All the Kings Horses: Part Forty-Four
Chapter: Season Eight
Round 2.
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Aw hell he’s doing that time warp again!
Just a jump to the left…
And then a step to the right.
Put your hands on your hips
And then you hold on tiii-iiiight!
But it’s the pelvic thruu-uust, that really drives you insayayayane.
Let’s do the meat loaf song next, guys!
Whatever happened to Saturday night?
When ya left your job and you felt all ri-i-yi-ight
It don’t seem the same since cosmic light
It don’t seem the same since the cosmic light
It’s just a JUMP to the left.
Somehow I doubt the strategies that worked last time will works a second time. No more smash’n’bash, Well have to get sneaky!
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Oh, fantastic! Didn’t see that, thank you!
I am Right!!!!!!!! Yeah!!!!!!! Pulling a Diavolo!!!!!
(Read the 5th part of JoJo bizzare adventure to get the point)
Ps: Sorry for the spoilers
Never heard of it but cool!
And now things have gone all wibbly-wobbly timey-wimey…
Anyone have a sonic screwdriver handy? 🙂
MULLIGAN!
Ooh, now I’m very curious as to how this is being represented mechanically. Spend a Fate point to unwind an action? Take a temporal consequence to undo a different consequence?
There would have to be some serious restrictions in a game, otherwise the RESET button would get a little old for the other players.
My son had a rewind gimmick like this in his “Prince of Persia” games, but he was fighting a computer, not other people.
I’m guessing there’s some kind of physical cost for Chronos too, judging by how he looks slightly decrepit up close…
Maybe it ages him faster or something.
Well, fate points are a limited resource. So that’s a serious restriction. It would still probably be 3-4 opportunities in a single conflict, though. Which might get rough. (Of course, it’s also up to the GM how often they use it.)
If it’s a consequence swap, that’s extremely limited. One, you can only be suffering from three consequences at any given time. Two, you have to actually suffer the damage that creates the consequence, which means you only get to reset when your opposition chooses to attack you. Which strongly encourages the party to get creative, instead of just resorting to random violence.
The individual winding back time is a bad guy with a rewind ability – the hard part is keeping track of historic “archive” points that the mechanism can jump back to – as it means all character (and NPC) parameter changes have to be reset back to that fork point.
A useful mechanism can be to set a limit eg 1-10 archived points the ability can handle at once.
Also see the Amine “Zodiac Wars” for similar mechanics.
Plus the whole Temporal Stability thing they’re talking about. Use the ability too many times too quickly and things start to get… Screwy.
That’s the idea behind swapping a physical or mental consequence for a temporal one. You get to remove the consequence from yourself, but it gets applied to the environment. Kind of like collateral damage in Venture City.
Why do I feel this time jump will just be a Temporal fix
This is why you double-tap, people! In Bronco’s case, that would reduce the head to mush.
Personal opinion…I friggen HATE time travel, whether in books, movies, games, or webcomics. We as a race understand so little of such a fundamental concept, it’s amazing. I’m assuming this game universe is working off the many-worlds theory…in that every decision/action creates a parallel divergent reality, so Chronos is able to go back and make a different decision to find himself in a different `reality.
My preference would be Chronos thinking he’s got the Escape Key, goes back in time…and everything happens exactly as it did because his reality was `set’.
But that’s just me, and I’m liking this arc more and more as time goes on.