more fun.
Best moments. Love this.
Seeeeeeeeeeekrits…
Carlos.
Is.
Adorable.
The second “to” in panel one should be “too”
Dis gon be gud.
I have been on both sides of that maniacal laughter. This is going to be glorious.
Passing notes: the time honoured way to say “Ive got a cunning plan”
Or to make other people THINK you have a cunning plan.
I occasionally pass a note to the DM saying something along the lines of “read this and smile” and nothing else, just to keep the other players on their toes.
And reading a little further down it seems I’m not the only one who does this.
It’s really good to see them back into the swing of games and i’m glad carlos has joined 😀
I like passing notes that say “This is a note.”
That…that’s the evilest thing I can imagine.
try writing a note that reads, “Read this note, and laugh evilly. don’t let anyone else read this.”
I also like “Say ‘you bastard’. Don’t show anyone else this.”
I love you all.
*slow clap*
Never trust a GM who starts laughing maniacally.
My victims… er… players… yeah, that’s the ticket… have learned to fear this reaction, although in my case it’s usually a reaction to when things get completely out of hand.
My players have learned that when i’m chuckling, there are swarms of things. marsh giants, for example.
Carlos is awesome, he just need to lighten up a little
Sometimes it takes some people a little bit of time to “lighten up.” especially being around a new inner circle. Carlos is feeling the waters then eventually he will come out of his shell.
… you mean geeks can be somewhat uncomfortable in social situations involving new people?
I’ve used that laugh before. Have I mentioned my PCs are wary of it? Love keeping them on edge ^^
“I don’t want to take *too much session time”
Oh I love it when my players create their own story hooks
Same here. It is one of my favorite things as a GM and as a player.
I didn’t realize one could do something like that without derailing a campaign, though I suppose I do it all the time when I create characters. I dunno. I’ve never really played in a group before other than one or two one-offs, and I really felt uncomfortable then.
Do you have any tips?
I know it’s been a minute, and I hope I’m not breaking any sort of “necroposting” rules or anything, but I suppose the best way to start is just to chat 1-on-1 with your GM and throw ideas. Obviously, the GM most likely has an idea for a campaign, or an over-arching plot. I imagine if your character has no reason to be a part of the current adventure, then it’d be time to get creative and take some of the pressure off of the GM themselves by hooking your own character one way or the other.
Case and point, and I think we’ll see it later, but I believe the newest page (as of June 18th), “Harsh Reflections part 12” would be what that note was about, in order to hook his paladin into the adventure.
Say you’re a chaotic neutral rogue in a “lawful good” party. Your party is drafted to save the son of a penniless ex-noble from a terrible wizard. Your GM failed to provide a reason for your character to be there, and wouldn’t engage in the mission unless great payment was involved for the risk.
Perhaps, you could pass a note or have a convo with your GM to say “Hey, is it all right if my character knows this wizard, and has a personal vendetta against him?” in order to hook your character in better.
A poor example…but I hope it helps. As a GM, I’d totally be up for something like that, and would absolutely eat up the chance to play with a “side arc”.
Ahhh the Almighty Note. Though it can be just as interesting between players! We had one memorable Call of Cthulhu evening where the majority of events spun out of control due to a clear conspiracy between 2 players who were passing notes back and forth constantly. Turned out each one was a variation of ‘I like ducks’.
When the DM laughs it’s already too late.
Oh I love when this happens.
I have no words. NONE.
and Carlos was worried about fitting in.
at least I read the looks the others are giving one another to mean, ‘one of us.’
I’m in an online campaign with a situation very similar to this 😀
I bet this note says “i am actually chaotic Evil and will steal everyones left sock when they are sleeping” 😀
That’s more of a CN thing to do, really. Left lung, on the other hand, would be totally CE.
Dude. In the system I play, you can do that in ten minutes each lung if you’re a medicant (at first level). …damn. now I want to make a CE medicant who makes most of their gold by harvesting people’s organs and selling them.
Dude, its Chaotic EVIL, not Chaotic Stupid… A chaotic evil character is someone with no morals, that will do whatever it takes to get their way… to use comics as a representation, Ras al ghul from batman is chaotic evil, as is joker, whereas lex luthor from superman is neutral evil, and jason todd/red hood is lawful eviln batman being chaotic good… or for marvel, CE apocalypse, LE magneto, NE mister sinister, CN Deadpool… put in videogames, chaotic evil: albert wesker… lawful evil: lucien (from fable2), neutral evil: Every GTA protagonist… and in star wars CE: Sidious/Palpatine, NE Darth maul, LE: Darth Vader, Chaotic Stupid, A.K.A. the one you want to kill the most: Jar Jar Binks… a prime example of Stupidity if ever I saw one…
As for the notes thing, I had a character that was CE but still had some lawful aspects, and our GM encouraged us tl make branching paths… in the end, my character (it was D&D 3.5E and an elven cleric if nerull named Jaren) had an alignment issue… he was CE, with one lawful aspect… He ALWAYS Repaid his debts… whether by killing the men whi slaughtered his family, after killing their wives and children in front of them, or jumping into the positive energy plane to save an ally who shoved him out of the way of an enemies planeshift spell… and using his own planeshif as a way out (lv20 character at this point, lv10 cleric lv10 divine agent) all written on a small slip of paper I passed our GM… he wouldn’t go epic campaign though, so we ended it there… but my point is, Taking an organ, or socks, from allies.. not Chaotic Evil… luring the heroes inti a death trap of your own design THEN slowly torturing the survivors to deathn laughing at their screams, knowing you have all the power, and planning to enslave, pillage,and destroy each of their home villagesn and raping/killing each ok f their family members while the others watch… THAT’S Chaotic Evil…
And here we have someone who obviously don’t get a joke.you must be real fun in Groups,i can tell.
yeaaah.. that is the second I am starting to be afraid when my GM starts to laugh manically…
That last panel. LOVE IT X’D
This strip reminded me of the scene in THE MAGNIFICENT SEVEN when the former farmer-turned gunslinger speaks to the village of what they are there for, and the leader of the gunmen (Chris Adams, played by Yul Brynner) says knowingly, “…now we are seven.”