Be honest: When you did this piece, and had Brett’s disco-based character facing the fate in store for him, could this possibly have been playing in your head…?
I have never seen carlos look so excited, I am really liking how DMing allows him to work through some of his anxiety issues, wonderful character development!
Liking this arc, but not loving it…mostly because the rules are a mystery. On this side of the screen, it looks like the events are not exactly random, but more…railroaded; the GM decides and rolls (or cards) don’t matter. Sure, new GM, new game, story/plot might be clunky, need work…but thus far it seems the Bad Guys are way OP and avoiding a TPK is going to involve some form of Deus ex Machina.
Again, I’m thinking it’s due to the game being unfamiliar. Other gaming arcs were interspersed with panels showing/explaining why something horrible/awesome happened, and so far we’ve only had `Staying Alive’ in the Real World, with no mention that a crit was rolled or pulled. For me, it’s kinda hard to get invested in the characters or adventure with no frame of reference.
The story is interesting, the art excellent, but…it’s like explaining the plot of Netflix’ `Daredevil’ to a 13th Century monk…and we’re the monk. We had Part One detailing lightning bolts=awesome on Fate cards, but how is it interpreted? Do the characters have skills/abilities and decide what to do each round, then draw to see if works? Approaching this from a gamer standpoint, the lack of any inkling of how the *players* are affecting the scenes we see is a detraction. Virtually all of the other gaming arcs had liberal player interaction, not just character.
Again, we’re listening (seeing) a story with no clue who Daredevil is, what a mob boss is, what a lawyer is, what Hell’s Kitchen or even New York City is…never mind what Netflix or a television/computer screen are.
It’s not making me interested in playing the game, because we have no idea how the game is played. And that’s where D2M usually shines; the players are doing X and this happens in game and it’s awesome (or horrible) and the players are having so much fun…
I find that missing in this arc. Love the story and characters and beautiful art, but…no desire to play. That’s a serious lapse in D2M for me. Your mileage, of course, may vary.
“and so far we’ve only had `Staying Alive’ in the Real World, with no mention that a crit was rolled or pulled.”
Go look at the “`Staying Alive’ in the Real World” comic again, then, because there is definitely a card pulled on that page, and it’s obviously viewed by the players as a good one.
I think this is all just a personal problem, I’m having no issue following what’s going on.
Brett drew a epic card that let him take down the baddies, but he drained all his magic points, the big baddie was charging an attack, Sam’s character had high enough perception that he saw it coming, Brett’s didn’t
Brett got hit with a attack that dropped him to 0 I do believe.
Having given FATE a whirl a couple times, I can say that this arc is indeed much lighter in the crunch department, but only because FATE is as well. It’s a much more narrative system, which translates to comic differently than previous games. It’s not being left out, they’re just using a very rules-light system that’s doesn’t require flipping back to the table to see what the players are doing, since it really just comes down to “I do a thing,” (pulls card) “here’s how it goes.”
Carlos is pure joy.
Aw and he’s stopped stuttering. So nice to see him loosening up when in his element like this. 🙂
Sad BeeGees
This is the best worst villain open line ever.
I wanted it to happen… and then it did~
Be honest: When you did this piece, and had Brett’s disco-based character facing the fate in store for him, could this possibly have been playing in your head…?
POLKA… I mean … DISCO WILL NEVER DIE!
You’re neat.
thanks now i am picturing weird all covering the BeeGees on his accordion ….actually, kinda awesome
*checks* Some accordion covers, but no polka versions.
“WZAZ…where disco never dies” *airplane knocks out antenna*
Ah…’Airplane’….
This was precisely my reaction. Especially because any time traveler must have a T Rex stored away somewhere.
Carlos’ GM-joy gives me LIFE
I have never seen carlos look so excited, I am really liking how DMing allows him to work through some of his anxiety issues, wonderful character development!
Nova?
Nova, can you hear me, Nova?
Nova?
Nova, can you hear me, Nova?
You’ve been struck by
a sooth headed criminal!
DISCO IS NOT DEAD! DISCO IS LIFE!
This was the first thing that popped into my head when I finished reading Chronos’ one-liner. I’d upvote if I could.
Look at that proper, snooty pinky!
Nova Disco: Lame…
He’s holding that scepter with his pinky out. Everything is in the details.
Liking this arc, but not loving it…mostly because the rules are a mystery. On this side of the screen, it looks like the events are not exactly random, but more…railroaded; the GM decides and rolls (or cards) don’t matter. Sure, new GM, new game, story/plot might be clunky, need work…but thus far it seems the Bad Guys are way OP and avoiding a TPK is going to involve some form of Deus ex Machina.
Again, I’m thinking it’s due to the game being unfamiliar. Other gaming arcs were interspersed with panels showing/explaining why something horrible/awesome happened, and so far we’ve only had `Staying Alive’ in the Real World, with no mention that a crit was rolled or pulled. For me, it’s kinda hard to get invested in the characters or adventure with no frame of reference.
The story is interesting, the art excellent, but…it’s like explaining the plot of Netflix’ `Daredevil’ to a 13th Century monk…and we’re the monk. We had Part One detailing lightning bolts=awesome on Fate cards, but how is it interpreted? Do the characters have skills/abilities and decide what to do each round, then draw to see if works? Approaching this from a gamer standpoint, the lack of any inkling of how the *players* are affecting the scenes we see is a detraction. Virtually all of the other gaming arcs had liberal player interaction, not just character.
Again, we’re listening (seeing) a story with no clue who Daredevil is, what a mob boss is, what a lawyer is, what Hell’s Kitchen or even New York City is…never mind what Netflix or a television/computer screen are.
It’s not making me interested in playing the game, because we have no idea how the game is played. And that’s where D2M usually shines; the players are doing X and this happens in game and it’s awesome (or horrible) and the players are having so much fun…
I find that missing in this arc. Love the story and characters and beautiful art, but…no desire to play. That’s a serious lapse in D2M for me. Your mileage, of course, may vary.
“and so far we’ve only had `Staying Alive’ in the Real World, with no mention that a crit was rolled or pulled.”
Go look at the “`Staying Alive’ in the Real World” comic again, then, because there is definitely a card pulled on that page, and it’s obviously viewed by the players as a good one.
I think this is all just a personal problem, I’m having no issue following what’s going on.
Brett drew a epic card that let him take down the baddies, but he drained all his magic points, the big baddie was charging an attack, Sam’s character had high enough perception that he saw it coming, Brett’s didn’t
Brett got hit with a attack that dropped him to 0 I do believe.
Having given FATE a whirl a couple times, I can say that this arc is indeed much lighter in the crunch department, but only because FATE is as well. It’s a much more narrative system, which translates to comic differently than previous games. It’s not being left out, they’re just using a very rules-light system that’s doesn’t require flipping back to the table to see what the players are doing, since it really just comes down to “I do a thing,” (pulls card) “here’s how it goes.”
that is the first time that phrase has been a bad thing
Now, imagine if Disco Nova had been a female character…
Called it!
Man. Next time I GM a superhero game, I have to set aside some time to prepare a few villain bon mots like that.
Loving the story. Thanks for all the effort you put into it.
Someone should have told Nova to get out of the way. But what could they have said?
Dangit…I was just thinking that…
Video killed the radio stars!!
And of course, when King Chronos takes out a character, it is required that Carlos bop that player with the nerf bat.
I like seeing Carlos at the top of his game in more ways than one, particularly when we saw him so down and out after that previous game experience.
Things CAN get better.